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League of Legends 11.1 Patch Notes – New Season Begins!

Aaaand we’re back! New year, new season, same old us, here with one last round of adjustments before Ranked kicks into gear. Keep in mind that we already took the first pass before the holidays in 10.25b, so League of Legends 11.1 Patch Notes are smaller in scale. Let’s hop into the 11.1 Patch notes!

Champions

League of Legends 11.1 Patch Notes

11 1 yama

Fiddlesticks

Fiddlesticks has been reaping too many rewards in the new jungle. 

W – BOUNTIFUL HARVEST
COOLDOWN 9/8.5/8/7.5/7 seconds ⇒ 10/9.5/9/8.5/8 seconds

11 1 yama

Gnar

Mega Gnar Q base damage and slow increased. Mini Gnar E attack speed duration increased. Mega Gnar E range increased.

 Giving Gnar more target access and sticking power in his Mega form so he can have more impact beyond just hopping in and casting his ultimate. 

Q – BOULDER TOSS
BASE DAMAGE 5/45/85/125/165 ⇒ 25/70/115/160/205
SLOW 15/20/25/30/35% for 2 seconds ⇒ 30/35/40/45/50% for 2 seconds
E – CRUNCH
RANGE 600 ⇒ 675
E – HOP
ATTACK SPEED DURATION 4 seconds ⇒ 6 seconds

11 1 yama

Karma

 Karma has been a little too weak since the preseason changes, so her durability amped up with this adjustment. 

E – INSPIRE
SHIELD 80/110/140/170/200 (+50% AP) ⇒ 80/120/160/200/240 (+50% AP)

11 1 yama

Master Yi

 Master Yi is too powerful in Average play, so his Q cooldown increased in later levels to add him more fragility and give his opponents more chance to challenge him.

Q – ALPHA STRIKE
COOLDOWN 18/17/16/15/14 seconds ⇒ 18/17.5/17/16.5/16 seconds

11 1 yama

Pantheon

Base health regen decreased. W empowered AD scaling decreased. A simple adjustment as Pantheon’s just a tad too strong across the board. 

BASE STATS
HEALTH REGEN 10 ⇒ 9
W – SHIELD VAULT
EMPOWERED AD SCALING 135-165% ⇒ 120-165%

11 1 yama

Qiyana

Base health regen and attack damage increased.. Qiyana is weak for all but the most skilled players. We’re giving her some general power for when she isn’t able to capitalize on clutch roams.

BASE STATS
HEALTH REGEN 8.5 (+0.65 per level) ⇒ 9 (+0.9 per level)
ATTACK DAMAGE 64 ⇒ 66

11 1 yama

Ryze

Q cost now scales. Despite buffs in recent patches Ryze is still struggling in all roles, seems like he needs more mana, and here it is!

Q – OVERLOAD
COST 40 mana ⇒ 40/38/36/34/32 mana

11 1 yama

Xayah

E cooldown and cost decreased. Xayah is having a hard time right now. In addition, since Essence Reaver is now a less appealing first item for her next to Mythics, so she is blessed with more access to her key ability more often and earlier.

E – BLADECALLER
COOLDOWN 12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 seconds
COST 40 mana ⇒ 30 mana

11 1 yama

Yasuo

Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.

Both brothers are blessed with a stronger two-item power spike. This will give them the 100% crit strike chance that they used to enjoy pre-item rework. To balance the increase in early damage, we’re decreasing their overall damage output. As a reminder, Guinsoo’s Rageblade was changed in 10.25 to interact differently with Yasuo and Yone’s Intent passives, which also impacts their general crit power strike. They also got a tooltip update to clarify the excess crit strike chance to bonus AD conversion tooltip for easier comprehension, with a little tax of course.

BASE STATS
AD GROWTH 3.2 ⇒ 2.2
PASSIVE – WAY OF THE WANDERER
INTENT BONUS CRIT STRIKE CHANCE 100% ⇒ 150%
INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD ⇒ 1% crit strike converts to 0.4 AD

11 1 yama

Yone

Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.

 Brothers stick together; see Yasuo

BASE STATS
AD GROWTH 3 ⇒ 2
PASSIVE – WAY OF THE HUNTER
INTENT BONUS CRIT STRIKE CHANCE 100% ⇒ 150%
INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD ⇒ 1% crit strike converts to 0.4 AD

Champion Base Stat Cleanup

Some champions’ base stats cleaned up over the years and now it’s time for rounding out the remaining 99 champions

  • BASE AD, ARMOR, MR, MANA Rounded to the nearest 1
  • BASE HEALTH & MANA REGEN Rounded to the nearest 0.1 or 0.25
  • AD / MR / ARMOR GROWTH Rounded to the nearest 0.01. Except for Vel’Koz’s AD growth, which is 3.142.
  • MANA REGEN GROWTH Rounded to the nearest 0.1

ITEMS

League of Legends 11.1 Patch Notes

11 1 yama

Archangel’s Staff

 The buffs to Tear in patch 10.24 helped Tear-friendly champions across the board, but seems like it is not enough, still looking to improve overall satisfaction for the item line. 

BUILD PATH Tear of the Goddess + Sapphire Crystal + Needlessly Large Rod + 1000 gold ⇒ Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold
ABILITY POWER 60 ⇒ 65 (this applies to Seraph’s Embrace as well)
AWE AP PERCENTAGE FROM MANA 3% ⇒ 2%
11 1 yama

Ionian Boots of Lucidity

 Lucidity has been weaker in preseason compared to other options. Looking to bump it up a bit. 

ABILITY HASTE 15 ⇒ 20
11 1 yama

Manamune

Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. So Manamune’s cost is adjusted to open up decision-making for AD legendary items.

TOTAL COST 2600 ⇒ 2900
BUILD PATH Tear of the Goddess + Caulfield’s Warhammer + Sapphire Crystal ⇒ Tear of the Goddess + Caulfield’s Warhammer + Long Sword (stats unchanged)
AWE AD PERCENTAGE FROM MANA 2% ⇒ 2.5% (continues to Muramana)
11 1 yama

Muramana

 Continuing from above! In 10.25, we limited Muramana’s effect to only trigger on spells that deal physical damage to rein in its purchase on AP mages. This made champions like Ezreal and Corki sad. With other changes to Seraph’s in 11.1, we believe we can lift the restriction and lower the power of the Shock passive, which is appealing to mages. 

SHOCK AD PERCENTAGE FROM MANA 4% ⇒ 2.5%
REMOVED– THIS MIGHT COME AS A SHOCK Shock is no longer limited to physical damage spells
11 1 yama

Runaan’s Hurricane

 We hoped that a bigger, more expensive Runaan’s would appeal to more marksmen as a fourth or fifth item choice. This isn’t panning out, and champs who want it as their second item are suffering from the high cost of their Mythic+Runaan’s+IE core build. We’re rebalancing Runaan’s to feel better as a second purchase. 

ATTACK DAMAGE Removed
WIND’S FURY BOLT DAMAGE 40-70% total AD (level 1-18) ⇒ 40% total AD
BUILD PATH Pickaxe + Zeal + Dagger + 1025 gold ⇒ Dagger + Zeal + Dagger + 850 gold
TOTAL COST 3400 gold ⇒ 2500 gold
11 1 yama

Shurelya’s Battlesong

 Shurelya’s has been trending weaker than the other options in the Mythic category at the same price. With the other Mythics in a better spot, we’re looking to bump Shurelya’s up to par. 

MOVEMENT SPEED 40% (decays over 4 seconds) ⇒ 60% (decays over 4 seconds)

Burst Items

Duskblade of Draktharr

NIGHTSTALKER DAMAGE 100 (+30% bonus AD) ⇒ 65 (+25% bonus AD)

ATTACK DAMAGE 55 ⇒ 60

DRAKTHARR’S SHADOWCARVER (ORNN UPGRADE) ATTACK DAMAGE 70 ⇒ 75


Prowler’s Claw

SANDSWIPE DAMAGE 100 (+30% bonus AD) ⇒ 65 (+25% bonus AD)

ABILITY HASTE 10 ⇒ 20SANDSHRIKE’S CLAW (ORNN UPGRADE) ABILITY HASTE 15 ⇒ 25

SANDSHRIKE’S CLAW (ORNN UPGRADE) ATTACK DAMAGE 80 ⇒ 75 (this item incorrectly had 5 more AD than it should have, bringing it in line with other Ornn upgrades)


Hextech Rocketbelt

ABILITY POWER 80 ⇒ 90

HEALTH 250 ⇒ 350

SUPERSONIC DAMAGE 175-250 ⇒ 125

UPGRADED AEROPACK (ORNN UPGRADE) ABILITY POWER 110 ⇒ 120

UPGRADED AEROPACK (ORNN UPGRADE) HEALTH 350 ⇒ 450


Night Harvester

ABILITY POWER 80 ⇒ 90

HEALTH 250 ⇒ 300

SOULREND DAMAGE 125-200 ⇒ 125

VESPERTIDE (ORNN UPGRADE) ABILITY POWER 110 ⇒ 120

VESPERTIDE (ORNN UPGRADE) HEALTH 350 ⇒ 400


Trinity Force

ATTACK DAMAGE 35 ⇒ 25

ABILITY HASTE 10 ⇒ 20

INFINITY FORCE (ORNN UPGRADE) ATTACK DAMAGE 45 ⇒ 35

INFINITY FORCE (ORNN UPGRADE) ABILITY HASTE 15 ⇒ 25


Goredrinker

THIRSTING SLASH DAMAGE 110% AD ⇒ 100% AD

THIRSTING SLASH HEAL 20% AD (+12% missing health) ⇒ 25% AD (+12% missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)


Stridebreaker

ATTACK DAMAGE 50 ⇒ 45

ABILITY HASTE 10 ⇒ 20

HALTING SLASH DAMAGE 110% AD ⇒ 100% AD

DREAMSHATTER (ORNN UPGRADE) ATTACK DAMAGE 60 ⇒ 55

DREAMSHATTER (ORNN UPGRADE) ABILITY HASTE 15 ⇒ 25


GRIEVOUS WOUNDS

11.1 Patch Notes

 We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever. 

DURATION THAT ALL ITEMS APPLY GRIEVOUS WOUNDS 2 seconds ⇒ 3 seconds

LIFESTEAL CLARIFICATION

League of Legends 11.1 Patch Notes

 In the 10.23 patch notes, we incorrectly indicated that lifesteal now works on physical damage on-hit effects. To correct the record: When it comes to added damage on attacks, lifesteal applies to all effects labelled as on-hit (as denoted with a yellow sword). Currently, this type of effect is only found on items, not champions. 

11.1 Patch Notes IN-GAME CHAT/SHOP UPDATES

League of Legends 11.1 Patch Notes

  • We’ve improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected
  • Text editing works with mouse clicks for cursor positioning and drag selection
  • Items displayed in the shop build tree are now vertically centered
  • When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold
  • Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other
  • Many bug fixes and performance improvements

SUMMONER’S RIFT RANKED SEASON 2021 START

League of Legends 11.1 Patch Notes

  • OCE – January 8, 2021 at 04:00 AM AEDT
  • JP – January 8, 2021 at 04:00 AM JST
  • KR – January 8, 2021 at 04:00 AM KST
  • RU – January 8, 2021 at 04:00 AM MSK
  • TR – January 8, 2021 at 04:00 AM GMT+3
  • EUNE – January 8, 2021 at 04:00 AM CET
  • EUW – January 8, 2021 at 04:00 AM GMT
  • BR – January 8, 2021 at 04:00 AM GMT-3
  • LAN – January 8, 2021 at 04:00 AM CST
  • LAS – January 8, 2021 at 04:00 AM GMT-3
  • NA – January 8, 2021 at 4:00 AM PST
  • PH – January 8, 2021 at 4:00 AM PST
  • SG – January 8, 2021 at 4:00 AM GMT+8
  • TW – January 8, 2021 at 4:00 AM GMT+8
  • TH – January 8, 2021 at 4:00 AM GMT+7
  • VN – January 8, 2021 at 4:00 AM GMT+7
  • CN – January 8, 2021 at 04:00 AM GMT+8

GRANDMASTER & CHALLENGER UNLOCKS

League of Legends 11.1 Patch Notes

 To make the race to be the first Grandmaster or Challenger more exciting, we’ve changed the unlock process. Challenger and Grandmaster are still limited to the top couple hundred accounts on the server, but players must also have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one! 

11.1 Patch Notes ARAM BALANCE CHANGES

League of Legends 11.1 Patch Notes

11.1 Buffs

  • AMUMU -5% damage dealt ⇒ Normal
  • HECARIM -10% damage taken ⇒ +5% damage dealt & -10% damage taken
  • KAYLE -5% damage dealt & +6% damage taken ⇒ -5% damage dealt & +3% damage taken
  • KHA’ZIX +8% damage dealt & -8% damage taken ⇒ +8% damage dealt & -10% damage taken
  • KLED -5% damage taken ⇒ +5% damage dealt & -5% damage taken
  • QIYANA +10% damage dealt & -10% damage taken ⇒ +10% damage dealt & -15% damage taken
  • RUMBLE Normal ⇒ -5% damage taken
  • RYZE +3% damage dealt % +5% damage taken ⇒ +5% damage dealt & -10% damage taken
  • SEJUANI -8% damage taken ⇒ +5% damage dealt & -8% damage taken
  • SHACO Normal ⇒ +5% damage dealt
  • SION -8% damage dealt & +8% damage taken ⇒ -8% damage dealt & +5% damage taken
  • TAHM KENCH -5% damage taken ⇒ +5% damage dealt & -5% damage taken
  • TEEMO -15% damage dealt & +10% damage taken ⇒ -10% damage dealt & +10% damage taken
  • VEIGAR -8% damage dealt & +5% damage taken ⇒ -5% damage dealt & +5% damage taken
  • VOLIBEAR Normal ⇒ -5% damage taken

11.1 Nerfs

  • ANIVIA -5% damage taken ⇒ Normal
  • ASHE -5% damage dealt ⇒ -5% damage dealt % +5% damage taken
  • IVERN Normal ⇒ -5% damage dealt
  • JANNA +5% damage taken, -10% Healing, & -10% shielding ⇒ -5% damage dealt, +5% damage taken, -10% Healing, & -10% shielding
  • KINDRED +10% damage dealt & -5% damage taken ⇒ +5% damage dealt & -5% damage taken
  • LUCIAN +5% damage dealt ⇒ +3% damage dealt
  • MISS FORTUNE -8% damage dealt & +5% damage taken ⇒ -8% damage dealt & +8% damage taken
  • PANTHEON +5% damage dealt ⇒ Normal
  • REK’SAI +10% damage dealt & -15% damage taken ⇒ +10% damage dealt & -12% damage taken
  • RENGAR +5% damage dealt & -10% damage taken ⇒ +5% damage dealt & -8% damage taken
  • SHYVANA +5% damage dealt & -5% damage taken ⇒ -5% damage taken
  • TRISTANA +5% damage dealt ⇒ Normal
  • WARWICK +5% damage dealt & -8% damage taken ⇒ +5% damage dealt & -5% damage taken
  • YONE +5% damage dealt & -5% damage taken ⇒ +3% damage dealt & -5% damage taken
  • YUUMI +5% damage dealt ⇒ +3% damage dealt

BUGFIXES/QOL CHANGES

League of Legends 11.1 Patch Notes

  • LEAGUE CLIENT: Fixed ember timer leaks in Profiles and Login
  • LEAGUE CLIENT: Improved reliability in Champ Select,end game screen, Honor, and Friends list
  • LEAGUE CLIENT: Fixed emote panel memory leak
  • LEAGUE CLIENT: Fixed visual bug with chroma purchases in Champ Select
  • LEAGUE CLIENT: Fixed an issue that caused the rune page editor to lock up
  • LEAGUE CLIENT: Fixed a memory leak for mission celebrations
  • Aphelios no longer gains bonus mana when he swaps his weapons
  • Kayle’s E – Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice
  • Passive cooldowns for Banshee’s Veil, Eclipse, Luden’s Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter
  • Goredrinker’s and Stridebreaker’s passive’s cooldowns no longer ignore ability haste
  • Gnar’s basic attacks properly apply W – Hyper stacks when his Rage bar is full
  • Zoe’s E – Sleepy Trouble Bubble now properly activates Imperial Mandate’s Coordinated Fire
  • Morgana’s W – Tormented Shadow now properly deals additional damage to small jungle monsters
  • Talon’s Q – Noxian Diplomacy now properly grants a mana charge to Talon when he’s equipped with Tear of the Goddess
  • Shock damage from Ezreal’s Muramana empowered Q – Mystic shot now properly only hits enemies once
  • When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat
  • Brand’s E – Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them
  • Ornn’s R – Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears

UPCOMING SKINS & CHROMAS

League of Legends 11.1 Patch Notes


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