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LoL 11.11 Patch Notes – New Project Skins!

LoL 11.11 Yama Notları - Merkez Baskını Geri Dönüyor, LoL 11.11 Patch Notes

Hello Summoners, come along for LoL 11.11 Patch Notes! This patch has brought a huge horde of champion balance changes, New Project Skins which are; PROJECT: Sejuani, PROJECT: Mordekaiser, PROJECT: Renekton, PROJECT: Senna, PROJECT: Sylas, PROJECT: Sylas Prestige Edition, and PROJECT: Varus, return of Nexus Blitz, and much more changes! Let’s hop into the LoL 11.11 Patch Notes!

TFT 11.11 Patch Notes

Wild Rift 2.3 Patch Notes

VALORANT Canceled 2.10 Patch Notes

LoL 11.11 PATCH NOTES HIGHLIGHTS

PROJECT: Sejuani, PROJECT: Mordekaiser, PROJECT: Renekton, PROJECT: Senna, PROJECT: Sylas, PROJECT: Sylas Prestige Edition, and PROJECT: Varus will be available on May 27th, 2021.


CHAMPIONS

LoL 11.11 Patch Notes

AZIR

Q cost decreased.

 Azir was soaring too high in Pro play, so we lowered his altitude with the 11.5 nerf. Now that he’s in calmer skies, we’re making his laning phase feel a bit more forgiving. 

Q – CONQUERING SANDS

COST 70 mana ⇒ 55 mana

ELISE

Spider Form on-hit damage ratio decreased.

 Elise has had no trouble catching prey across all levels of play for a while now. With patch 11.10’s jungle changes, she’s crawled up and over the line. We’re reinforcing her identity as an early game jungler by curbing her damage in later stages of the game. 

Q – PASSIVE – SPIDER QUEEN

SPIDER FORM ON-HIT DAMAGE RATIO 30% AP ⇒ 20% AP

EZREAL

Base health regen growth and armor increased.

 Ezreal is struggling across all levels of play, so we’re giving him a small pick-me-up. 


BASE STATS

HEALTH REGEN GROWTH 0.55 ⇒ 0.65

ARMOR 22 ⇒ 24

GRAVES

Base AD growth increased.

 Graves is having a tough time farming in the new jungle, so we’re bolstering up his holster. 


BASE STATS

AD GROWTH 3 ⇒ 4

HECARIM

Q bonus AD damage ratio increased. E damage ratio increased.

 We’re not trying to beat a dead horse, but with our last round of nerfs in 11.9 and the jungle changes, we kind of did. Before, Hecarim was overwhelmingly beefy and speedy, allowing him to charge down enemies unscathed. Now that his beef and speed are in a more reasonable place, we’re upping Hecarim’s damage to keep him feeling happy and hefty when he chooses a fighter items. 


Q – RAMPAGE

DAMAGE RATIO 70% bonus AD ⇒ 75% bonus AD


E – DEVASTATING CHARGE

MINIMUM DAMAGE RATIO 50% bonus AD ⇒ 55% bonus

ADMAXIMUM DAMAGE RATIO 100% bonus AD ⇒ 110% bonus AD


LEE SIN

E cooldown increased.

 Lee’s buff in patch 11.8 shot him higher than anticipated in every role (jungle, top, and mid), so we’re partially pulling it back. 


E – TEMPEST

COOLDOWN 8 seconds ⇒ 9 seconds

LEONA

W base damage decreased.

 Equipped with sword, shield, and sun, the Radiant Dawn has been burning too bright. We’re reeling in her damage to give her enemies some shade. 


W – ECLIPSE

BASE DAMAGE 60/95/130/165/200 ⇒ 

45/80/115/150/185

MASTER YI

Q damage ratio decreased.

 Yi’s Mythic of choice is often Duskblade, which gears his playstyle to focus on Q damage and resets. Although Duskblade makes sense in certain situations, it can lead to low-counterplay gameplay that orients him away from what he does best—slicing down foes with basic attacks—so we’re shifting power around to buff those builds. 


Q – ALPHA STRIKE

DAMAGE RATIO 100% AD ⇒ 90% AD


E – WUJU STYLE

BASE DAMAGE 20/30/40/50/60 ⇒ 30/40/50/60/70

MORGANA

W damage against non-epic monsters decreased.

 Our buffs to jungle Morg in 11.8 were intended to shine a spotlight on her ability to jungle. Instead, it propelled Morgana to be more successful in the jungle than in her primary roles, so we’re adjusting accordingly. 


W – TORMENTED SHADOW

DAMAGE AGAINST NON-EPIC MONSTERS 185% ⇒ 155%

NAUTILUS

E now deals increased damage against monsters.

 Many moons ago, Nautilus was a viable jungler. We’re hooking him back on deck with buffs that speed up his AoE camp clear. 


E – RIPTIDE

NEW TITAN OF THE CAMPS Riptide now deals 150% increased damage against monsters.


QIYANA

W bonus movement speed decreased.

 Qiyana boasts a lot of things, and one of them is her early roaming potential. This has caused her to have an oppressive presence in Elite play for a while now, so we’re looking to take her down from her perch by tapping the brakes. 


W – TERRASHAPE

BONUS MOVEMENT SPEED 5/7/9/11/13% ⇒ 3/5/7/9/11%

RUMBLE

Passive on-hit damage cap against monsters decreased.

 There’s been a-rumbling and a-grumbling in the jungle that a yordle has been a-blazing through Gromps and Bramblebacks galore. To cool his jets, we’re toning down his single-target damage to monsters. 


PASSIVE – JUNKYARD TITAN

ON-HIT DAMAGE CAP AGAINST MONSTERS 120 ⇒ 80

RYZE

Base health growth increased.

 With the preseason item changes (aka losing Rod of Ages and Seraph’s Embrace’s shield) and patch 11.10’s nerf to Phase Rush, Ryze lost movement speed and health, leaving him feeling blue. We’re padding up his defenses to put some color back in his cheeks. 


BASE STATS

HEALTH GROWTH 98 ⇒ 110

SENNA

Passive bonus attack range decreased. Q now scales with lethality. E now scales with AP when camouflaged. R damage ratio increased.


PASSIVE – ABSOLUTION

BONUS ATTACK RANGE PER 20 MIST STACKS 25 ⇒ 20

NEW LETHAL HEALING Piercing Darkness’ healing now also scales with 160% lethality


E – CURSE OF THE BLACK MIST

BONUS MOVEMENT SPEED 20% ⇒ 20% (+1% per 20 AP)


R – DAWNING SHADOW

DAMAGE RATIO 50% AP ⇒ 70% AP

SERAPHINE

W base self and ally shields increased.

 We’re buffing mid lane Seraphine’s performance by making her shielding per level more powerful, especially at higher levels. This should continue empowering Seraphine as a solo star. 


W – SURROUND SOUND

BASE SELF SHIELD 75-150 (level 1-18) ⇒ 75-225 (level 1-18)

BASE ALLY SHIELD 50-100 (level 1-18) ⇒ 50-150 (level 1-18)


SHACO

W damage ratio decreased. E AP damage ratio decreased.

 AD Shaco’s in a good spot, but his AP jungle and support builds are significantly stronger and need to be cranked back a bit. 


W – JACK IN THE BOX

DAMAGE RATIO 10% AP (20% AP against single targets) ⇒ 9% AP (18% AP against single targets)


E – TWO-SHIV POISON

AP DAMAGE RATIO 55% ⇒ 50%

SINGED

E cooldown now scales.

 Even with the buff to Riftmaker in patch 11.10—Singed’s poison of choice—he’s still been underperforming across the board. We’re giving his Fling some cooldown scaling to give him more options in fights late game. 


E – FLING

COOLDOWN 10 seconds ⇒ 10/9.5/9/8.5/8 seconds

TEEMO

W cooldown decreased.

 Teemo’s W is often overlooked. We’re reducing its cooldown so that he can more readily use the spell’s active and wield his power as a mobile mushroom monster. 


W – MOVE QUICK

COOLDOWN 17 seconds ⇒ 14 seconds

URGOT

W modified damage ratio decreased later.

 Urgot’s been drilling through entire enemy teams in Average levels of play. We’re targeting his sustained damage after laning phase so he’s slightly less effective at purging his foes. 


W – PURGE

MODIFIED DAMAGE RATIO 20/24/28/32/36% AD ⇒ 20/23.5/27/30.5/34% AD


ITEMS

LoL 11.11 Patch Notes

Top Lane Tank Items

 We want players to feel empowered to make meaningful item choices each game. Right now, there are two trends that are limiting early game decision-making for tanks in top lane: purchasing Thornmail as a second item, and purchasing Bramble Vest without completing Thornmail. This routine highlights the problem of Bramble Vest and Thornmail being used as generalist items, rather than their intended purpose of being picked up to face high-healing enemies. These changes are intended to give these items more clearly defined roles in the power they provide for top lane tanks.

One more thing: You may notice that we gave Frozen Heart a less generic stat line than other tank items. This is intentional, since it has other unique outputs. We’re also giving it a larger base value on Rock Solid than other items since it has less innate max health scaling. Altogether, it remains a source of high ability haste and mana, and is now clearly an anti-attacker item. 


BRAMBLE VEST

ARMOR 35 ⇒ 30

REMOVEDTHORNS REFLECTED DAMAGE Bramble Vest’s reflected damage no longer scales with bonus armor.

WARMOG’S ARMOR

MINIMUM HEALTH REQUIREMENT 3000 maximum health ⇒ 1100 bonus health

WARDEN’S MAIL

ROCK SOLID DAMAGE REDUCTION 0.5% of maximum health ⇒ 5 + 0.35% of maximum health

NEW A SOLID TOOLTIP Tooltip now shows how much Rock Solid damage has been blocked

RANDUIN’S OMEN

ROCK SOLID DAMAGE REDUCTION 0.5% of maximum health ⇒ 5 + 0.35% of maximum health

FROZEN HEART

ROCK SOLID DAMAGE REDUCTION 0.5% of maximum health ⇒ 7 + 0.35% of maximum health

WINTER’S CARESS ENEMY ATTACK SPEED SLOW 15% ⇒ 20%

MOONSTONE RENEWER

 The Moonstone buff in patch 11.9 was not enough. We’re increasing its healing and shielding power which should boost its strength for all Enchanters. 

STARLIT GRACE HEAL AND SHIELD POWER PER SECOND 4%, up to 20% ⇒ 6%, up to 30%


BLACK CLEAVER

 Even with our changes to Black Cleaver’s functionality in patch 11.5, it hasn’t been a popular pick this season. We’re sharpening one of its unique points to better compete with its alternatives. 

CARVE ARMOR REDUCTION PER STACK 4%, up to 24% at 6 stacks ⇒ 5%, up to 30% at 6 stacks

DIVINE SUNDERER

 Sunderer has been feeling more mediocre than divine. Fighters are finding more success with Trinity Force and tank Mythics, so we’re giving Sunderer a much needed bump up. 

SPELLBLADE EMPOWERED ON-HIT DAMAGE 10% of target’s maximum health ⇒ 12% of target’s maximum health

SPELLBLADE HEALING 50% for melee || 30% for ranged ⇒ 65% for melee || 40% for ranged

FROSTFIRE GAUNTLET

 As mentioned above, we’re tapping down Senna’s favorite Mythic. Ranged users can more easily and repeatedly land Frostfire’s slow, so we’re bringing down its power for them slightly. 

SNOWBIND SLOW FOR RANGED USERS 25% (+4% per 1000 maximum health) ⇒ 12.5% (+2% per 1000 maximum health)

SNOWBIND COOLDOWN FOR RANGED USERS 4 seconds ⇒ 6 seconds

RIMEFORGED GRASP (ORNN UPGRADE)

SNOWBIND SLOW FOR RANGED USERS 25% (+4% per 1000 maximum health) ⇒ 12.5% (+2% per 1000 maximum health)

SNOWBIND COOLDOWN FOR RANGED USERS 4 seconds ⇒ 6 seconds

STAFF OF FLOWING WATER

 Staff of Flowing Water’s 11.8 nerf left it in a weak state in comparison to its competitors, and it could use some oomph. We’re putting power into its shared AP buff to ensure that it’s succeeding in situations where it’s the right item for the job (you know, when you actually have a strong AP teammate to buff). 

RAPIDS SELF AND ALLY EMPOWERMENT 20-40 AP (based on target’s level) for 4 seconds ⇒ 25-45 AP (based on target’s level) for 4 seconds

SERPENT’S FANG

 While Serpent’s Fang’s primary users are physical assassins, its power for ranged users feels underwhelming. We’re reducing the gap between melee and ranged shield reduction to make it an option for countering high-shield enemies, even without assassins on your side. 

SHIELD REAVER SHIELD REDUCTION FOR RANGED USERS 25% ⇒ 35%


Wardstone Line

 We’re reshaping the Wardstone line to fit more as a capstone support item, similar to Rabadon’s Deathcap, Infinity Edge, and Gargoyle Stoneplate (all of which are stronger after you pick up a few other items). We’re also streamlining the purchase path to be a one-stop-shop like Manamune and Archangel’s Staff, instead of having to repeatedly upgrade it. 


[REMOVED] STIRRING WARDSTONE


[UPDATED] WATCHFUL WARDSTONE

  • TOTAL COST 1100 gold
  • HEALTH 150
  • ABILITY HASTE 10
  • ARCANE CACHE This item can store up to 3 purchased Control Wards
  • REMOVED VISIONS OF IXTAL Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
  • NEW UPGRADE Upon reaching level 13 and completing the Support Quest, automatically upgrades into Vigilant Wardstone

[UPDATED] VIGILANT WARDSTONE

  • BUILD PATH Automatically upgrades from Watchful Wardstone
  • HEALTH 150
  • ABILITY HASTE 15
  • ARCANE CACHE This item can store up to 3 purchased Control Wards
  • VISIONS OF IXTAL Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
  • NEW BLESSING OF IXTAL Vigilant Wardstone now increases ability power, ability haste, bonus attack damage, and bonus health by 12%.

RUNES

LoL 11.11 Patch Notes

HAIL OF BLADES

 Hail of Blades has risen in prominence among marksmen, providing quick trades with a high uptime compared to other runes. We’re sharpening its intended weakness as a front-loaded skirmish tool by increasing its cooldown. 

COOLDOWN 8 seconds ⇒ 12 seconds


BISCUIT DELIVERY

 Biscuit Delivery has become a staple in Pro play, both in lane and in the jungle. These tasty snacks were intended to aid lane sustain, rather than being sold back to the shop for a pretty penny. Putting those unused biscuits on discount. 

SELLBACK COST 30 gold ⇒ 5 gold

SKINS


IN-GAME SHOP UPDATES

LoL 11.11 Patch Notes

  • The build tree has been upgraded to put some respect on the final item (it’s larger) as well as accommodate taller trees (looking at you Ornn)
  • Chad Mythic items with an active now have their own special Mythic active border to differentiate them from the plebeian normal active items
  • Mythic item borders now show up in the scoreboard so you can easily identify why Jhin has a dash
  • The builds-into dropdown gained some smarts and can resize based on its content
  • Emberknife and Hailblade now appear in the Starting Items section of the support tab if you load in with Smite (sorry about that, Ivern!)

NEXUS BLITZ BALANCE CHANGES

LoL 11.11 Patch Notes

 Nexus Blitz returns for the PROJECT event and will be available from May 27 to June 28. 

  • LOOT TEEMO/VEIGAR FIRST EVENT CHANCE 13% ⇒ 9%
  • Elder Dragon can no longer appear as a first reward
  • Rift Scuttler now uses the same shield mechanic as in Summoner’s Rift
  • RIFT SCUTTLER BASE HEALTH 3000 ⇒ 2800
  • RIFT SCUTTLER BASE ARMOR AND MR 60 ⇒ 20
  • Smite now matches Summoner’s Rift’s values (starts at 450 damage, upgrades to 900)
  • Adjusted the factors that weighed into event advantages to the losing team. Not only will it take into consideration the gold discrepancy, but the formula will also consider level differences between the two teams.
  • DPS CHECK DUMMY HEALTH 5000 (+90 health per level, +15 health per second until 6 minutes, then +30 health per second after) ⇒ 1000 (+90 health per level, +2 health per second until 6 minutes, then +4 health per second after)
  • Damage that would kill the DPS Check dummy now puts it at 1 health
  • ON FIRE MOVEMENT SPEED TOWARDS ENEMIES FACING ANGLE 180° ⇒ 130°

BUGFIXES/QOL CHANGES

LoL 11.11 Patch Notes

  • Ahri’s E – Charm no longer causes jungle monsters’ health to regenerate if used out of combat
  • Updated Base Karma’s Q and E VFX to improve color range and reduce noise
  • Hitting Hextech Malzahar or Tyrant Swain will trigger more metallic sounds
  • Fixed an SFX bug where the initial portion of Worldbreaker Malzahar’s Q – Call of the Void couldn’t be heard if he casts the ability from Fog of War
  • Fixed an SFX bug for Crystal Rose Swain, where if Swain used R – Demonflare and started draining a target’s soul, the target would NOT hear the stereo whisper SFX or the soul drain start SFX
  • Open Shop voice lines are once again available for champions and skins that have them
  • Updated Taliyah’s Close Shop VO to her Open Shop VO
  • Lux’s R – Final Spark VO will once again play
  • Fixed a bug where Xin Zhao’s E – Audacious Charge would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target
  • Rammus‘ R – Soaring Slam no longer deals its damage instantly when cast at point zero
  • Alistar’s Q – Pulverize no longer grants a stack of Passive – Triumphant Roar when used on a spell-shielded target
  • Kassadin can no longer trigger Electrocute by only hitting a champion with two separate attacks

That’s all for LoL 11.11 Patch Notes!


If you got bored of following the meta from patch notes, try SenpAI.GG’s Tier List, created by our powerful AI! You can filter champions by; Roles, Difficulties, and their Tier! Also, you can filter statistics for a certain server! What are you waiting for?

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