Once again, Hello Summoners! We are here to share LoL 11.3 Patch Notes! This week is a busy week for League of Legends, Riot Games finally saw Jinx’s struggle after the item shop rework and helped her out, and winked at AP Shyvana while empowering Sylas, also Lunar Beast, Crystal Rose, and Withered rose skin lines are added to the game. Let’s hop into the article to see the full list of changes!
LoL 11.3 Patch Notes Highlights

Lunar Beast Fiora, Lunar Beast Fiora Prestige Edition, Lunar Beast Annie, Lunar Beast Darius, Lunar Beast Alistar, Lunar Beast Jarvan IV, and Lunar Beast Aphelios will be available on February 4th, 2021. Withered Rose Syndra, Withered Rose Talon, Crystal Rose Swain, and Crystal Rose Zyra will be available on February 11th, 2021.
Champion Changes
LoL 11.3 Patch Notes
Anivia
Q detonation damage decreased. R cooldown increased later. Since her refresh in patch 10.25, Anivia’s been leaving her enemies in the cold with high spell consistency and damage.
Q – FLASH FROST
- DETONATION DAMAGE
70/105/140/175/210 (+50% AP)⇒ 60/95/130/165/200 (+45% AP)
R – GLACIAL STORM
Cho’Gath
E base damage decreased later. With the last round of tank item buffs, Cho’s been feasting in top lane.
E – VORPAL SPIKES
Elise
Q base damage decreased later. W active attack speed decreased later. Elise has crept to the top of the jungle echelons despite some previous nerfs (see 11.2). We’re squashing her down a bit to even out the playing field.
Q – NEUROTOXIN
- BASE DAMAGE
40/75/110/145/180⇒ 40/70/100/130/160
W – SKITTERING FRENZY
Ezreal
Q damage ratio increased. Ezreal hasn’t been faring so well with the new item system. To give him more of a (mystic) shot, we’re buffing his Q ratio to better synergize with Muramana, while also giving him more value when building heavy AD items like Hydra.
Q – MYSTIC SHOT
Ivern
Base health growth decreased. E shield decreased later. While it’s great to see Ivern wunder-ing around outside of his usual home, he’s still too effective meandering around the jungle. We can’t beat around the bush any longer-we’re pulling back some of his safety and shielding power.
BASE STATS
- HEALTH GROWTH
95⇒ 85
E – TRIGGERSEED
Jinx
Base health decreased. Q bonus range increased; Fishbones bonus attack speed penalty decreased. E cost increased; arm time decreased; max range cast adjusted. The new item changes have not been kind to Jinx. We wanted to make some priority adjustments to the items in general first before tackling her, and now it’s finally time. Additionally, since she’s been primarily out of pro play for a while now, we’re shifting some of her kit’s power from raw stats to her abilities to create more room for skill expression.
BASE STATS
- HEALTH
610⇒ 550
Q – SWITCHEROO!
- BONUS RANGE
75/100/125/150/175⇒ 100/125/150/175/200 - FISHBONES BONUS ATTACK SPEED PENALTY
-25%⇒ -10%
E – FLAME CHOMPERS!
- COST
70 mana⇒ 90 mana - ARM TIME
0.7 seconds⇒ 0.5 seconds - UPDATED NO MORE FLAMING When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting
Karma
Base mana regen increased. Q cost decreased. Bringing good karma to support Karma.
BASE STATS
- MANA REGEN
11.5⇒ 13
Q – INNER FLAME
Mordekaiser
E cooldown decreased. Morde isn’t grasping the new season well, so we’re giving him more grasp. We’re hoping this along with other system changes (Riftmaker giving more health, AD bruiser items getting nerfed) will help him navigate this strange new world.
E – DEATH’S GRASP
Olaf
Base health decreased. Passive bonus attack speed decreased; now displays amount of attack speed on passive icon. Olaf is dominating in the jungle. We’re nerfing his clear speed and dueling slightly so he’s a bit more dependent on finding successful ganks.
BASE STATS
- HEALTH
597⇒ 575
PASSIVE – BERSERKER RAGE
- BONUS ATTACK SPEED
0-100%⇒ 0-75% - NEW LEAVE NOTHING BEHIND The amount of attack speed being granted is now displayed on Olaf’s passive icon
Pantheon
Balancing out Pantheon’s power both in mid and the jungle. Q now has decreased damage against both minions and monsters; cooldown increased early.
Q – COMET SPEAR
- REDUCED DAMAGE AGAINST
Minions⇒ Minions and monsters - COOLDOWN
10/9.5/9/8.5/8 seconds⇒ 13/11.75/10.5/9.25/8 seconds
Rammus
E cooldown flattened. Rammus rolled comfortably into the preseason and has gained more momentum with the cheaper tank Mythic items. We’re reducing some of his taunt power now that his engages have become more consistent.
E – FRENZYING TAUNT
Rell
W1 and W2 damage ratio increased. E damage ratio increased; unbind cooldown decreased; cooldown bug fixed; long-distance pathing bug fixed. R damage ratio increased. So far so good for Rell, so no meaningful balance adjustments here. These changes are light usability work and bugfixes, sprinkled with a bit of love for the very-much-not-a-thing AP Rell builds.
W – FERROMANCY:
- CRASH DOWN: DAMAGE RATIO
40% AP⇒ 60% AP - MOUNT UP DAMAGE RATIO
30% AP⇒ 40% AP
E – ATTRACT AND REPEL
- UNBIND: COOLDOWN
3 seconds⇒ 1 second - Fixed a bug where Rell’s E – Attract and Repel cooldown was scaling non-linearly
- When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E
R – MAGNET STORM
Riven
E cooldown decreased. The new season put Riven in a weak spot, and with high cooldowns on her E, she’s lost her mojo. Since both of her hardbound items (Goredrinker/Ravenous Hydra) are getting substantial nerfs this patch, we’re looking to reforge her spirit.
E – VALOR
Seraphine
Passive base note damage decreased. W shield decreased. Seraphine is often front and center, and with her strong stage presence in mid lane (and other roles), she’s in need of some tuning down.
PASSIVE – STAGE PRESENCE
- BASE NOTE DAMAGE
5-20 (levels 1-18)⇒ 4-16 (levels 1-18)
W – SURROUND SOUND
Shyvana
Q empowered basic attack damage and second strike bonus damage increased. W bonus movement speed increased. While AD Shyvana has been tearing up the Rift with both fighter and tank builds, AP Shyv has been dragging (dragon?) behind in the new season. We want to buff AP Shyvana in ways that aren’t centered around her just spamming fireballs. These changes should help her clear speed, which is weaker with the new items.
Q – TWIN BITE
- EMPOWERED BASIC ATTACK (FIRST STRIKE) DAMAGE
100% AD⇒ 100% AD + 25% AP - SECOND STRIKE BONUS DAMAGE
20/35/50/65/80% AD⇒ 20/35/50/65/80% AD + 15% AP
W – BURNOUT
Singed
Q damage ratio increased. Singed has been struggling since preseason, and even more so after the recent Imperial Mandate changes. We’re adding some power back to his signature spell. Remember, always chase Singed.
Q – POISON TRAIL
Sylas
Q cost flattened. W damage increased. We’re unshackling Sylas while also evening out his skill ranks.
Q – CHAIN LASH
- COST
50/55/60/65/70 mana⇒ 55 mana
W – KINGSLAYER
Taliyah
Passive bonus movement speed increased. Q subsequent stone damage against monsters decreased. Taliyah’s jungle surfing in Elite levels of play has been seismic. We’re reverting some previous changes (11.1 and partially 10.25), while narrowing in on some specific jungle clear nerfs.
PASSIVE – ROCK SURFING
- BONUS MOVEMENT SPEED
12-40% (levels 1-18)⇒ 20-45% (levels 1-18)
Q – THREADED VOLLEY
Udyr
R total base active aura damage decreased later. Udyr is another dominant jungler at the moment, especially with a Phoenix max. His items are already getting hit, so this nerf is aimed to be lighter than what he would normally merit.
R – PHOENIX STANCE
Vladimir
R cooldown is now flat. Now that we’ve taken a couple stabs at balancing out preseason item changes, Vladimir has been left a little worse for wear. Instead of focusing buffs on his damage or healing, we’re taking a different route and opening up access to his ult.
R – HEMOPLAGUE
- COOLDOWN
150/135/120 seconds⇒ 120 seconds
Item Changes
LoL 11.3 Patch Notes
Mage Items
We’re doing a pass on mage items to create more balance amongst their purchase rates and to stop any one item from overshadowing the others (Lich Bane, Zhonya’s Hourglass, Seeker’s Armguard). We’re also broadening Horizon Focus by lowering its activation range so that more mages can take advantage of its specialty. Lastly, we’re unifying the stacking passives between Verdant Barrier and Seeker’s Armguard for consistency.
Lich Bane
- ABILITY POWER
80⇒ 70
Horizon Focus
- ABILITY POWER
100⇒ 115HYPERSHOT RANGE750⇒ 700
Verdant Barrier
- UPDATED ADAPTIVE PASSIVE:
Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance⇒ Grants 0.5 magic resistance per each unit killed (maximum 15) - COMBINE COST
315 gold⇒ 115 gold
Banshee’s Veil
- ABILITY POWER
65⇒ 80 - COMBINE COST
400 gold⇒ 700 gold
Seeker’s Armguard
- COMBINE COST
165 gold⇒ 265 gold - TOTAL COST
900 gold⇒ 1000 gold
Zhonya’s Hourglass
- TOTAL COST
2500 gold⇒ 2600 gold
Enchanter Items
Zooming in on enchanter items, it’s clear that Flowing Water is largely overperforming compared to other second item choices. On the other hand, Chemtech Putrifier is fulfilling its niche role quite well (healing reduction), but it’s not purchased as often or as powerful as the other Grievous Wounds items. We’re making some changes to ensure that enchanters feel they have access to a viable Grievous Wounds option as well as the other classes.
Staff of Flowing Water
- ABILITY POWER
60⇒ 50
Chemtech Putrifier
- ABILITY HASTE
15⇒ 20 - UPDATED PUFFCAP TOXIN PASSIVE
Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds⇒ Healing or shielding an allied champion now empowers the ally’s next damage to an enemy champion with 60% Grievous Wounds for 3 seconds
Fighter Items
Silvermere Dawn isn’t as efficient for an item we think is an important piece in the fighter ecosystem, so we’re upping its power. Additionally, Ironspike Whip has been helping certain champions invalidate minion waves, so we’re removing the empowered damage to minions to better highlight those champions’ strengths and weaknesses.
Silvermere Dawn
- ATTACK DAMAGE
35⇒ 40 - HEALTH
200⇒ 300
Ironspike Whip
- REMOVED CRESCENT EMPOWERED DAMAGE Ironspike no longer deals more damage to low health minions and monsters
Marksman Items
We’re noticing that Phantom Dancer is rarely built as a second item, and almost never as a third. Not many champions need that much attack speed, so we’re reshaping what the items give to marksman champions. We’re also adding more oomph to Immortal Shieldbow since it’s only purchased by hard-bound short ranged users that benefit from lifesteal, and even then, it loses out often to Galeforce which does the same in most situations.
Phantom Dancer
- BUILD PATH
Dagger + Dagger + Zeal + 950 gold⇒ Zeal + Long Sword + Long Sword + 850 gold - ATTACK DAMAGE
0⇒ 20 - ATTACK SPEED
45%⇒ 25% - STACKS FOR BONUS ATTACK SPEED
5⇒ 4 - BONUS ATTACK SPEED
40%⇒ 30%
Immortal Shieldbow
- ATTACK DAMAGE
50⇒ 55 - ATTACK SPEED
15%⇒ 20%
Lord Dominik’s Regards
- ARMOR PENETRATION
25%⇒ 35%
Sustain Items
When building sustain, players should be feeling the effects of a real trade-off, usually in the form of damage. However, certain items with omnivamp (particularly Goredrinker and Ravenous Hydra) are feeling particularly overpowered due to less of a trade-off in damage. We’re going through and making adjustments to those items, hitting their early game power specifically.
Goredrinker
- THIRSTING SLASH HEAL
25% AD + 12% missing health⇒ 25% AD + 8% missing Health
Leeching Leer
- OMNIVAMP
10%⇒ 5% - HEALTH
150⇒ 250
Riftmaker
- OMNIVAMP
15%⇒ 8% - HEALTH
150⇒ 300 - MYTHIC PASSIVE
5% magic penetration⇒ 8 AP + 2% omnivamp
Eclipse
- EVER RISING MOON SHIELD
150/75⇒ 180/90 - OMNIVAMP
10%⇒ 8%
Ravenous Hydra
- OMNIVAMP
15%⇒ 10%
Sterak’s Gage
- LIFELINE SHIELD
200⇒ 100 - LIFELINE SHIELD DURATION
5 seconds⇒ 4 seconds
Tank Items
We’re addressing some tank item outliers and opening Frozen Heart as a cheaper mana and ability haste item for tank supports, top laners, and junglers alike.
Force of Nature
- ABSORB BONUS MOVEMENT SPEED
6 (maximum 30)⇒ 8 (maximum 40)
Dead Man’s Plate
- HEALTH
475⇒ 400
Frozen Heart
- TOTAL COST
2700 gold⇒ 2500 gold - COMBINE COST
800 gold⇒ 600 gold - ARMOR
80⇒ 70
Skins
LoL 11.3 Patch Notes
The following skins will be released in this patch.
Lunar Beast Alistar
1350 RP

The leader of Ox Clan, Alistar keeps his stubborn squad in line with his reliability and gruff approval. A bit quick to anger with some squad members’ bull-headedness, he’s determined that nothing and no one will derail this Lunar New Year festival, or Ox Clan’s plan to make it a flawless celebration.”


Lunar Beast Annie
1350 RP
“Everyone was shocked when Annie was chosen as Ox Clan’s tech operative. A precocious prodigy, Annie serves as the team’s recon strategist, making sure the parade route is clear of civilians.”

“Everyone was shocked when Annie was chosen as Ox Clan’s tech operative. A precocious prodigy, Annie serves as the team’s recon strategist, making sure the parade route is clear of civilians.”


Lunar Beast Aphelios
1350 RP

“Aphelios stays quiet, preferring to worship the Bull God according to obscure “old ways” that are unfamiliar to the rest of his squad. His teammates are welcoming, if curious, but have yet to realize that Aphelios and his sister Alune are actually the Bull God’s progeny, placed among the squad to face this year’s Lunar Beast.”


Lunar Beast Darius
1350 RP

Darius’ imposing presence and determination to lead by example cause occasional tension between him and Alistar, the actual leader of the squad. Despite how overbearing he can be, Darius is a strong and steadfast friend to his teammates and a rock for the whole Clan.”


Lunar Beast Jarvan IV
1350 RP

Jarvan IV’s stubborn refusal to join Ox Clan only relented to his father’s stubborn insistence. Though he tries his best to shirk the celebrity status that comes with the role, Jarvan comes from a long line of philanthropists, and has found himself caught up in the thrill of bringing businesslike efficiency to the biggest community event of the year.”


Lunar Beast Fiora
1350 RP

Fiora keeps mostly to herself, determined to reclaim her family’s honor from her father’s failure as a member of the last Ox Squad. She thinks the rest of the squad doesn’t take their duties seriously enough, and her determination to avoid another disastrous New Year makes her seem standoffish and cold to her teammates.”


Lunar Beast Fiora Prestige Edition

Crystal Rose Zyra & Swain

Withered Rose Syndra & Talon

Chromas
The following chromas will be released this patch:
Zaun Clash
LoL 11.3 Patch Notes
Sign-ups and team formation for the first Clash of Season 2021 will begin during 11.3 on Monday, February 15th! The tournament will officially start in patch 11.4. Check out the Clash tab in the client for specific tournament start times and details.
ARURF Balance Changes
LoL 11.3 Patch Notes
ARURF is back in time for the Lunar festivities. Since this is the first URF since the item changes, we’re changing a few things to better fit with the new system. The intent is to allow players to build the items they want to without worrying about missing out on any value. Now, even though your starting cooldowns will be ever so slightly higher than last time URF was on, you can now build ability haste and mana items without the worry of missing out on stats… and can potentially get your cooldowns even lower than you ever could before.
- ARURF (and URF) now grants 300 ability haste instead of 80% CDR. Ability haste you gain from other sources will stack with the URF bonus unlike in previous runs.
- The URF bonus ability haste also applies to Summoner Spells and item actives, similar to how the special CDR did before
- Bonus mana will now be converted to health at a 40% ratio. Bonus mana regen is converted to health regen at a 100% ratio.
- Spellthief’s Edge, Steel Shoulderguards, Relic Shield, and Spectral Sickle will be disabled. The gold penalty for killing minions given by these items far exceeds any value you would normally get for building these items, especially when considering that a portion of gold is already shared with minion kills on URF.
- The runes Lethal Tempo and Ultimate Hunter will no longer be disabled
Bugfixes&QoL Changes
LoL 11.3 Patch Notes
- LEAGUE CLIENT: Receiving a game invite will now play a sound if you have another invite pending
- When a player is flagged as AFK/Leaver at the end of any Ranked game, they will be notified that their LP will be reduced; this applies to both wins and losses. The other players in the lobby will be notified that the flagged AFK/Leaver player will receive less LP over their next several games. If a player would exceed 100 LP, but would fall back below 100 LP after the penalty is applied, they do not promote.
- Shyvana’s W – Burnout would not apply the AP ratio for additional movement speed when in her dragon form
- Goredrinker and Ceaseless Hunger’s Mythic Passive would not grant additional 5 ability haste for each Legendary item in the player’s inventory
- Fixed a bug where an attack empowered by both Sheen and Essence Reaver would not grant mana back from Essence Reaver
- Items that do damage to enemies can now properly trigger the execute from The Collector
- The Collector’s execute will now properly trigger on targets with Death’s Dance
- Eclipse and Syzygy’s omnivamp will now properly work even after being upgraded by Ornn’s Passive – Living Forge
- The SFX that plays when a player acquires a Dragon Soul will no longer replay if that player kills a Red Brambleback or Blue Sentinel
- The Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue Sentinel
- Imperial Mandate’s Coordinate Fire passive now properly goes on cooldown for 6 seconds after on-champion slows and immobilizations
- Fixed a bug where if Smite was used before jungle monsters spawned, the cooldown would be longer than intended
- Gangplank has a new interface to upgrade his ultimate with Silver Serpents! Check it out while you’re in base, since no one ever forgets to buy their upgrades.
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