Valorant’s patch 5.12 came with huge changes to Chamber. Riot Games was frequently asked by the community to make changes to Chamber.
Chamber received a few nerfs in patch 5.03, but this did not stop the agent from dominating the ranked matches. There were no significant changes in his pick rate. Riot Games made a few more changes to Chamber, which should balance him, as his current mechanics were shaping the play space in an unhealthy way.
Chamber Changes
Chamber’s four abilities have all undergone significant changes.
Headhunter
Spread increased after the 2nd bullet when spamming. This means you can no longer perform precision body-shot spam by firing fast.
You will now have to focus more on precision than spam. Headhunter’s “body-shot spam” is no longer an effective combat measure.
Rendezvous
This ability has received quite a few changes. Chamber now holds only one single anchor rather than two.
The radius of the anchor has been increased from 7.5 meters to 13 meters. Place the single anchor and stay within its radius to teleport.
As long as you are within the radius, you can now teleport to the anchor even if you are on a different verticality.
increased weapon equip time after teleporting from 0.4 to 0.7 seconds. This will make Chamber vulnerable after teleporting, so make sure to place the anchor in a safe spot.
Destroying the anchor will disable it for the entire remaining round rather than being placed on a cooldown, so place your ability wisely.
Trademark
Trademark is now similar to Killjoy’s alarm bot. There is now a range restriction on the trap.
The trap will be disabled if Chamber moves out of range and will reactivate once he is back inside.
You can now recall Trademark in the middle of a round. Recalling the trap does not require line of sight. You can recall the trap from anywhere on the map.
Recalling the trap will place it on a 30-second cooldown. The destruction of the trap is permanent.
A few more changes have been made to Trademark’s “initial arm time” and its health.
Initial arm time increased from 2 seconds to 4 seconds.
Health Increased from 1 to 20
Tour De Force
Fire rate decreased by 57.5%. The fire rate is now similar to that of the standard operator.
The slow duration decreased from 6 seconds to 4 seconds.
Is Chamber still viable?
We believe Chamber is still a good agent after the nerf. The way you play Chamber will change. However, he will still have a really good impact on the games.
How to play the new Chamber
- Understand the new changes and adapt accordingly. You must no longer try to “body-shot spam” with the Headhunter; focus on getting headshots with precision.
- Learn how to use his new teleporting mechanic and use it wisely. Once broken, you can no longer use the ability for the rest of the game. The weapon equip delay is increased after teleporting; keep that in mind.
- Find new spots to use your trademark ability. There is a range restriction on the trap, and you should no longer place the trap across the map and expect it to provide any information.
- Use the recall ability to use the trap within the activation range, you can recall it from anywhere across the map. Recalling it will place it on a 30 seconds cooldown.
- Your Ultimate ability now has the same fire rate as an operator, so spamming with Tour de Force is no longer possible.
Read more about Chamber Changes here
More guides: