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Home » League of Legends Patch 12.17 – Changes for Worlds!
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League of Legends Patch 12.17 – Changes for Worlds!

Oladipupo OmoladeBy Oladipupo OmoladeSeptember 11, 2022No Comments11 Mins Read
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The League of Legends Patch 12.17 is here, and it brings massive changes in preparation for Worlds 2022. League’s balance team announced that this patch focuses on shaking up picks that have been dominating playoffs, creating opportunities for spicier picks!

 

We are also thrilled to experience a new skin line! Yes, the Zenith Games universe launches with League of Legends Patch 12.17. Let’s check out the patch details!

 

Champion Nerfs

Ahri

Base health decreased. Charm duration decreased early.

E – Charm

Charm Duration: 1.4/1.55/1.7/1.85/2 seconds ⇒ 1.2/1.4/1.6/1.8/2 seconds.

 

Azir

W AP scaling decreased, cooldown increased early. E cooldown increased.

W – Arise!

Sand Soldier Damage: 50-150 (based on level) (+60% AP) ⇒ 50-150 (based on level) (+55% AP).

Cooldown: 8/7.5/7/6.5/6 seconds ⇒ 9/8.25/7.5/6.75/6 seconds.

E – Shifting Sands

Cooldown: 19/18/17/16/15 seconds ⇒ 22/20.5/19/17.5/16 seconds.

 

Nami

E electrocute interaction removed.

E – Tidecaller’s Blessing

Removed We have removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.

 

Renekton

Q base damage decreased, AD scaling increased.

Q – Cull the Meek

Damage: 65/100/135/170/205 (+80% bonus AD) ⇒ 60/90/120/150/180 (+100% bonus AD).

Furious Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) ⇒ 90 / 135 / 180 / 225 / 270 (+140% bonus AD).

 

Sivir

AD growth decreased. W bounce AD ratio decreased.

Base Stats

AD Growth: 3 ⇒ 2.8.

W – Ricochet

Bounce Damage AD Ratio: 30/35/40/45/50% total AD ⇒ 25/30/35/40/45% total AD.

 

Sylas

Base health decreased. Q cooldown increased.

Base Stats

Base Health: 595 ⇒ 575.

Q – Chain Lash

Cooldown: 10/9/8/7/6 seconds ⇒ 11/10/9/8/7 seconds.

 

Taric

Base magic resist decreased. E cooldown increased.

Base Stats

Base Magic Resist: 32 ⇒ 28.

E – Dazzle

Cooldown: 15/14/13/12/11 seconds ⇒ 16/15/14/13/12 seconds.

 

Trundle

W cooldown increased at all ranks.

W – Frozen Domain

Cooldown: 15/14/13/12/11 seconds ⇒ 18/17/16/15/14 seconds.

 

Wukong

Decreased base attack speed. Base move speed decreased.

Base Stats

Attack Speed: 0.711 ⇒ 0.680.

Base Movespeed: 345 ⇒ 340.

 

Champion Buffs

Camille

Passive shields increased. E damage increased.

Passive – Adaptive Defenses

Percent HP Shielded: 17% ⇒ 20%.

E – Hookshot/Wall Dive

Damage: 60/95/130/165/200 (+75% bonus AD) ⇒ 80/110/140/170/200 (+90% bonus AD).

 

Ezreal

E cooldown decreased.

E – Arcane Shift

Cooldown: 28/25/22/19/16 seconds ⇒ 26/23/20/17/14 seconds.

 

Graves

Q cooldown decreased. R base damage increased.

Q – End of the Line

Cooldown: 12/11/10/9/8 seconds ⇒ 13/11.5/10/8.5/7 seconds.

R – Collateral Damage

Damage: 250/400/550 (+150% bonus AD) ⇒ 275/425/575 (+150% bonus AD).

 

Kassadin

Q cooldown decreased, mana cost decreased.

Q – Null Sphere

Cooldown: 11/10.5/10/9.5/9 seconds ⇒ 10/9.5/9/8.5/8 seconds.

Mana Cost: 70/75/80/85/90 ⇒ 60/65/70/75/80.

 

Miss Fortune

Q base damage increased late, cast time adjusted. W mana cost decreased, attack speed bonus increased. E cooldown increased, base damage decreased, AP scaling increased, slow now scales with AP.

Q – Double Up

Physical Damage: 20/40/60/80/100 (+100% AD) (+35% AP) ⇒ 20/45/70/95/120 (+100% AD) (+35% AP).

Cast Time: 0.25s ⇒ Matches Basic Attack Time.

W – Strut

Mana Cost: 45 ⇒ 35.

Attack Speed: 40/55/70/85/100% ⇒ 50/65/80/95/110%.

E – Make It Rain

Cooldown: 18/16/14/12/10 seconds ⇒ 18/17/16/15/14 seconds.

Full Damage (8-ticks): 80/115/150/185/220 (+80% AP) ⇒ 70/100/130/160/190 (+100% AP)

Slow 40/45/50/55/60% ⇒ 50% (+4% per 100 AP).

 

Nocturne

Base attack speed increased. Passive cooldown decreased.

Base Stats

Attack Speed Ratio: 0.668 ⇒ 0.721.

Passive – Umbra Blades

Cooldown: 14 seconds ⇒ 13 seconds.

 

Rell

W dismounted movement speed increased. E cooldown now flat.

W – Ferromancy: Crash Down

Move Speed while Dismounted: 250 ⇒ 280.

E – Attract and Repel

Cooldown: 18/16.25/14.5/12.75/11 seconds ⇒ 13 seconds.

 

Sett

W AD ratio increased. E slow increased.

W – Haymaker

AD ratio: 20% per 100 bonus AD ⇒ 25% per 100 bonus AD.

E – Facebreaker

Slow: 50% ⇒ 70%.

 

Twisted Fate

Q AP ratio increased. W mana cost decreased.

Q – Wild Card

AP Ratio: 70% ⇒ 80%.

W – Pick A Card

Mana Cost: 40/55/70/85/100 ⇒ 30/40/50/60/70.

 

Champion Adjustments

Hecarim

Base Stats

Base Armor: 35 ⇒ 32.

HP Growth: 104 ⇒ 99.

 

Q – Rampage

Damage: 60/90/120/150/180 (+90% bonus AD) ⇒ 60/85/110/135/160 (+95% bonus AD).

Damage per stack: 2% (+3% per 100 bonus AD) ⇒ 4% (+6% per 100 bonus AD).

Q Cooldown per stack 1: second ⇒ 0.75 seconds.

Max number of stacks: 2 ⇒ 3.

Stack Falloff: All at duration end ⇒ 1 stack per second at duration end.

Mana Cost: 28/31/34/37/40 ⇒ 30.

 

W – Spirit of Dread

Cooldown: 14 seconds ⇒ 16/15.5/15/14.5/14 seconds.

New Armoured Cavalry: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active.

 

E – Devastating Charge

Min Damage: 30/45/60/75/90 (+55% bonus AD) ⇒ 30/45/60/75/90 (+50% bonus AD).

Max Damage: 60/90/120/150/180 (+110% bonus AD) ⇒ 60/90/120/150/180 (+100% bonus AD).

Minimum Knockback: 250 ⇒ 150.

Maximum Knockback: 450 ⇒ 350.

Cooldown: 20/19/18/17/16 ⇒ 18 at all ranks.

 

R – Onslaught of Shadows

Fear Duration: 0.75 – 2 seconds based on distance traveled ⇒ 0.75-1.5 seconds based on distance traveled.

 

Maokai

Passive, Q, E, and R adjusted.

Passive – Sap Magic

New Trees Strick Back: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received.

Heal: 5-45 (+4.5-11% Max Health) (levels 1-15) ⇒ 4-34 (+4.8-14% Max Health) (levels 1-17).

 

Q – Bramble Smash

Damage: 70/110/150/190/230 (+40% AP) ⇒ 65/110/155/200/245 (+40% AP).

New Wood You Believe It: Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%).

New Branching Out: Q now deals 40/60/80/100/120 bonus damage to monsters.

 

E – Sapling Toss

Removed Not So Health-Y: Saplings no longer deal maximum percent health damage.

Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) ⇒ 55/80/105/130/155 (+42.5% AP +6% bonus HP).

Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) ⇒ 110/160/210/260/310 (+85% AP +12% bonus HP).

New Minions Activist: Minions no longer take empowered brush damage from Saplings.

Mana Cost 60/70/80/90/100 ⇒ 45/55/65/75/85.

Slow Amount 35% ⇒ 45%.

New A Lil Sappy: Brush-empowered Saplings now slow for 35% ⇒ 45% (+2% per 100 AP) (6% per 1000 bonus HP).

 

R – Nature’s Grasp

Initial Speed: 50 ⇒ 100.

Missile Maximum Speed: 650 ⇒ 750.

Missile Acceleration: 250 ⇒ 300.

New Make Like a Tree and Leave: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions.

 

Items

Stopwatch

Cost: 650 ⇒ 750.

(Note: Perfect Timing will still only contribute 250 gold towards a Stopwatch item).

 

Guardian Angel

Combine Cost 50 gold ⇒ 150 gold.

Total Cost 2800 ⇒ 3000 gold.

Attack Damage 40 ⇒ 45.

 

Seeker’s Armguard

Ability Power: 20 ⇒ 30.

 

Zhonya’s Hourglass

Total Cost: 2600 ⇒ 3000.

Ability Power: 65 ⇒ 80.

Ability Haste: 10 ⇒ 15.

 

ARAM Balancing

Champion Buffs

  • Gragas -3% Damage Taken ⇒ -5% Damage Taken.
  • Gwen +5% Damage Taken ⇒ +5% Damage Dealt, 0% Damage Taken.
  • Lee Sin +5% Damage Dealt, -5% Damage Taken, +20% Healing ⇒ +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding.
  • Qiyana +15% Damage Dealt, -15% Damage Taken ⇒ +15% Damage Dealt, -20% Damage Taken.
  • Sylas -5% Damage Taken ⇒ +5% Damage Dealt, -5% Damage Taken.
  • Zac -4% Damage Taken, +20% Healing.

 

Champion Nerfs

  • Bel’Veth +5% Damage Dealt, -10% Damage Taken ⇒ +5% Damage Dealt, -5% Damage Taken.
  • LeBlanc +20% Damage Dealt, -20% Damage Taken ⇒ +17% Damage Dealt, -17% Damage Taken.
  • Nasus +5% Damage Taken ⇒ -5% Damage Dealt, +5% Damage Taken.
  • Sona -5% Damage Dealt, +10% Damage Taken ⇒ -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding.
  • Zed +15% Damage Dealt, -15% Damage Taken ⇒ +10% Damage Dealt, -10% Damage Taken.

 

Ultimate Spellbook Updates

One for All-Timate Spellbook

We’ve adjusted the chances so it should be more likely for this special game mode to happen!

 

Ultimates Updates

The following ultimates have been updated to match their original champion’s functionality.

  • Caitlyn R.
  • Kai’Sa R.
  • Maokai R.

 

Bugfixes

  • Fixed several missing translations in Ult-ernate Summoner Spell tooltips.
  • Mordekaiser R will now properly remove the champion icon of an enemy next to your health bar when they have respawned.
  • All Ult-ernate Summoner Spells will now consistently trigger the champions channeling animation rather than sometimes using their normal ultimate animation (this would be confusing on certain champions like Wukong).
  • Fixed several spell status icons that were previously missing.

 

Miscellaneous

Behavioural Systems Update

Over the last 8 months since we released our new feeding detection model, we have gained the confidence that allows us to make significant adjustments to what we detect as intentional feeding. We expect an increase in detections and punishments of over 2x. (Reminder that punishments for intentional feeding are a 14-day ban for the first transgression, and a permanent ban for the second.)

Chat restrictions will be visible on the lobbies screen for yourself and any party members, as well as on individual profile pages.

Honor restrictions applied to your account will be visible on your profile page with a lock icon and tooltip.

 

Competitive

Summoner’s Rift Ranked queue matchmaking will now focus more on players’ MMR and less on their visible rank (e.g., Silver or Gold).

 

Noxus Cup Clash

Team formation for the second weekend of the Noxus Cup starts on September 12, and the tournament days are on September 17 and 18.

 

Challenges

Global Defense System has been added! (Have a control ward in the enemy jungle for 65+% of the game.)

 

Bugfixes and Quality of Life Changes

QOL Updates

  • Addressed some high variation between the milestones for some Starter Series Eternals (e.g. the “Epic Monsters Killed” milestone 1 would require Amumu to kill 9, Diana to kill 3, and Fiddlesticks to kill 2). Values to reach this and other milestones have been updated to be more uniform across champions. (Note: this was updated in patch 12.16 but was not included in the patch notes.)
  • Updated tooltips on champions that can swap between melee and ranged forms (e.g. Jayce or Nidalee) so that they now dynamically update values based on whether they are in melee or ranged form.

 

Bugfixes

  • Fixed a bug that would cause the cursor to move erratically when using smart pings.
  • Fixed a bug that caused the Ancient Grudge Buff (which reduces damage done to subsequent drakes) not to grant damage reduction for every Drake slain if the Drakes were Hextech ones.
  • Draven’s R execute passive will no longer execute enemies through spell shields.
  • Fixed a bug where Rift Herald’s spawn animation would interrupt the knockback from Poppy’s R.
  • Fixed a bug that caused Ornn’s item upgrades to be lost if the teammate he was upgrading died during the channel.
  • Sejuani’s E will no longer proc Tear of the Goddess stacks when a melee champion walks near her.
  • Fixed a bug that removed Fizz’s E range indicator to not show after his VFX update.
  • Fixed a bug that caused Zeri’s Q animation to leave vision for longer than intended when last hitting minions.

Cont’d

  • Pyke’ R will no longer go on cooldown if the enemy was killed by another ally.
  • Fixed a bug where champions could cast Flash while Charmed if they casted Heal or Ghost.
  • Fixed a bug where the Treasure Hunter rune would play Draven’s passive sound effects if there was a Draven present in the game.
  • Executing to the Fountain or minions will no longer progress the “Free Ticket to Base” challenge.
  • Fixed a bug where Sion’s Zombie form would count as an additional kill or assist for certain challenges.
  • Fixed a bug where Sett’s ultimate would disable the opponent’s Hexflash and Flash for the remainder of the game.
  • Unleashed Teleport’s cooldown will now display correctly on the scoreboard once it has transformed.
  • Fixed a bug where using certain abilities after casting Flash would disable Hexflash and Flash.
  • Fixed a bug that gave Elder Dragon the normal Drake roar as opposed to his own, special, Elder roar.
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Oladipupo Omolade
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Oladipupo is a writer and passionate gamer who loves MOBA games, particularly League of Legends. When he is not on the Rift battling jungle monsters with his favourite champion (Kindred), you will find him in the open world of Arkesia. With a drive to share his knowledge with the world, the only thing he loves more than gaming is writing about said games. Apart from gaming, Oladipupo sometimes writes out his thoughts on his blog, and despite the desire of readers urging him to write more, he is yet to commit to it fully. Oh, and he writes poems too! He secretly hopes to end up living in an MMORPG (yes, like Sword Art Online or Log Horizon) one day. Favourite MOBA Game Ever: League of Legends Favourite MMORPG: Lost Ark Favourite Game Developer: Riot Games Best Gaming Moment: First Pentakill on Kindred and the moment I logged into my first MMORPG game. Gaming Hot Take: MMORPGs are the future of gaming and possibly humankind. One day, we will be able to live in a virtual world instead of just giving up the ghost in this world.

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