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League of Legends 10.25 Patch Notes – New Champion Rell

lol 10.25 patch notes, lol 10 25 patch notes

Hello, Summoners! We are once again here with League of Legends 10.25 Patch Notes! There are many changes in the last patch of this year because of the problems caused by the new system. Along with many items and champion changes, Riot announced that the Nexus Blitz is back with enhancements. Also the new champion Rell is live with this patch! Let’s hop into the 10.25 Patch Notes!

Champions

10.25 Patch Notes

10.25 yama

Rell

Rell, The Iron Will is live with 10.25 patch. Click here for Rell, The Iron Will’s ability reveal!


10.25 yama

Amumu

Base mana growth decreased. E base damage decreased later. R stun duration decreased early and now scales.

BASE STATS
MANA GROWTH 60 ⇒ 40 (revert of 10.23 buff)
E – TANTRUMBASE DAMAGE 75/100/125/150/175 ⇒ 75/95/115/135/155
R – CURSE OF THE SAD MUMMYSTUN DURATION 2 seconds ⇒ 1.5/1.75/2 seconds

With the synergy between his passive, Despair’s uptime, Tantrum’s resist scaling, Sunfire Aegis’ unique and resistances, Demonic Embrace’s burn, and Abyssal Mask’s damage amplification on his R, Mummy seems to be the clear winner of preseason. Add in his buff in 10.23 when we made his ult a stun and he’s been sweeping the competition off their feet. This should knock him down a peg. 


10.25 yama

Anivia

Basic attack animation sped up. Q cooldown, missile speed, and detonation damage increased; passthrough damage and cost decreased; now Chills enemies it passes through. E cost flattened and damage increased. R cooldown now scales; base damage decreased; cost decreased.

ATTACK DELAY CAST OFFSET -0.008 ⇒ -0.1 (in other words, her basic attack animation has been sped up)BASIC ATTACK MISSILE SPEED 1500 ⇒ 1600

Q – FLASH FROST
MISSILE SPEED 800 ⇒ 950
NEW WELCOME TO CHILLI’S Flash Frost now Chills enemies it passes through
UPDATED BIRDSEYE Flash Frost’s detonation now occurs at the correct location rather than slightly behind
COOLDOWN 10/9.5/9/8.5/8 seconds ⇒ 11/10/9/8/7 seconds
PASSTHROUGH DAMAGE 60/85/110/135/160 (+45% AP) ⇒ 50/70/90/110/130 (+25% AP)
DETONATION DAMAGE 60/85/110/135/160 (+45% AP) ⇒ 70/105/140/175/210 (+50% AP)
COST 80/90/100/110/120 mana ⇒ 80/85/90/95/100 mana
E – FROSTBITE
COST 50/60/70/80/90 mana ⇒ 40 mana
DAMAGE 50/75/100/125/150 (+50% AP) ⇒ 60/90/120/150/180 (+60% AP)
R – GLACIAL STORMCOOLDOWN 6 seconds ⇒ 4/2.5/1 seconds
BASE DAMAGE 40/60/80 ⇒ 30/45/60
COST 75 (+40/50/60 per second) mana ⇒ 60 (+35/45/55 per second) mana
  • Anivia’s been feeling out of date for a while. Though technically balanced, we thought she could use an update to her playstyle. Since she also lost a bunch of power from preseason changes, we’re using this as an opportunity to fluff and buff her feathers. To make room for these modernization improvements, we’re also cutting some base damage from her R so that she doesn’t fly too close to the sun. 

10.25 yama

Annie

Bonus movement speed of her E ability has decreased.

E – MOLTEN SHIELDBONUS MOVEMENT SPEED 30%-60% (level 1-18) ⇒ 20%-50% (level 1-18)
  •  Annie has seen strong success with her pick-and-burst potential. As the new season also brought a trove of Annie-friendly toys, we’re toning back some of the movement that helped her run it down. 

10.25 yama

Ekko

Passive damage ratio to monsters increased and cap removed.

PASSIVE – Z-DRIVE RESONANCE
DAMAGE RATIO TO MONSTERS 150% (caps at 600) ⇒ 250% (no cap)
  • Ekko’s doing well in mid but is really struggling in the jungle, so we’re giving him back our 10.3 nerf and a little extra. 

10.25 yama

Fizz

Base mana growth decreased.

BASE STATSMANA GROWTH 57 ⇒ 37
  •  Fizz has been faring swimmingly despite his mana loss in 10.24. In combination with the overall net positive from Mythics, he’s hopped over the line. Turning the tides by reverting our change in 10.23. 
10.25 yama

Gragas

Passive healing increased. W cooldown decreased.

PASSIVE – HAPPY HOURHEALING 6% of max health ⇒ 8% of max health
W – DRUNKEN RAGE
COOLDOWN 6 seconds ⇒ 5 seconds
  •  Gragas was hit hard, especially in a post-preseason jungle with less health to guzzle. Helping him clear camps faster to soften the blow. 

10.25 yama

Irelia

Base AD increased. Q cooldown decreased.

BASE STATS
ATTACK DAMAGE 63 ⇒ 65
Q – BLADESURGE
COOLDOWN 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
  •  Irelia hasn’t really found a home with the Fighter Mythics yet, so we’re specifically tackling the areas that will help her synergize better with existing Mythics and also handing her back some cooldown for her immediate Sheen purchase. 

10.25 yama

Ivern

Q cooldown decreased. E cooldown decreased; shield increased. R basic attack speed increased.

Q – ROOTCALLER
COOLDOWN 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
E – TRIGGERSEED
COOLDOWN 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
SHIELD RATIO 80% AP ⇒ 90% AP
R – DAISY!
BASE ATTACK SPEED 0.623 ⇒ 0.7

10.25 yama

Jhin

Q minimum damage ratio decreased.

Q – DANCING GRENADE
MINIMUM DAMAGE RATIO 45/52.5/60/67.5/75% AD ⇒ 35/42.5/50/57.5/65% AD
  • Even with some of his lethality options catching some nerfs (see below), Jhin’s still cashing out hard this preseason with pure crit builds. Giving him a direct trim.

10.25 yama

Karthus

Q cost decreased later; damage ratio increased.

Q – LAY WASTECOST 20/26/32/38/44 mana ⇒ 20/25/30/35/40 mana
DAMAGE RATIO 30% AP ⇒ 35% AP

 Karthus isn’t performing well in any of his roles, but seems to do a lot better when getting mana out of his Mythic. We’re giving him a small boost, but also expect item optimizations will improve his strength. 


10.25 yama

Kayle

Base magic resist decreased. E passive damage ratio decreased.

BASE STATS
MAGIC RESIST 34 ⇒ 30
E – STARFIRE SPELLBLADE
PASSIVE DAMAGE RATIO 25% AP ⇒ 20% AP
  • Prior to the item rework, we buffed Kayle in preparation so that she’d have better choices in the new system. Those items ended up synergizing really well on her and have resulted in an overperformance in the mid lane.

10.25 yama

Kayn

Base armor decreased. Q base damage decreased; cooldown increased.

BASE STATS
ARMOR 38 ⇒ 35
Q – REAPING SLASH
BASE DAMAGE 75/95/115/135/155 ⇒ 65/85/105/125/145
COOLDOWN 6/5.5/5/4.5/4 seconds ⇒ 7/6.5/6/5.5/5 seconds

 Kayn is one of the few junglers able to fully utilize the new jungle item due to his penchant for strong basic attacking and AoE damage, increasing his overall early clear speed and power. Bringing some of his early clears back in line. 


10.25 yama

Lee Sin

Base armor increased. W cooldown decreased. E base damage increased.

BASE STATS
ARMOR 33 ⇒ 36
W – SAFEGUARD
COOLDOWN 14 seconds ⇒ 12 seconds
E – TEMPEST
BASE DAMAGE 80/120/160/200/240 ⇒ 100/140/180/220/260
  •  Monk with no sight and no Machete means monk gets more muscle. 

10.25 yama

Lulu

Q base damage decreased; deals bonus damage to targets hit with both bolts; removed passthrough falloff damage; deals less damage to minions.

Q – GLITTERLANCE
BASE DAMAGE 80/115/150/185/220 ⇒ 70/105/140/175/210
NEW RECOMMEND BOLTS Hitting a target with both bolts now deals 25% bonus damage
REMOVED JUST A BOLT Bolts no longer have passthrough falloff damage
NEW NOT JUST MINIONS Bolts now deal 70% damage to minions

10.25 yama

Mordekaiser

Q isolated enemy damage increased.

Q – OBLITERATE
ISOLATED ENEMY DAMAGE INCREASE 20/25/30/35/% ⇒ 30/35/40/45/50%

 Morde became a little worse for wear after losing his Liandry’s + Rylai’s combo, but was at the very least propped up by Riftmaker’s in 10.23. With Riftmaker nerfed in 10.24, we are looking to give some power back to Morde himself so he’s not so reliant on a specific item or item combo. 


10.25 yama

Morgana

W DoT decreased later.

W – Zulüm GölgesiDAMAGE PER SECOND 12/24/36/48/60 (based on enemy champion’s missing health) ⇒ 12/22/32/42/52 (based on enemy champion’s missing health)
  • Morgana zamanla verdiği hasar ile birlikte Q tutturduğu rakiplerine oldukça fazla hasar veriyor. Bu yüzden W yeteneğinin gücü biraz kısıldı .

10.25 yama

Nasus

Q cooldown decreased.

Q – SIPHONING STRIKE
COOLDOWN 8/7/6/5/4 seconds ⇒ 7.5/6.5/5.5/4.5/3.5 seconds

 Due to the changes to cooldown reduction, Nasus is finding it difficult to ramp up the frequency of his strikes. Directly reducing its base cooldown to let it scale better into the late game. 


10.25 yama

Nidalee

Q cost decreased later; damage increased later. E cost decreased.

Q – JAVELIN TOSS
COST 50/60/70/80/90 mana ⇒ 50/55/60/65/70 mana
MINIMUM DAMAGE 70/85/100/115/130 (+50% AP) ⇒ 70/90/110/130/150 (+50% AP)
MAXIMUM DAMAGE 210/255/300/345/390 (+150% AP) ⇒ 210/270/330/390/450 (+150% AP)
E – PRIMAL SURGE
COST 60/75/90/105/120 mana ⇒ 50/60/70/80/90 mana
  • Nidalee’s balance state used to be extremely tied to her synergy with Runic Echoes, which was removed in the item rework. She is also running into pretty severe mana issues, due to the fact that her costs were tuned around the item. With all that in mind, we’re shifting some of her power from strong mid-game farming into more champion-focused damage.

10.25 yama

Pantheon

Pantheon’un Vadi’deki çeşitli rollerini daha iyi desteklemesi için bazı değişikliklere gidildi.

MOVEMENT SPEED 355 ⇒ 345

PASSIVE – MORTAL WILL
NEW NEWCALL ME BACK Pantheon now gains 5 stacks when he recalls.
Q – COMET SPEAREARLY RELEASE COOLDOWN REFUND 50% ⇒ 60%
EARLY RELEASE BUGFIX Fixed a bug where Pantheon’s Q would not cast and still go on cooldown when he was hit with a CC
COST 40 mana ⇒ 30 mana
REMOVED EMPOWERED SLOW Comet Spear no longer slows
W – SHIELD VAULT
BASE DAMAGE 60/80/100/120/140 ⇒ 60/100/140/180/220
BUGFIX When Pantheon hits an enemy with an Mortal Will-empowered W and uses another ability immediately following, the next basic attack will now properly be empowered
E – AEGIS ASSAULT
REMOVED INVULNERABLE E no longer blocks turret shots
REDIRECTION SLOW 50% (based on movement direction) ⇒ 25% (based on movement direction)
MORTAL WILL EMPOWERMENT Consuming Mortal Will stacks extends the duration of Aegis Assault ⇒ When Pantheon slams his shield, he consumes Mortal Will stacks to gain 60% movement speed for 1.5 seconds
R – GRAND STARFALL
YENİ PIERCE THE HEAVENS Pantheon gains 10/20/30% armor penetration
YENİ X MARKS THE SLOW The spear that lands before Pantheon now slows for 50% and applies a spear’s worth of damage (unempowered) in a small area around it
YENİ ALLY VFX Grand Starfall’s ground indicator now appears for both Pantheon and allies at start of channel
  • Pantheon’s last overhaul was aimed at bringing new life to an old top lane mainstay. With time and professional play, his rework shifted gears to mid, and then to support. While we love seeing players innovate and journey with the champion, we can’t ignore the growing sentiment of folks missing the old champion they love, and we think it’s worthwhile to bring Pantheon back to his original home.

10.25 yama

Samira

Passive updated to extend Knock Up duration on already knocked up enemies. Q and R life steal effectiveness decreased. Q crit bugfix.

PASSIVE – DAREDEVIL IMPULSE
UPDATED KNOCKING AROUND THE CHRISTMAS TREE Instead of knocking up Immobilized enemies, Samira now keeps already knocked up enemies in the air for at least 0.5 seconds. Samira can still dash into range for a basic attack against Immobilized enemies.
Q – FLAIR
CRIT LIFE STEAL EFFECTIVENESS 100% ⇒ 66.6%
BUGFIX Critically hitting an enemy with Q now deals the proper bonus damage
R – INFERNO TRIGGERCRIT LIFE STEAL EFFECTIVENESS 100% ⇒ 66.6%
  •  Samira’s win rate isn’t over the line, but her ban rate certainly is, which indicates an issue with game health. Cutting a frustrating knock up mechanic and the hard synergy she gained with new items. 

10.25 yama

Seraphine

Base health growth increased. W self-shield increased.

BASE STATSHEALTH GROWTH 80 ⇒ 90
W – SURROUND SOUNDNEW BEAT OF MY OWN DRUM Seraphine’s personal shield is now increased by 50% (shield value is now 90-180 (based on level) (+45% AP))
  • Seraphine is currently feeling a lot of weakness against more aggressive opponents (i.e. Zed, Fizz, Akali) in the midlane. So much so that it’s driving players away from playing her there. We’re giving her a little more durability so that she can survive longer and more successfully in 1v1s.

10.25 yama

Shyvana

Adjusted Shyvana’s Passive on non-SR game modes like ARAM and Nexus Blitz.

PASSIVE – FURY OF THE DRAGONBORN
ARAM (HOWLING ABYSS) Shyvana begins the game with 5 bonus armor and magic resistance. She also gains permanent stacking armor and magic resistance whenever she or her allies kill Cannon Minions or Super Minions. Additionally, Shyvana gains 1 armor, 1 magic resistance, and Dragon Fury regeneration (0.05 per stack) whenever she is healed by a Health Relic AOE on the enemy side of the map.

NEXUS BLITZ (TEMPLE OF LILY AND LOTUS) Shyvana gains permanent stacking armor and magic resistance whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttlers. Additionally, Shyvana gains permanent Dragon Fury regeneration (0.05 per stack).
  •  As many Shyvana players know, it’s extremely frustrating to play Shyvana on any other game modes besides those on Summoner’s Rift because Passive only gives her 5 bonus armor and magic resistance On other maps she has no way to fully gain from her passive! Well, we’re changing that. 

10.25 yama

Taliyah

Subsequent Q hits no longer deal reduced damage to monsters.

Q – THREADED VOLLEY
REMOVED THREADING ON THIN ICE Subsequent hits no longer have reduced damage against monsters
  •  Helping Jungle Taliyah keep up with other junglers while ensuring that her mid performance isn’t overly affected. 

10.25 yama

Twitch

Q attack speed increased. W slow increased. R bonus damage increased.

Q – AMBUSH
ATTACK SPEED 30/35/40/45/50% ⇒ 40/45/50/55/60%
W – VENOM CASK
SLOW 25/30/35/40/45% ⇒ 30/35/40/45/50%
R – SPRAY AND PRAY
BONUS ATTACK DAMAGE 20/30/40 ⇒ 25/40/55
  •  Both AP and AD Twitch are significantly underperforming. Our goals are for both to be viable ways to play him, but to stay true to his original gameplay design, we don’t necessarily want his AP gameplay to be stronger than AD. For now, we’re going to be buffing him in both styles of play, but it is possible that we will need further tuning adjustments as players get used to AP Twitch. 

10.25 yama

Yasuo

Base AS growth increased.

BASE STATS
ATTACK SPEED GROWTH 2.5% ⇒ 3.5%
  •  Increasing Yasuo’s attack speed scaling because his new itemizations don’t always give him the ramp up he needs for scaling DPS. 

10.25 yama

Yone

Base AS growth increased.

BASE STATS
ATTACK SPEED GROWTH 2.5% ⇒ 3.5%
  •  Bros for life. Yone has the same issue as Yasuo and is being tuned accordingly. 

10.25 yama

Rengar

W healing from monsters increased; now deals bonus damage to monsters.

W – BATTLE ROAR
HEALING FROM MONSTERS 75% of the damage he’s taken from monsters ⇒ 100% of the damage he’s taken from monsters
NEW MONSTER MASH W now deals 65-130 (levels 1-18) bonus damage to monstersr.
  •  Big cat and the following champs (forgive us for the non-alphabetized order here) came out of the preseason changes sorely missing the old Tiamat, so we’re making adjustments for them. Rengar in particular took a massive clear speed hit, so we’re bringing that back up. 

10.25 yama

Warwick

Passive bonus damage increased. Tooltip updated to reflect accuracy.

PASSIVE – ETERNAL HUNGER
BONUS DAMAGE 10-44 (level 1-18) ⇒ 12-46 (levels 1-18) (+15% bonus AD) (+10% AP)
TOOLTIP BUGFIX Updated tooltip from incorrectly stating that Eternal Hunger’s bonus damage is 8-42 instead of 10-44, that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%

 The loss of both Tiamat and Machete took its toll on Warwick’s clear speed, and his builds are now looking very tank-heavy. Looking to buff that back up and add some more incentive for damage items. 


10.25 yama

Talon

W return damage increased later.

W – RAKE
RETURN DAMAGE 45/65/85/105/125 ⇒ 45/70/95/120/145
  •  Talon’s ability to roam is contingent on his ability to clear waves. And his ability to clear waves was too reliant on Tiamat. While his lethality build suffered a lot, he’s starting to move out of assassin items into Goredrinker and Ravenous, so we’re only giving him a small buff for now. 

10.25 yama

Wukong

E now deals more damage to monsters.

E – NIMBUS STRIKENEW THAT’S…BANANAS Nimbus Strike now deals 50% more damage to monsters
  •  Niche for sure, but jungle Wukong was also hit really hard, so we’re adjusting accordingly. 

ITEMS

10.25 Patch Notes

GENEL

Grouping some individual item changes since most of our item changes this patch can be easily categorized by class. A couple of notes on some specific items though: Muramana has started to see play as the optimal second item for several mage champions. We’re changing its effect to physical damage to incentivize its target audience to pick it up (AD casters, where ya at), while laying the groundwork for potential buffs that won’t encourage more mage poaching. And Seeker’s Armguard was too efficient for its cost, so we’re nudging down its power.

The Collector

DEATH AND TAXES EXECUTES All enemy targets except epic monsters and turrets ⇒ Enemy champions


Muramana

SHOCK DAMAGE PROC Procs on all abilities and basic attacks ⇒ Procs on abilities that deal physical damage and basic attacks

PARTICLE ADDITION Readded the star particle that would appear when Manamune transforms into Muramana


Guinsoo’s Rageblade

SEETHING STRIKE CONVERSION Now converts your crit chance to on-hit damage, leaving you with 0% crit chance


Zeke’s Convergence

HEALTH 300 ⇒ 250

ARMOR 30 ⇒ 25

CONVERGENCE MARK DURATION 4 seconds ⇒ 8 seconds

CONVERGENCE BONUS DAMAGE 25-50 ⇒ 30-70


Seeker’s Armguard

ABILITY POWER 30 ⇒ 20


Jungle Starter Items

10.25 Patch Notes

 Certain junglers who get high value out of fast attacks and AoE have been significantly overperforming since preseason began, so we’re paring down the power in clear speeds that were introduced in the new system. 

Emberknife

SEAR ON-HIT Basic attacks no longer grant one tick of damage


Hailblade

SEAR ON-HIT Basic attacks no longer grant one tick of damage


Support Items

10.25 Patch Notes

 Some cleanup to support items to address some concerns: 

  • Supports don’t get many items in average games
  • Some item build paths were too high cost
  • Some items are weaker/stronger than others
  • The use of Imperial Mandate in solo lanes-it should still be a viable build, but shouldn’t be optimal

Bandleglass Mirror

COST 365 gold ⇒ 265 gold


Chemtech Putrifier

COST 450 gold ⇒ 550 gold (with the above cost change, total cost is unchanged)


Ardent Censer

BUILD PATH Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold


Staff of Flowing Water

BUILD PATH Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold


Imperial Mandate

TOTAL COST 2700 gold ⇒ 2500 gold

DAMAGE 60-100 ⇒ 36-60

ALLY DAMAGE 60-100 ⇒ 90-150


Moonstone Renewer

TOTAL COST 2700 gold ⇒ 2500 gold

UPDATED STARLIT GRACE VFX Improved particle visuals when in combat.

STARLIT GRACE HEAL 60-90 (based on ally’s level) ⇒ 70-100 (based on ally’s level)

STARLIT GRACE HEAL MULTIPLIER IN COMBAT 25% per second (max 100%) ⇒ 12.5% per second (max 50%)


Locket of the Iron Solari

TOPLAM BEDEL 2700 Altın ⇒ 2500 Altın

BAĞLILIK KALKANI 250-420 ⇒ 230-385


Shurelya’s Battlesong

TOTAL COST 2700 gold ⇒ 2500 gold

INSPIRE BONUS DAMAGE 40-60 (based on ally’s level) ⇒ 35-55 (based on ally’s level)


Crit Strike Items

 Many of our marksman champions are still weak, especially those that rely on their basic attacks to deal damage. To help with this issue, we’re buffing a couple early build Legendaries so that marksman champions can scale up smoothly through midgame to eventually spike hard with Infinity Edge. 

Galeforce

ATTACK DAMAGE 55 ⇒ 60

CLOUDBURST COOLDOWN 90 seconds ⇒ 60 seconds


Typhoon

ATTACK DAMAGE 75 ⇒ 80


Essence Reaver

ATTACK DAMAGE 50 ⇒ 55


Zeal

TOTAL COST 1200 gold ⇒ 1050 gold


Rapid Firecannon

TOTAL COST 2700 gold ⇒ 2500 gold


Phantom Dancer

TOTAL COST 2700 gold ⇒ 2500 gold


Mercurial Scimitar

TOTAL COST 2900 gold ⇒ 3000 gold

ATTACK DAMAGE 30 ⇒ 40


Mortal Reminder

TOTAL COST 2700 gold ⇒ 2500 gold


Lord Dominik’s Regards

ATTACK DAMAGE 30 ⇒ 35


Ebedi Kılıç

REMOVED CRIT SCALING Infinity Edge no longer grants critical strike damage scaling with critical strike chance (max 40% at 100% crit chance)

NEW THIS IS CRITICAL If you have at least 60% critical strike chance, Infinity Edge now grants 35% Critical Strike Damage.


Mana Mythics

 Responding to feedback about champions feeling sluggish with low haste by making a few changes to some of the AP mana Mythics to improve baseline item feels. Liandry’s will still be the ultimate haste option, providing up to 40 haste late game. Ornn’s items will also reflect equivalent adjustments. 

Luden’s Tempest

ABILITY HASTE 10 ⇒ 20

MAGIC PENETRATION 10 ⇒ 6


Everfrost

ABILITY HASTE 10 ⇒ 20


Lethality Mythics

 Eclipse and Duskblade are both overperforming on ranged champions. 

Duskblade of Draktharr

NEW UP CLOSE AND SLOWED Nightstalker’s on-hit slow is now only applied with melee basic attacks (just like before 10.23)

UPDATED NIGHTSTALKER VFX Improved visibility when champion becomes stealthed


Eclipse

EVER RISING MOON SHIELD (RANGED) 100 (+30% bonus AD) ⇒ 75 (+20% bonus AD)


Tank Items

 Some more tank systemic nerfs. Slowing down Bami’s power spike, especially for junglers, and pushing Mythic item strengths further apart from each other. Sunfire may be a standout in popularity, but all of them are reaching higher power levels at the moment than desired. 

Bami’s Cinder

TOTAL COST 1000 gold ⇒ 1100 gold


Sunfire Aegis

HEALTH 450 ⇒ 350


Frostfire Gauntlet

SNOWBIND FROST FIELD RANGE 275 ⇒ 250

MYTHIC INCREASED SIZE 7.5% ⇒ 6% (Reminder that Immolate and Snowbind’s effect ranges also scale with your champion’s size)


Turbo Chemtank

SUPERCHARGED SLOW DURATION 2 seconds ⇒ 1.5 seconds


ITEM SHOP UPDATES

10.25 Patch Notes

 We’ve been hard at work iterating on the shop and have some exciting features to share with you this time. Stay tuned – we aren’t done yet and there will be more coming soon. 

NEW SMARTER RECOMMENDATIONS The data is flowing in nicely and during 10.25 we’ll be enhancing the recommendation system with the latest and greatest builds from around the world
NEW QUICKBUY PINS You can now pin open any Quickbuy Panel by clicking the button that appears in the top-left of the panel when it is opened. In a future update, the shop will remember the pins you set.
NEW SHOP SCALING If the shop was either too smol or thicc for your liking, you can now change this from interface settings in the options menu
LOCKED ITEMS In more instances, items you cannot purchase for reasons other than you being broke will have a lock displayed on them.
WE RECOMMEND THIS TAB The default tab of the shop has been changed from All Items to Recommended.
EXTENDED STATS Extended stats in the main UI will now properly show while the in-game shop is open
LANGUAGE SEARCH Items can be searched for in different languages

IN-GAME CHAT UPDATES

10.25 Patch Notes

  • Font size decreased
  • Chat widened
  • Fixed some issues with the scrollbar not mapping correctly to the window
  • Fixed the 1px misalignment between chat and input that made the game unplayable

NEXUS BLITZ RETURNS

10.25 Patch Notes

 Nexus Blitz is back in 10.25, this time with a couple of changes we’ve made from feedback we received from last run, as well as some bugfixes: 

  • Jungle Guardian now deals less damage, but CCs more often. It also now has a laser that shows who it’s targeting.
  • All Nexus Blitz-only items are removed, except The Golden Spatula. Nexus Blitz items match what you’re familiar with on Summoner’s Rift, except without gold generation items or warding items.
  • Frogs! Foxes! Environment art updates and features added throughout the map.
  • Scuttle’s home in the bottom of the map has been updated to provide more opportunity for strategic vision play
  • Entrances into the bases have been widened slightly
  • Mentioned already in her section above, but Shyvana has a new passive!
  • The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled
  • Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over (i.e. Lulu’s E – Help, Pix!)
  • Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions’ abilities (i.e. Syndra’s W – Force of Will, Blitzcrank’s Q – Rocket Grab
  • Champions entering a zombie state (i.e. KogMaw’s Passive – Ichathian Surprise) mid-Catapult-flight will still land at their intended location
  • Certain champion abilities (i.e. Tahm Kench’s W – Devour) can no longer temporarily grant death immunity to Loot Goblins
  • If a champion enters the Catapult while mid-air through their abilities (i.e. Nidalee’s W – Pounce, Ziggs’ W – Satchel Charge, etc.), they will now properly gain the Catapult effects when they land as if they entered the Catapult normally
  • Yone’s E – Soul Unbound properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins
  • Kalista’s R – Fate’s Call can no longer be used on allies in stasis during Prize Fight

RANKED UPDATE

10.25 Patch Notes

  • Initial Placement Configuration: The Ranked reset at the start of the season will be smaller this year to get players back to their expected rank faster. To compensate, LP gains and losses have been made slightly smaller.
  • Unified Ranked Decay: Diamond now uses the same banked-game decay system as Master+, though with more relaxed tuning.

Master, Grandmaster, Challenger

  • Each game played banks 1 day of activity, up to 10
  • After 10 days of inactivity, you’ll begin consuming banked days
  • Once all banked days have been consumed, you lose 250 LP each day until you fall out of Master

Diamond

  • Each game played banks 7 days of activity, up to 28
  • After 28 days of activity, you’ll begin consuming banked days (this initial grace period is skipped if you decayed into Diamond from Master+)
  • Once all banked days have been consumed, you lose 50 LP each day until you fall out of Diamond

BUGFIXES/QOL CHANGES

10.25 Patch Notes

Click here to view bugfixes/QOL changes.

UPCOMING SKINS & CHROMAS

10.25 Patch Notes

That’s all for LoL 10.25 Patch Notes. Keep in touch with SenpAI to keep yourselves up-to-date with League of Legends.

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