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League of Legends Patch 10.22 Notes – New Champion Seraphine

league of legends patch 10 22

Hello Summoners! League of Legends Patch 10.22 Notes has been released. With this patch, the new champion Seraphine, the Rising Star, will be with us on October 29. LoL 10.22 Patch is the last minor patch before moving on to the major Preseason changes.

There are significant changes in 10.22, especially for champions such as Annie and Brand. Let’s go through the LoL 10.22 Patch Notes together.


Available with patch 10.22

10 22 yama


 Runeterra’s premier idol takes the stage in 10.22!

The Rising Star Seraphine, will join us in Summoner’s Rift on October 29 with Patch 10.22.

10 22 yama


R now stuns enemies.

  • Amumu’s ultimate used to pin down and disarm opponents. With this buff, Amumu is now stronger.
R – CURSE OF THE SAD MUMMYUPDATED CROWD CONTROL Roots and disarms enemies for 2 seconds ⇒ Stuns enemies for 2 seconds

10 22 yama


E now provides a shield instead of damage reduction; shield can now be cast on target ally champions; shield animation updated; cost and range increased; shield always applies to Tibbers when he’s summoned.

  • Annie’s faint shield vfx is now clearer and won’t deceive your eyes. Also, the ability to use her E on allies is a sign that we’ll see her more in Summoner’s Rift.
E – MOLTEN SHIELDSHIELD: Grants Annie 13/17/21/25/29% damage reduction for 3 seconds ⇒ Grants any target ally champion a 40/90/140/190/240 (+0.4 ability power) shield for 3 seconds (bonus movement speed buff is applied to the shielded target)
SHIELD VFX: Annie’s E now has a new animation and visual effects better scaled for other champs
COST: 20 Mana ⇒ 40 Mana
RANGE: 400 (self cast) ⇒800 (self or ally targeted)
TARGETING: Will cast on ally if targeted or if very close to targeting them (within a range of 225); otherwise will self cast
PROTECC TIBBERS: Tibbers always gains the benefits of the shield, regardless of target

10 22 yama


W arrows now increase per rank-up.

  • With this update, leveling up with Ashe will now become more important and satisfying in the game.
W – VOLLEYARROWS PER VOLLEY:  9 at all ranks ⇒ 7/8/9/10/11

10 22 yama


Passive explosion damage decreased. E blaze spread now always spreads to nearby enemies; blaze spread radius increased; indicator now displays blaze spread radius. R fireball can now bounce back to Brand; bounce priority updated.

  • This buff, which will bring Brand back to the mid lane meta, was brought to us by Riot, who was tired of seeing Brand in the support role. In addition, this strengthening, which will make Brand even more aggressive, is aimed at the mid lane, taking into account the quality of life of the bottom lane players.
PASSIVE – BLAZEMARKED EXPLOSION DAMAGE: 12-16% (+0.015 per 100 ability power) ⇒ 10-14% (+0.02 per 100 ability power)
E – CONFLAGRATIONBLAZE SPREAD:  Spreads to nearby units when cast on a blazed target ⇒ Now always spreads to nearby enemies
BLAZE SPREAD RADIUS:  When cast on a blazed target, spreads to units within 375 range ⇒ When cast on a blazed target, spreads to units within 600 range. When cast on a normal target, spreads to units within 300 range.
BLAZE SPREAD RADIUS INDICATOR: Now displays a brief indicator for the spread range
R – PYROCLASMFIREBALL BOUNCE: Pyroclasm can now bounce back to Brand (bounces off Brand will “stick” to Brand slightly longer to temper 0-distance instant bursts)
BOUNCE PRIORITY:  Enemy champions > Brand > Any valid bounce target

10 22 yama


E now has a minimum dash distance.

  • With this update, Galio’s opponents will be able to avoid the move more easily.
E – JUSTICE PUNCHWIND IT UP: Justice Punch now has a minimum 250 dash distance (starting from E origination, not the dashback)

10 22 yama
10 22 yama


E now deals all damage upfront.

  • Jinx’s damage is now clearer and will make her gameplay easier.
E – FLAME CHOMPERS!EXPLOSION BURN:  Deals damage over 1.5 seconds ⇒ Deals all damage upfront

10 22 yama


Q base damage reduced.

  • We’ve often seen Karthus in elite jungle and mid lane tiers. The base damage of Karthus, which costs very little while clearing minions and his jungle, will be reduced to balance the game.
Q – LAY WASTEBASE DAMAGE: 50/70/90/110/130 ⇒ 45/65/85/105/125

10 22 yama


E: cost decreased, base damage increased, delayed damage increased.

  • LeBlanc is a champion we haven’t seen much in the meta lately. Her E has been greatly strengthened and this way, we expect her pick rates to improve.
E – ETHEREAL CHAINSCOST: 70 Mana ⇒ 50 Mana
BASE DAMAGE: 40/60/80/100/120 ⇒ 50/70/90/110/130
DELAYED DAMAGE: 70/110/150/190/230 ⇒ 80/120/160/200/240

10 22 yama


Q base damage decreased later.

  • In the professional arena, Lulu was often preferred in the top lane. That’s why we’ve frequently stumbled upon top laner Lulu at almost all tiers. Lulu’s Q ability has been weakened; which she was using to poke her enemies way too much in top lane and clear waves of minions easily. Now top laners can breathe a little more.
Q – GLITTERLANCEBASE DAMAGE: 80/125/170/215/260 ⇒ 80/115/150/185/220

10 22 yama


R bonus resistances increased; bonus resistances per second removed.

  • We have bad news for the top laners and good news for Nasus mains. Nasus is much stronger now! With the buff of his ult, now you have to think twice to fight Nasus when he has it in his armory.
REMOVED – BONUS RESISTANCES PER SECOND: Nasus no longer gains 1/2/3 bonus resistances per second

10 22 yama


Base attack damage and armor reduced.

  • Samira was a champion who could easily snowball and was the insta-ban of the bot lane in most game lobbies. Therefore, some weakening was due.
ARMOR: 28 ⇒ 26

10 22 yama


R base and max damage increased.

  • We hardly saw a multi-functional jungler like Sejuani in Summoner’s Rift this season. With this power-up by Riot, we will finally be able to see more of Sejuani plays.
R – GLACIAL PRISONBASE DAMAGE: 100/125/150 ⇒ 125/150/175
MAXIMUM DAMAGE: 150/250/350 ⇒ 200/300/400 (same values for explosion damage)

10 22 yama


Base attack speed growth increased.

  • Base attributes have been strengthened so that we can see Xayah more in combat; who was quite weak compared to the current meta.

10 22 yama


E base damage reduced later.

  • No matter how hard we try to avoid Zed’s abilities, he didn’t need to make any effort to pinpoint his E. With this nerf, Zed will need more of his other abilities in his kit.
E – SHADOW SLASHBASE DAMAGE: 70/95/120/145/170 ⇒ 70/90/110/130/150

Pet Range Indicators

Available with patch 10.22

Riot added range indicators for champion clones and pets that snap back when exceeding their range. The indicator is centered around the clone/pet and will only appear when the unit is within 500 range of the teleport leash. 


R – HALLUCINATE: Added for clone


R – SUMMON: TIBBERS!: Added for pet (Tibbers)

Clash Updates

Available with patch 10.22

Clash teams can now have up to 20 invites out at a time. Once your team fills up, all open invites will be cancelled. In addition, the Shadow Isles Cup schedule is now live in the client! Note that it’s taking place after the season ends next month, so the VP you earn won’t count for End of Season 2020 Rewards. We’ll let you know when tournament VP will begin counting for End of Season 2021 Rewards.

URF Balance Updates

10.22 BUFFS

ANIVIA+15% damage dealt & -10% damage taken ⇒ +15% damage dealt & -15% damage taken
FIDDLESTICKS+10% damage dealt, -10% damage taken, & +10% healing ⇒ +10% damage dealt, -15% damage taken, & +10% healing
KASSADIN-5% damage taken ⇒ +5% damage dealt & -5% damage taken
NAMI+5% damage taken & -10% healing ⇒ +5% damage taken & -5% healing
VLADIMIR -8% damage dealt, +8% damage taken, & -5% healing ⇒ -8% damage dealt, +5% damage taken, & -5% healing
YONE+10% damage dealt & -10% damage taken ⇒ +10% damage dealt & -15% damage taken

10.22 NERFS

BARD+20% damage dealt & -20% damage taken ⇒ +15% damage dealt & -20% damage taken
FIORA-5% damage dealt, +5% damage taken, & -5% healing ⇒ -10% damage dealt, +5% damage taken, & -5% healing
JINX+3% damage dealt & -5% damage taken ⇒ +3% damage dealt & -3% damage taken
NUNU VE WILLUMP+8% damage dealt, -10% damage taken, & +10% healing ⇒ +8% damage dealt, -8% damage taken, & +8% healing
PANTHEON+8% damage dealt & -10% damage taken ⇒ +8% damage dealt & -8% damage taken
RAMMUS +8% damage dealt & -10% damage taken ⇒ +8% damage dealt & -5% damage taken
REK’SAI+10% damage dealt & -15% damage taken ⇒ +10% damage dealt & -12% damage taken
YUUMI-20% damage dealt, +20% damage taken, -30% healing, & +100% E cooldown ⇒ -20% damage dealt, +20% damage taken, -30% healing, & +150% E cooldown

Bugfixes / Quality of Life

Available with patch 10.22

  • Pinging Kai’Sa’s abilities when they’re evolved will note it in chat
  • Fixed a bug with Rengar’s R – Thrill of the Hunt warning SFX and his growl SFX when near targets
  • Yuumi’s Q – Prowling Projectile now properly procs Manaflow Band
  • PsyOps Kayle’s R – Divine Judgement no longer triggers a series of flashes across the screen when activated
  • Fizz’s R – Chum the Waters SFX are no longer audible in Fog of War
  • Selecting a different series Eternal no longer causes the player’s Ranked border not to display on the loading screen
  • Fixed some ability queueing issues with LeBlanc’s R – Mimic (Distortion)
  • Akali’s E – Shuriken Flip recast will no longer fizzle if she tries to reactivate it too quickly after marking her W – Twilight Shroud
  • Aphelios’ Q – Crescendum sentries are no longer pushed towards Sion when he casts E – Roar of the Slayer
  • Certain Ziggs skins’ E – Hexplosive Minefield now properly render over impassable terrain
  • Rift Herald’s unique global SFX now properly play at her death even if a team does not have vision on her

Skins & Chromas

Available with patch 10.22

There you are, at the end of League of Legends Patch 10.22 Notes ! Did you like the updates to Brand/Annie and the new champion Seraphine? Share your ideas with us in the comments or join SENPAI DISCORD SERVER.

If you’d like to get better at League of Legends, Download SenpAI to your computer and reach all your data from one place! SenpAI analyzes your opponents, their picks, suggests counters and offers pro-player runes-builds regarding your pick to import before the game starts besides analyzing millions of pro player games, giving you customized videos, suggestions, and AI analysis.

Architect & Digital Alchemist. E-sports Consultant for FalconAI.

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