Greetings Kohais. After reviewing the new items added with the start of pre-season, today, in our article League of Legends: Season 11 Updated Items, we will take a look at the items that holds their ground, yet evolved regarding their effects.
If you’re looking for the New Items, check the article below!
Basic items, as the name suggests, are mainly base items. Some of these parts, which you can use to create epic, legendary, and mythic items in the late game, have been renewed and acquired different features. Let’s take a quick look.
TEAR OF THE GODDESS
Tear of the Goddess has taken its place among the essential items. Thus, champions with mana shortages will be able to be a little more comfortable in the early game.
Dark Seal no longer gains healing effects from potions but gains extra ability power per stack.
Life steal has been replaced by omnivamp. Now, champions using both abilities and basic attacks will feel more comfortable in trades.
Doran’s Ring began to look a lot like the old one. Now, instead of gaining mana over time, you gain mana as you kill minions. In short, you have to deserve it.
It was time for a change for the Ninja Tabi, who had nothing to do with ninjas since 2012. Basic attributes remained the same, but the name was changed to Steel Coated Boots.
Updated Epic Items
Items in the Epic stage can be called more like intermediate items acting as the components for Mythic and Legendary items. The Epic items updated in Season 11 are:
While physical damage champions have Executioner’s Call, mages have Oblivion Orb. With this item, mage champions will also be able to gain Grievous Wound effect.
You no longer gain ability power per unit, but the item is now cheaper.
You no longer have to hit basic attacks to trigger damage. Your abilities do the same.
Bami’s Cinder is now stronger in the early game. So are tanks.
Now reduces the damage received from basic attacks instead of reducing the opponent’s attack speed as you get hit.
The owners of Phage are now fighters who get stronger with life. The passive of this Epic, which is slightly cheaper in price, has been transferred to another item.
Tiamat managed to keep the passive as it got reworked, but lost the active to the Ironspike Whip.
Updated Legendary Items
Legendary items, which were the strongest of the past seasons, lost this title to the new category of Mythic items with the upcoming arrival of Season 11. As new additions are made, there have been some changes in the already existing items. Here are those:
You no longer have to wait for the late game to get Mortal Reminder, which instead of piercing the opponent’s armor, inflicts a stronger Grievous Wounds effect.
Guinsoo’s Rageblade is now an item that diminishes the critical hit chance of players with extra attack damage per critical hit chance.
Phantom Dancer lost the effect of being a life saver. You now only gain ghost effect, movement speed and attack speed after basic attacks.
LORD DOMINIK’S REGARDS
In addition to helping you deal bonus damage to targets with higher maximum health than yours, it now also provides a critical strike chance.
Your basic attack after using the spell gains bonus damage. In addition, you are now building this item from Sheen.
Now grants additional critical strike chance based on the critical strike chance you have. It’s a tongue twister.
Bolting out abilities no longer gives you a stack. You have to hit a unit. Also, the item now provides ability haste.
Bonus damage now adds up to abilities, not just basic attacks. With the new season, we can see more champions heading towards Muramana.
Bolting out abilities no longer gives you a stack. It also no longer grants ability haste or mana refund, but at least ability power per mana is increased.
Now grants bonus mana per ability power instead of ability haste, shield or mana refund. There was also an increase in the ability power provided per mana.
Lich Bane no longer grants mana or ability haste. Also, the waiting time has increased slightly. In return, it started to deal higher instant damage.
BLADE OF THE RUINED KING
Now you get the movement speed passively, not actively. If you want additional movement speed, you have to achieve it by auto attacking the opponent.
Black Cleaver stopped granting movement speed, now deals bonus physical damage in relation to missing health.
After bidding farewell to its active, Ravenous Hydra can now apply the Cleave effect with long-range attacks and abilities. The item now grants omnivamp instead of life steal and no longer regens health.
Like the brother Ravenous Hydra, this can now apply the Cleave effect with long range attacks or abilities. Again, as in the Ravenous, the item that says goodbye to its active; now provides health-dependent attack damage.
After losing its healing effect, Wit’s End now grants bonus movement speed on hit. You will be able to change positions more comfortably in fights thanks to the movement speed you will gain after hitting the opponents.
MAW OF MALMORTIUS
Passive’s shield increased, but other additional effects from when the item is triggered have been removed. It is simpler but still effective.
It’s a little further away from being an all-in-one item. Now stops bleeding on takedowns, grants movement speed and healing. In return, it cannot benefit from omnivamp and cannot reduce magic damage.
Stopped providing the sneaking. Offers shield and healing based on the number of opponents in combat. In addition, ranged champions can now also benefit from this item. Best wishes.
It reduces the damage you take from basic attacks with both active and passive, but no longer reduces the attack speed of the opponent.
Now passively reduces damage from basic attacks and attack speed of enemies.
With its active, you gain a shield that decreases and wears off in a short time. With the passive, it increases your resistance as you take damage. A very useful item for those who will jump onto the opponent lines to start a fight.
Passive now causes immobilized enemies to take more damage. Abyssall Mask will be a champion of choice for champions with more crowd control abilities.
You no longer have to wait for your opponents to attack you to hurt them. Enemies you immobilized will also be affected by the Grievous Wound effect.
Your passive no longer triggers when your linked ally uses ult. Instead, your immobilized opponent takes extra damage from the ally you are linked to. It will be an important asset for supports with crowd control in the new season 11.
In addition to increasing the amount of damage you can undertake, you now gain movement speed as you move towards your ally whose health is low.
Stopped providing magic penetration; now applies Grievous Wound to enemies you deal magic damage.
Sanguine Blade has quit lifesteal, now grants physical vamp.
With the arrival of the Mythic items into the Rift, the Epic and Legendary items may seem to stay a little behind the curtain, but don’t be fooled. These items, which still constitute the basic math of the game, continue to determine the path to victory.
The patience you have Summoner! League of Legends: Preseason & Season 11 Updated Items article ends here as we have summarized the items that changed with the start of preseason. Check back for more info as we gather more insight on the new system!
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