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League of Legends Runes: The Sorcery Rune Tree

The Sorcery Rune Tree is the next set of runes we will examine. It is popular with mages and enchanter supports as it offers aids in offensive plays and even defensive maneuvers and abilities. Since mages populate the mid lane and enchanter supports are found in the bottom lane, this rune tree appears on champions in these regions.

Unlike the Domination Rune Tree, Sorcery has only three keystones in its first tier, all the way to the last tier. The Sorcery rune is predominantly blue; the color of mana, and it synergizes well with champions that have mana-hungry abilities.

Let’s check out the Rune Tree.

Sorcery Rune Tree [Tier 1]

The Sorcery Rune Tree (Tier 1)

Summon Aery

The Sorcery Rune Tree (Summon Aery)

Effect

Damaging enemy champions with basic attacks or abilities send Aery to them, dealing 10 – 40 based on level(+0.1AP)(+0.15 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 35 – 80 based on level (+0.25 AP) (+0.4 AD).

Aery cannot be sent out again until she returns to you.

Explanation

Summon Aery is a very good rune for poke champions and champions that shield or heal allies. Aery empowers every shield and heals cast whenever the rune is off cooldown. This is why you find it on every enchanter/mage support; it favors their playstyle.

Viable Champions

Mainly Enchanter/Mage supports.

  • Nami
  • Karma
  • Lulu
  • Soraka
  • Sona
  • Zilean
  • Seraphine, etc

Arcane Comet

The Sorcery Rune Tree (Arcane Comet)

Effect

Damaging a champion with an ability hurls a comet at their location, or, if Arcane comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 – 100 based on level (+0.2 AP and +0.35 bonus AD)

Cooldown: 20 – 8 seconds

Cooldown Reduction:

Single Target: 20%

Area of Effect (A.O.E): 10%

Damage over Time: 5%

Explanation

While Summon Aery favors enchanter supports, Arcane comet synergizes well with Mages. Since almost all Mages have one manner of poke or another, this rune helps empower their lane presence and kill pressure.

Viable Champions

Phase Rush

The Sorcery Rune Tree (Phase Rush)

Effect

Hitting an enemy champion with 3 attacks or separate abilities within 4 seconds grants 15 – 40% Move Speed based on level and 75% Slow Resistance.

This is increased to 30 – 60% Move Speed for Melee champions.

Duration: 3 seconds

Cooldown: 10 seconds – 30 seconds

Explanation

Phase rush synergizes well with Mages who need the movement speed boost to dodge enemy abilities during a trade or duel. It also helps in catching up to an enemy trying to escape. While it requires a condition to proc it, you can proc Phase Rush with a mixture of auto-attacks and abilities.

Viable Champions

  • Ryze
  • Syndra
  • Viktor
  • Nunu and Willump
  • Orianna, etc

Sorcery Rune Tree [Tier 2]

The Sorcery Rune Tree (Tier 2)

Nullifying Orb

Nullifying Orb

Effect

When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 – 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4 seconds.

Cooldown: 60 seconds

Explanation

This rune comes in handy when you are up against an AP-heavy team composition. The shield it grants can make the difference between dying and making it out of a duel or team fight alive.

Viable Champions

  • Vladimir
  • Amumu
  • Rammus
  • Nunu and Willump, etc

Manaflow Band

Manaflow Band

Effect

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Explanation

Manaflow Band is clearly the best rune for Mages in this tier. It solves the mana issues that several Mages struggle to manage. If you are playing a Mage who uses mana for abilities, pick this rune.

Viable Champions

  • Ryze
  • Ziggs
  • Veigar
  • Syndra
  • Orianna
  • Viktor
  • Annie, etc

Nimbus Cloak

Nimbus Cloak

Effect

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2 seconds and allows you to pass through units.

Increase: 5% – 25% Move Speed based on the Summoner Spell’s cooldown.

(Higher cooldown Summoner Spells grant more Move Speed).

Explanation

Nimbus cloak was reworked to what it is now but is still a good rune on champions who lack a dash, leap, or any form of a gap-closer. It grants a significant boost of movement speed the moment you cast a summoner spell – pretty cool right?

Viable Champions

  • Trundle
  • Hecarim
  • Jinx
  • Jhin
  • Rammus
  • Nunu and Willump, etc.

Sorcery Rune Tree [Tier 3]

The Sorcery Rune Tree (Tier 3)

Transcendence

Transcendence

Gain bonuses upon reaching the following levels:

Level 5: +5 Ability Haste

Level 8: +5 Ability Haste

And Level 11: On champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Explanation

Ability haste can never go wrong on almost every champion in the game. As a result of this, Transcendence is a rune popular with any champion that picks the Sorcery Rune Tree.

Viable Champions

  • Viktor
  • Vladimir
  • Veigar
  • Orianna
  • Syndra, etc.

Celerity

Celerity

Effect

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Explanation

If your champion needs every bit of movement speed he/she can get, this rune is for you.

Viable Champions

  • Trundle
  • Jhin
  • Rammus
  • Nunu and Willump
  • Hecarim, etc.

Absolute Focus

Absolute Focus

Effect

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grant 1.8 Attack Damage or 3 Ability Power at level 1.

Explanation 

Absolute Focus grants you extra damage anytime you are above 70% health. Do not underestimate the difference this rune can make in a game.

Viable Champions

Sorcery Rune Tree [Tier 4]

The Sorcery Rune Tree (Tier 4)

Scorch

Scorch

Effect

Your next damaging ability hit sets champions on fire dealing 15 – 35 bonus magic damage based on level after 1 second.

Cooldown: 10s

Explanation

Scorch helps in poking and when coupled with Corrupting Potion, it helps in trading.

Waterwalking

Waterwalking

Effect

Gain 25 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.

Explanation

Waterwalking favors junglers who need to get ganks off across the map. The movement speed works well with relentless hunter.

Gathering Storm

Gathering Storm

Effect

Every 10 minutes gain AP or AD, adaptive.

10 min: +8 AP or 5 AD

20 min: +24 AP or 14 AD

30 min: +48 AP or 29 AD

40 min: +80 AP or 48 AD

50 min: +120 AP or 72 AD 

60 mins: +168 AP or 101 AD, etc…

Explanation

The longer the game wears on, the stronger you become. Don’t underestimate the stats gained from this rune in the late game.

Conclusion

Now, you fully understand the Sorcery Rune Tree and can see how it synergizes with champion abilities. However, a better way to ensure you get the right runes every time is to make use of the SenpAI.GG Desktop LoL App.

The AI gaming assistant is well capable of setting the right runes for you all the time and even recommends the right items for you. Thanks for reading and good luck on the Rift!

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