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Home » League of Legends Patch 12.9 – Challenge System is Here!
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League of Legends Patch 12.9 – Challenge System is Here!

Oladipupo OmoladeBy Oladipupo OmoladeMay 16, 2022No Comments12 Mins Read
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Hello Summoners, and welcome to the unique League of Legends Patch 12.9. But why the uniqueness? Well, first of all, this patch features up to 3 champion mini-reworks. Also, the EDG worlds skins will be dropping in this patch and, finally, the challenge system.

Starting with this patch, players can now earn titles, icons, and badges to showcase exceptional feats. This series of missions belong under the newly introduced challenge system. However, this update is permanent, unlike the High Noon event, which is ongoing and will end in a couple of weeks.

League of Legends Patch 12.9 – Challenge System

Challenges track your overall progress within League across a ton of categories. Build your legacy through over 300 unique Challenges that celebrate the champs you’ve mained, modes you’ve conquered, plays you’ve made, stuff you’ve collected, and more.

Show off the Challenges you’re most proud of with Titles and Token. You can see how you measure up in your region with regional leaderboards—now you can finally hit Challenger in something.

No matter how you play, there’s a Challenge for you. Learn more about how Challenges work in our full rundown.

League of Legends Patch 12.9 – Nerfed Champions

Ahri

E cooldown increased. R cooldown increased at all ranks.

E – Charm

Cooldown: 12 seconds ⇒ 14 seconds.

R – Spirit Rush

Cooldown: 130/105/80 seconds ⇒ 140/115/90 seconds.

Master Yi

R bonus attack speed reduced.

R – Highlander

Bonus Attack Speed: 25/45/65% ⇒ 25/35/45%.

Nidalee

Base health reduced.

Base Stats

Base Health: 570 ⇒ 540

Renata Glasc

Base armour decreased. Passive damage decreased.

Base Stats

Base Armor 29 ⇒ 27.

Passive – Leverage

Additional Magic Damage when Renata Marks a Target 1-3.5% (levels 1-13) (+1% per 100 AP) ⇒ 1-2% (levels 1-9) (+2% per 100 AP).

Additional Magic Damage Against Marked Targets 1-3.5% (levels 1-13) (+1% per 100 AP) ⇒ 1-2% (levels 1-9) (+2% per 100 AP) (damage against unmarked targets unchanged).

 Rengar

W damage against monsters decreased.

W – Battle Roar

Damage to Monsters 85-150 (levels 1-18) ⇒ 65-130 (levels 1-18)

Sion

Undead Sion’s Passive damage against structures reduced.

Passive – Glory in Death

New NOT A WRECKING BALL: Sion now does 60% reduced damage to structures while in his reanimated frenzy form (includes runes and items).

League of Legends Patch 12.9 – Buffed Champions

Braum

Passive cooldown decreased late. E damage reduction increased.

Passive – Concussive Blows

Per-Target Cooldown: 8/7/6 seconds ⇒ 8/6/4 seconds.

E – Unbreakable

Damage Reduction: 30/32.5/35/37/40% ⇒ 35/40/45/50/55%.

Hecarim

Q AD scaling increased. W cooldown decreased.

Q – Rampage

Physical Damage: 60/90/120/150/180 (+85% bonus AD) ⇒ 60/90/120/150/180 (+90% bonus AD).

W – Spirit of Dread

Cooldown: 18 seconds ⇒ 14 seconds.

Renekton

Health and AD growth increased. W base damage increased, cooldown increased early and decreased late. R base damage increased.

Base Stats

Health Growth: 92 ⇒ 97

AD Growth: 3.75 ⇒ 4.15

AD at Level 18: 132.75 ⇒ 139.55

W – Ruthless Predator

Cooldown: 13/12/11/10/9 seconds ⇒ 16/14/12/10/8 seconds

Total Physical Damage: 10/30/50/70/90 (+75% AD) ⇒ 10/40/70/100/130 (+75% AD)

Total Physical Damage when Empowered: 15/45/75/105/135 (+75% AD) ⇒ 15/60/105/150/195 (+75% AD).

R – Dominus

Magic Damage per Second: 40/80/120 (+10% AP) ⇒ 50/100/150 (+10% AP).

Shyvana

W damage tick rate decreased.

W – Burnout

Damage Tick Rate: 1 second ⇒ 0.5 seconds

E – Flame Breath

New The area of effect zone from Shyvana’s E – Flame Breath now applies marks to enemies that enter the zone.

Thresh

Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.

Passive – Damnation

Ability Power and Bonus Armor per Soul: 0.75 ⇒ 1

W – Dark Passage

Shield Strength: 60/90/120/150/180 (+1 per Soul) ⇒ 60/90/120/150/180 (+2 per Soul).

Varus

Passive attack speed gained on minion and champion kills increased. W magic damage on-hit increased.

Passive: Living Vengeance

Bonus Attack Speed on Non-Champion Kills: 10/15/20% (+15% bonus Attack Speed) ⇒ 10/15/20% (+20% bonus Attack Speed).

Bonus Attack Speed on Champion Kills: 40% (+30% bonus Attack Speed) ⇒ 40% (+40% bonus Attack Speed).

W – Blighted Quiver

Bonus Magic Damage On-Hit 7/10.5/14/17.5/21 (+30% AP) ⇒ 7/12/17/22/27 (+30% AP).

League of Legends Patch 12.9 – Champion Adjustments

Olaf

All abilities adjusted.

Base Stats

AD Growth: 3.5 ⇒ 4.7.

AD at level 18: 127.5 ⇒ 148.

Health Growth: 100 ⇒ 105.

Mana Growth: 42 ⇒ 50.

Passive – Berserker Rage

Maximum Attack Speed Granted: 99% ⇒ 40-100% (levels 1-18).

New FIGHT ON: Berserker’s Rage now provides 10-30% life steal (levels 1-18) based on Olaf’s missing health.

Updated MAD MATH: Bonuses max out at 0% Health ⇒ 30% Health.

Q – Undertow

Cooldown: 7 seconds ⇒ 9 seconds.

Damage: 80/125/170/215/260 ⇒ 60/110/160/210/260.

Minimum Range: 300 ⇒ 425 units.

Mana Cost: 60 at all ranks ⇒ 40/45/50/55/60.

New BEATDOWN CITY. POPULATION: YOU: Q – Undertow now shreds 20/22.5/25/27.5/30% armour for 4 seconds upon hitting an enemy champion. (Note: Subsequent axes will refresh the debuff duration.).

Updated PRO AXE JUGGLER: Picking up axes now fully refunds Q – Undertow’s cooldown, but axes can only be thrown a maximum of once every 3 seconds. (Note: The 3-second limit scales with Ability Haste.)

Updated COMING THROUGH: Included a quality of life buff to Olaf’s Q – Undertow so that it now grants ghosting more consistently to jungle monsters who he hits or are near him when Q is cast.

W – Tough It Out

Updated NAME CHANGE: Vicious Strikes ⇒ Tough It Out.

Cooldown: 16 seconds at all ranks ⇒ 16/14.5/13/11.5/10 seconds.

Attack Speed: 50/60/70/80/90% ⇒ 40/50/60/70/80%.

Ability Duration: 6 seconds ⇒ 4 seconds.

New JUST: W now resets Olaf’s basic attack timer.

New TOUGH: On activation, Olaf now gains a 10/45/80/115/150 (+25% missing health, capped at 30% of his current HP) shield for 2.5 seconds.

Removed It No longer grants Life Steal.

Removed OUT: No longer amplifies Olaf’s healing based on missing health.

R – Ragnarok

Bonus Attack Damage: 15/20/25 (+30% AD) ⇒ 10/20/30 (+25% AD).

Duration: 6 seconds ⇒ 3 seconds.

Passive Resists: 20/30/40 ⇒ 10/25/40.

Removed I AM UNTETHERED: R – Ragnarok’s passive bonus resistances are no longer lost for the ability’s duration.

New MY RAGE KNOWS NO BOUNDS: Hitting a champion with a basic attack or E – Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely.

Taliyah

All abilities adjusted.

Base Stats

Base Health: 531 ⇒ 500.

Base Health Regen: 7 ⇒ 6.5.

Health Regen Growth: 0.7 ⇒ 0.65.

Base Mana: 425 ⇒ 470.

Base Mana Regen: 9.34 ⇒ 8.

Mana Regen Growth: 0.85 ⇒ 0.8.

Base Armor: 20 ⇒ 18.

Move Speed: 335 ⇒ 330.

Passive – Rock Surfing

Out of Combat Bonus Move Speed: 20-45% (levels 1-18) ⇒ 10/20/35/55% (levels 1/9/12/15)

Passive Fall Off Time when not near Terrain 1 second ⇒ 2.5 seconds.

Q – Threaded Volley

Mana Cost: 50/60/70/80/90 ⇒ 60/65/70/75/80.

Cooldown: 7/6/5/4/3 seconds ⇒ 6.5/5.5/4.5/3.5/2.5 seconds.

1-Rock Damage: 70/95/120/145/170 (+45% AP) ⇒ 38/61/84/107/130 (+50% AP).

Damage Reduction from Subsequent Stone Shards: 50% ⇒ 60%.

5-Rock Damage: 210/285/360/435/510 (+135% AP) ⇒ 98.8/158.6/218.4/278.2/338 (+130% AP).

Damage Reduction from Subsequent Stone Shards Against Monsters: 25% ⇒ 60%

New SUPER EFFECTIVE: Each Stone Shard now deals an additional 30 (+10% AP) damage against monsters.

New SCATTERED STONES: Stone Shards now deal damage in a 175 radius area of effect (approximately 1.6 Teemos).

New ROCK SOLID: Q – Threaded Volley will now continue to cast while Taliyah is in Stasis

New NOT JUST A ROCK: Casting Q – Threaded Volley on Worked Ground now consumes the Worked Ground to fire a single Boulder that deals double damage [76/122/168/214/260 (+100% AP)] and slows all targets hit in a 225 AoE radius by 30/35/40/45/50% for 2 seconds.

Mana Cost on Worked Ground: 1 ⇒ 20.

Minimum Cooldown on Worked Ground: 1 second ⇒ 0.75 seconds.

Worked Ground Duration: 25 seconds ⇒ 30 seconds.

Worked Ground Radius: 300 ⇒ 400.

Updated LEVEL GROUNDS: The size of Worked Ground on Howling Abyss now matches Summoner’s Rift.

New SKIPPING STONES: Q – Threaded Volley casts on Worked Ground now has new VFX, SFX, animation, and icon!

W – Seismic Shove

Mana Cost 70/80/90/100/110 ⇒ 40/30/20/10/0.

Cooldown 16/15/14/13/12 seconds ⇒ 14/12.5/11/9.5/8 seconds.

Knock Up Radius: 200 ⇒ 225.

Time Delay before Knock Up: 0.8 seconds ⇒ 0.75 seconds.

Removed SOFT LIKE SAND: W – Seismic Shove no longer deals damage.

E – Unraveled Earth

Cooldown: 16/14/12/10/8 seconds ⇒ 16/15/14/13/12 seconds.

Damage on Initial Cast: 50/75/100/125/150 (+40% AP) ⇒ 60/105/150/195/240 (+60% AP).

Slow Strength: 20% (+4% AP) ⇒ 20/22/24/26/28% (AP ratio removed).

Boulder Detonation Damage: 50/60/70/80/90 (+30% AP) ⇒ 25/45/65/85/105 (+30% AP).

Damage Reduction per Subsequent Boulder: Hit 15% ⇒ 25%.

Maximum Boulder Detonation Damage: 155/186/217/248/279 (+93% AP) ⇒ 62.5/112.5/162.5/212.5/262.5 (+75% AP).

Delay Between Casting and Spawning First Row of Boulders: 0.1 seconds ⇒ 0 seconds.

Delay Between Spawning Rows of Boulders after the First Row: 0.1 seconds ⇒ 0.17 seconds.

Updated TECTONIC SHIFTS: E – Unraveled Earth now spawns 6 rows of boulders extending outwards from Taliyah with 4 boulders per row (previously spawned 4 rows of boulders with 6 boulders per row).

New A ROCK AND A HARD PLACE: Boulders now stun enemies that dash through them for the duration of the dash + 0.6/0.7/0.8/0.9/1 seconds. (Note: the max stun duration is 2 seconds, and monsters are always stunned for the max duration).

Removed IT’S JUST A BOULDER: E – Unraveled Earth no longer detonates to deal additional damage after 4 seconds.

R – Weaver’s Wall

Range: 3000/4500/6000 ⇒ 2500/4500/6500.

Dash Range when Jumping off Wall: 400 ⇒ 700.

Dash Speed when Jumping off Wall: 1000 ⇒ 1200.

Updated SKIPPING ROCKS: Moving Taliyah while she is riding the Weaver’s Wall now causes Taliyah to dash to the location clicked, up to the maximum dash range instead of dropping her perpendicular to the wall.

Updated SURFS UP: Dashing when jumping off of the wall is now more forgiving when trying to dash through terrain.

New NOT SO FAST LITTLE SPARROW: Damage from enemy champions or structures now prevents Taliyah from casting R – Weaver’s Wall for 3 seconds.

Removed THE PIONEERS USED TO RIDE THESE FOR MILES: Taking damage no longer knocks Taliyah off her wall.

Pyke

Passive grey health conversion increased. Q mana cost increased, mana refund increased, now refunds mana upon hitting an enemy champion. R cooldown decreased, “Your Cut” opportunities reduced.

Passive – Gift of the Drowned Ones

Damage Converted to Grey Health when near Two or more Enemies: 40% (+0.5% per Lethality) ⇒ 45% (+0.5% per Lethality).

Q – Bone Skewer

New BONE APP THE TEETH: Bone Skewer now refunds mana upon hitting an enemy champion.

Mana Cost: 50/55/60/65/70 ⇒ 74/78/82/86/90.

Mana Refund: 50% ⇒ 75%.

R – Death From Below

Cooldown: 120/100/80 seconds ⇒ 100/85/70 seconds

Removed LIGHTER POCKETS: Pyke no longer receives “Your Cut” gold upon successfully executing enemy champions with his R (last assisting ally will still receive “Your Cut”).

Removed BOGO IS A NO GO: Pyke no longer receives additional “Your Cut” gold when allies kill enemies within Death From Below’s execution area:

League of Legends Patch 12.9 – Items

Hullbreaker

Champion Bonus Resists While Hunting Alone: (Melee) 20-60 (levels 1-18) ⇒ 10 (levels 1-11), then 20/35/43/51/59/67/75 (levels 12-18).

Champion Bonus Resists While Hunting Alone:(Ranged) 10-30 (levels 1-18) ⇒ 5 (levels 1-11), then 10/17.5/21.5/25.5/29.5/33.5/37.5 (levels 12-18).

Updated STURDIER HULLS: Deal 20% bonus damage from all sources against structures ⇒ ONLY attacks deal 20% bonus damage against structures.

League of Legends Patch 12.9 – Bug Fixes and QoL Changes

  • Fixed a bug where Swain’s old ability descriptions were displaying in the Champion Details Page.
  • Fixed a bug where Swain could reactivate his E – Nevermove to pull enemies closer to him even if they had cleansed the Root effect.
  • Fixed a bug where Rengar could still deal damage with his Q – Savagery when blinded by Teemo’s Q – Blinding Dart.
  • Fixed a bug where Chaos (Red) side inhibitors would display blue icons when selected.
  • Fixed a bug where Kayle’s movement and attack VO lines were not playing correctly while Ascended.
  • Fixed a bug where Elise’s W – Volatile Spiderling was ignoring Baron and not exploding.
  • Fixed a bug where Nocturne’s R – Paranoia VO line would play louder than intended if players had visibility of more than 1 champion affected by nearsightedness.
  • Fixed a bug where Black Belt Udyr’s Bear Stance was not displaying the correct visual textures.
  • Fixed a bug where Irelia would only receive stacks of her Passive – Ionian Fervor for Champions hit when hitting Champions and minions/monsters simultaneously.
  • Fixed a bug where Lillia was not receiving the correct among of healing from her Passive – Laden Bough.

Cont’d

  • Fixed a bug where the sound effects for Ashe’s W – Volley would stop playing if it was leveled up to Rank 2 on-cast.
  • Fixed a bug where Gangplank’s R- Cannon Barrage would cancel allies’ auto attacks if it was upgraded with Raise Morale.
  • Fixed a bug where Ekko’s Q – Timewinder tooltip displayed the incorrect AP ratio.
  • Fixed a bug where the damage from Janna’s Q – Howling Gale was not correctly factoring in the ability’s base AP ratio.
  • Fixed a bug where Wukong’s E – Nimbus Strike into Q – Crushing Blow combo would fail to stack Conqueror.
  • Fixed a bug where Turrets would prioritize and target enemies damaged by Kog’Maw’s Passive – Icathian Surprise.
  • Fixed a bug where Master Yi’s Q – Alpha Strike sound effects would sometimes be audible to the enemy team in the Fog of War.
  • Fixed a bug where Shaco’s Passive – Backstab was sometimes audible to the enemy team from the Fog of War.
  • Fixed a bug where Aphelios’ gun swapping and ability sound effects would sometimes be audible from the Fog of War.
  • Fixed a bug where the sound of Scuttle’s shield breaking would play through the Fog of War.

League of Legends Patch 12.9 – Upcoming Skins

League of Legends Patch 12.9 - High Noon Katarina
High Noon Katarina
League of Legends Patch 12.9 - High Noon Leona
High Noon Leona
League of Legends Patch 12.9 - EDG Worlds Skins
EDG Skins
League of Legends Patch 12.9 - High Noon Mordekaiser
High Noon Mordekaiser
League of Legends Patch 12.9 - High Noon Varus and Talon
High Noon Varus and Talon
League of Legends Patch 12.9 - High Noon Talon Prestige
Talon Prestige Edition

League of Legends Patch 12.9 – Upcoming Chromas

EDG Aphelios Chroma
EDG Aphelios
Kat Chromas
High Noon Katarina
EDG Graves Chroma
EDG Graves
Leona Chromas
High Noon Leona
EDG Viego Chroma
EDG Viego
Mord Chromas
High Noon Mordekaiser
EDG Yuumi Chroma
EDG Yuumi
Talon Chromas
High Noon Talon
EDG Zoe Chroma
Varus Chromas
High Noon Varus
league of legends League of Legends Challenge System League of Legends Patch 12.9 league of legends patch notes LoL Patch 12.9 lol patch notes
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Oladipupo Omolade
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Oladipupo is a writer and passionate gamer who loves MOBA games, particularly League of Legends. When he is not on the Rift battling jungle monsters with his favourite champion (Kindred), you will find him in the open world of Arkesia. With a drive to share his knowledge with the world, the only thing he loves more than gaming is writing about said games. Apart from gaming, Oladipupo sometimes writes out his thoughts on his blog, and despite the desire of readers urging him to write more, he is yet to commit to it fully. Oh, and he writes poems too! He secretly hopes to end up living in an MMORPG (yes, like Sword Art Online or Log Horizon) one day. Favourite MOBA Game Ever: League of Legends Favourite MMORPG: Lost Ark Favourite Game Developer: Riot Games Best Gaming Moment: First Pentakill on Kindred and the moment I logged into my first MMORPG game. Gaming Hot Take: MMORPGs are the future of gaming and possibly humankind. One day, we will be able to live in a virtual world instead of just giving up the ghost in this world.

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