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LoL 11.6 Patch Notes – Xin Zhao, and Akali Changes!

lol 11.6 patch notes, battle academia leona prestige edition

Hello Summoners, we are here to share LoL 11.6 Patch Notes with you! This patch has fundamental changes affecting Akali, and Xin Zhao which we can call mini-reworks, although their characteristics remain stable, their skills are tweaked for optimal balancing, also many items received tweaks. Let’s hop into the LoL 11.6 Patch Notes!

TFT 11.6 Patch Notes

VALORANT 2.05 Patch Notes

Wild Rift 2.1B Patch Notes


LoL 11.6 PATCH NOTES HIGHLIGHTS

Battle Academia Garen, Battle Academia Wukong, Battle Academia Caitlyn, Battle Academia Yone, Battle Academia Leona, and Battle Academia Leona Prestige Edition will be available on March 18th, 2021.


CHAMPIONS

LoL 11.6 Patch Notes

AKALI

Base health decreased and health growth increased. Passive energy restore removed. Q cost increased early and decreased later; bonus damage removed. W now increases Akali’s maximum energy. E total damage increased; first hit damage ratio decreased; second hit damage ratio increased. R first dash now deals magic damage and has increased later scaling with AP.

 From the start of most games, Akali is able to wield her durability to help her coast through even the most difficult early lane phases. We’re reducing her early game tankiness so that her laning success isn’t always guaranteed, but in return, we’re giving her an overall net buff with later dueling payoff, so that when she strikes, it’s deadly. In addition, we’re also making her energy management more intuitive so that if you’re just now picking her up, it doesn’t take so much… energy? 


BASE STATS


  • HEALTH 575 ⇒ 500
  • HEALTH GROWTH 95 ⇒ 105

PASSIVE – ASSASSIN’S MARK


  • REMOVED SWINGING KAMA ENERGY RESTORE Assassin’s Mark no longer restores 10/15/20 energy

Q – FIVE POINT STRIKE


  • COST 120/115/110/105/100 energy ⇒ 130/115/100/85/70 energy
  • REMOVED RANK 5 BONUS DAMAGE Five Point Strike no longer deals 25% bonus magic damage to minions and monsters.

W – TWILIGHT SHROUD


  • NEW ENERGIZER SHROUD Twilight Shroud now increases Akali’s maximum energy by 80 (and still restores 80 energy)

E – SHURIKEN FLIP


  • TOTAL DAMAGE 100/170/240/310/380 (+70% AD) (+100% AP) ⇒ 100/187.5/275/362.5/450 (+85% AD) (+120% AP)
  • DAMAGE SPLIT BETWEEN FIRST AND SECOND HIT 50% of the total damage, 50% of the total damage ⇒ 30% of the total damage, 70% of the total damage

R – PERFECT EXECUTION


  • FIRST DASH DAMAGE TYPE Physical ⇒ Magic
  • FIRST DASH DAMAGE 125/225/325 (+50% bonus AD) ⇒ 80/220/360 (+50% bonus AD) (+30% AP)

GNAR

W bonus base damage decreased.

 Despite being mini, Gnar has been mega in Pro play, so we’re pulling back on his in-lane harass. 


W – HYPER


BONUS BASE DAMAGE 10/20/30/40/50 ⇒ 0/10/20/30/40

HECARIM

Q base damage decreased later.

 Hecarim has been at peak pony in the jungle for a while, especially with tankier builds. By lowering his base damage, he’ll have to sacrifice some heft to deal more harm. 


Q – RAMPAGE

BASE DAMAGE 60/102/144/186/228 ⇒ 60/97/134/171/208

KARTHUS

Q base damage decreased later.

 Karthus is particularly temperamental to changes in the meta, so he’s become a familiar face in the patch notes. This time around, with players refining his optimal builds, he’s crept back into the spotlight in Elite play, so we’re bringing down his damage. 


Q – LAY WASTE

BASE DAMAGE 45/65/85/105/125 (90/130/170/210/250) ⇒ 45/62.5/80/97.5/115 (90/125/160/195/230)


LEBLANC

W cost decreased later.

 LeBlanc has been feeling chained down and could use some help finding success. We’re opening up more opportunities for her to dash in and out of a kerfuffle. 


W – DISTORTION

COST 60/75/90/105/120 mana ⇒ 60/70/80/90/100 mana

LILLIA

R cooldown increased.

 Since she entered the ring, Lillia has managed to prance her way out of any nerfs while still remaining a staple in professional play. With many of her competitors falling out of favor, it’s time for her to get Eep!ed. Her ultimate has AoE fight-changing capabilities, so we’re bumping up its cooldown to reflect its potency.. 


R – LILTING LULLABY

COOLDOWN 130/110/90 seconds ⇒ 150/130/110 seconds

PYKE

E cooldown now decreases.

 Pyke has been in the deep end ever since we submerged mid Pyke in 11.5. Now that there isn’t a huge skew towards mid over support, it’s finally time to help him resurface by giving him a rankup that has some oomph. 


E – PHANTOM UNDERTOW

COOLDOWN 15 seconds ⇒ 15/14/13/12/11 seconds


RENEKTON

R bonus health decreased later.

 As a strong pick for late-game survivability in skirmishes and teamfights, this croc has been up and down the block in Pro play. We’re cutting down his late-game tankiness so that his enemies have a fighting chance to find his Achilles’ scale. 


R – DOMINUS

BONUS HEALTH 250/500/750 ⇒ 250/400/550


SYLAS

Passive Unshackled bonus attack speed increased. W cooldown, cost, and heal ratio decreased.

 Sylas has been feeling underwhelming and boxed in, and he’s at a point where we feel comfortable breaking him out. Giving him more opportunities to slip, slap, and slash, without breaking the (healing) bank. 


PASSIVE – PETRICITE BURST

UNSHACKLED BONUS ATTACK SPEED 80% ⇒ 125%


W – KINGSLAYER

COOLDOWN 13/11.5/10/8.5/7 seconds ⇒ 13/11.25/9.5/7.75/6 seconds

COST 70/80/90/100/110 mana ⇒ 60/70/80/90/100 mana

HEAL RATIO 50% AP ⇒ 45% AP

URGOT

W on-hit damage effectiveness decreased.

 The change to Urgot in patch 11.4 was meant to make squishier Kraken Slayer off-builds more viable, but he’s veered off course, scuttling over to rush Titanic Hydra instead. We’re reverting his on-hit modification to steer him away from the off-build altogether and help him hone back in to his primary build. 


W – PURGE

ON-HIT DAMAGE EFFECTIVENESS 75% ⇒ 50%


VOLIBEAR

W healing from monsters is no longer halved. E capped damage now flat.

 There have been reports of bears, horses, and deer running amok in the jungle, but after thorough investigation, Volibear has been deemed innocent of all jungle gap wrongdoing. If anything, he’s been the victim. We’re waking him out of his jungle hibernation to enjoy the new season. 


W – FRENZIED MAUL

REMOVED WOUNDED HEALING Healing from Wounded monsters is no longer halved (still reduced against minions)


E – SKY SPLITTER

CAPPED DAMAGE 150/300/450/600/750 ⇒ 750 at all ranks


XIN ZHAO

AD Fighter Adjustments

Passive heal decreased; stack consumption bugfix. Q bonus base damage decreased early. W cooldown reduced; cost increased; reduced damage against minions now scales down, hitbox adjusted. W1 cast time now flat. W2 damage now scales with crit strike chance; W2 range and missile speed increased; W2 now Challenges enemies.

 We’re shipping two sets of changes to Xin at once: One focused on his core AD fighter build and one to open up an AP off-build. This is a long one, so to make it less of a Xin ow, we’ve broken his patch notes up accordingly.

First, the AD Xin we all know and love: a Demacian warrior with a strong spirit and an even stronger spear. As a brawler who uniquely excels at skirmishes, we’re sharpening his distinctive strengths by giving him tools to extend combos and initiate duels. With new, creative ways to get to his enemies, he’ll feel more empowered or, dare we say, audacious, to dive into teamfights and skirmishes. 

PASSIVE – DETERMINATION


  • HEAL 10-112 (levels 1-18) ⇒ 7-92 (levels 1-18)
  • BUGFIX Xin Zhao now correctly consumes his Passive – Determination stacks after basic attacking an enemy shortly after casting W – Wind Becomes Lightning

Q – THREE TALON STRIKE


  • BONUS BASE DAMAGE
  •  20/28/36/44/52 ⇒ 16/25/34/43/52

W – WIND BECOMES LIGHTNING


  • COOLDOWN 12/11/10/9/8 seconds ⇒ 12/10.5/9/7.5/6 seconds
  • COST 45 mana ⇒ 60 mana
  • REDUCED DAMAGE AGAINST MINIONS 50% ⇒ 50%-0% (levels 1-16)
  • SLASH CAST TIME 0.5-0.4 seconds (based on attack speed) ⇒ 0.5 seconds
  • NEW THRUST DAMAGE MODIFIER Thrust’s damage now increases by up to 33% based on critical strike chance
  • THRUST RANGE 900 ⇒ 1000
  • THRUST MISSILE SPEED 5000 ⇒ 6250
  • NEW A NEW CHALLENGER APPROACHES Thrust now Challenges enemy champions and monsters and reveals them for 3 seconds
  • UPDATED VFX Hitbox now extends slightly behind Xin Zhao for visual clarity

E – AUDACIOUS CHARGE


  • NEW NOT MUCH OF A CHALLENGE Audacious Charge’s cast range increases to 1100 on Challenged enemies

AP Adjustments

Passive heal AP ratio increased. W2 damage ratio now scales with AP. R now scales with AP.

 But wait, what if Xin wants to change things up a bit? Put down the spear and don a wizard hat instead? Before his rework, AP Xin Zhao occasionally made the rounds as a fun off-build with a distinctly different playstyle from his AD counterpart. These changes are geared towards bringing AP Xin back into play, but we still expect his AD-focused builds to come out on top. 

PASSIVE – DETERMINATION


HEAL AP RATIO 40% ⇒ 55% AP

W – WIND BECOMES LIGHTNING


NEW THRUST DAMAGE RATIO 50% AP

R – CRESCENT GUARD


NEW DAMAGE RATIO 100% AD ⇒ 100% AD, 110% AP


ITEMS

LoL 11.6 Patch Notes

Healing Items

 The amount of systemic healing—or healing from runes and items—is still trending high, so we’re shifting some of the power from burst healing into other areas. 

Immortal Shieldbow

  • LIFESTEAL 12% ⇒ 10%
  • REMOVED LIFELINE LIFESTEAL Immortal Shieldbow no longer grants 15% lifesteal for 8 seconds
  • NEW LIFELINE Immortal Shieldbow now grants 13-35 AD when triggered
  • SHIELD 250-700 ⇒ 300-800

Blade of the Ruined King

  • LIFESTEAL 12% ⇒ 10%
  • SIPHON DAMAGE 40-120 (levels 1-18) ⇒ 40-150 (levels 1-18)

Sterak’s Gage

  • UPDATED BLOODLUST After dealing damage to or taking damage from an enemy champion, the first stack heals you for [2% for melee | 1.2% for ranged] of maximum health, decreasing by 50% per stack afterwards, over 6 seconds.
  • BUGFIX Fixed a bug where Sterak’s Gage’s Bloodlust passive would not heal the user for each champion they were in combat with

LIANDRY’S ANGUISH


 We’re aiming to open up more potential AP Mythics by making Liandry and Luden’s more usable across mages. These changes should entice burst mages to pick it up when facing tanky team comps. 

  • REMOVED TORMENT MAGIC PENETRATION Liandry’s no longer grants 5% magic penetration per second against burning targets
  • NEW TORMENT BONUS DAMAGE Liandry’s now grants up to 12% bonus magic damage to champions based on their bonus health (maximum 1250 bonus health)

LUDEN’S TEMPEST


 Like Liandry’s above, we’re adding another AP Mythic to the mix. This should be a better option for mages who deal damage over time. 

  • NEW ECHO COOLDOWN Dealing ability damage to an enemy champion now also reduces Echo’s cooldown by 0.5 seconds (up to 3 seconds per ability)

RABADON’S DEATHCAP


 Looking to make Rabadon’s a more snug and budget-friendly fit as a third purchase. 

  • TOTAL COST 3800 gold ⇒ 3600 gold

lol 11.6 patch notes, seeker's armguard

SEEKER’S ARMGUARD


 Seeker’s Armguard and Verdant Barrier have been doing their job a bit too well, keeping AP scaling champs too safe as the laning phase progresses, which masks their intended weaknesses and contributes to a particularly dull meta. We’re adjusting the strength of these mid-tier items, while retaining the power level of the Legendary items they build into (Zhonya’s Hourglass and Banshee’s Veil). 

  • BONUS ARMOR PER KILL 1 ⇒ 0.5
  • MAX ARMOR 30 ⇒ 15
lol 11.6 patch notes, verdant barrier

VERDANT BARRIER


 Seek up to Seeker’s! Like the above, we’re nudging down Verdant’s power while keeping its final item strength. 

  • MAGIC RESIST PER KILL 0.5 ⇒ 0.3
  • MAX MAGIC RESIST 15 ⇒ 9
  • ABILITY POWER 25 ⇒ 20
lol 11.6 patch notes, shurelya's battlesong

SHURELYA’S BATTLESONG


 By the numbers, Moonstone Renewer has been the dominating choice among enchanters, so we’re buffing Battlesong to be an even catchier tune than it already is. 

  • INSPIRE COOLDOWN 90 seconds ⇒ 75 seconds

lol 11.6 patch notes, stridebreaker

STRIDEBREAKER


 It’s time for Stridebreaker to take a break. 

  • HEALTH 300 ⇒ 200
lol 11.6 patch notes, ironspike whip

IRONSPIKE WHIP


 Strangely, Stridebreaker had a longer cooldown than Ironspike, so we’re rectifying that. We’re also bringing down its cost to account for its power loss. 

  • TOTAL COST 1200 gold ⇒ 1100 gold
  • COOLDOWN 15 seconds ⇒ 20 seconds
lol 11.6 patch notes, sunfire aegis

SUNFIRE AEGIS


 Now that players are starting to realize other tank Mythics are reasonable options, we feel comfortable giving back some of Sunfire’s oomph, considering it has been the worst performing item among its peers for a while. 

  • ABILITY HASTE 15 ⇒ 20
  • IMMOLATE SUBSEQUENT DAMAGE 10% per second, up to 60% ⇒ 12% per second, up to 72%
lol 11.6 patch notes, void staff

VOID STAFF


 With a strong passive and low cost, we’re making it worse as an early rush item. 

  • ABILITY POWER 65 ⇒ 70
  • COMBINE COST 400 gold ⇒ 600 gold

JUNGLE CAMP CHANGES

LoL 11.6 Patch Notes

The last set of jungle changes took a sufficient amount of experience out of the jungle, so we’re refunding some of it with a buff to Smite (below) and good ol’ Gromp. This should now fix a certain route to help junglers get to level 3 after 3 camps, and keep them alive. 

Gromp

lol 11.6 patch notes, gromp, battle academia
  • HEAL 60-230 (levels 1-18) ⇒ 90-243 (levels 1-18)
  • XP 125/128.13/134.38/143.75/156.25/168.75 (levels 1/3/4/5/7/9) ⇒ 135/138.38/145.13/155.25/168.75/182.25 (levels 1/3/4/5/7/9)

SUMMONER SPELLS

LoL 11.6 Patch Notes

lol 11.6 patch notes, battle academia

SMITE

 Alongside Gromp’s buff and the hit to Ravenous Hunter, we’re adding an extra healing bump by giving some base healing to make it less treacherous for the junglers who are less tanky and struggle to sustain themselves. 

  • BASE HEAL 70 ⇒ 90
lol 11.6 patch notes, battle academia

TELEPORT

 Addressing unintuitive and frustrating scenarios around Teleport, such as Teleporting and zooming right back into lane after an early death. In compensation, we’re giving it a buff to maintain its power as a playmaking tool. 

  • UPDATED HOME(START) ALONE Teleport now removes Homestart and respawn Homeguard
  • BONUS MOVEMENT SPEED 30/40/50% (levels 1/6/11) ⇒ 50%
  • COOLDOWN 420-240 seconds (levels 1-18) ⇒ 420-210 seconds (levels 1-18)


RUNES

LoL 11.6 Patch Notes

lol 11.6 patch notes, battle academia

FLEET FOOTWORK

 Although useful on a number of champions, this rune is a bit too generous with its sustain for AP champions, so we’re targeting that. 

  • HEAL RATIO 30% AP ⇒ 20% AP
lol 11.6 patch notes, battle academia

RAVENOUS HUNTER

Another change under the umbrella of healing adjustments: Ravenous has been standing out as a strong rune of choice for secured sustain, so we’re giving it a tap down. 

  • REMOVED BASE OMNIVAMP Ravenous Hunter no longer has a base of 1% omnivamp
  • OMNIVAMP PER STACK 1.7% ⇒ 1.5%

IN-GAME SHOP UPDATES

LoL 11.6 Patch Notes

The shop is pretty certain it can hit Gold this year if it puts the hours in. In the meantime, here are some updates. 

  • Components of items with deep build trees will no longer overlap. Noonquiver’s children can now breathe easy.
  • Pinging the omnivamp stat will now show the correct values instead of the incorrect ones. That’s probably how it should’ve started right?
  • NEWHOTKEY BLING When the shop is open, you can quickly select items in your inventory by pressing their number keys. Unleash your inner speed shopper!
  • More bug fixes and performance improvements.

NOXUS CLASH

LoL 11.6 Patch Notes

 After Zaun, the next Clash tournament will be… Noxus-themed! The first weekend will be March 20th and 21st, and the second weekend will be April 3rd and 4th. Team formation for the first weekend will be open starting on March 15th. 


DX11 SUPPORT

LoL 11.6 Patch Notes

Last year, Riot published an article that talked about the upcoming change and rollout for DX11, and it’s finally here! In case of issues during the rollout, we’ve given players the option to fallback to DX9, which can be found in the League Client settings > Game Options > Prefer DX9 Legacy Mode.


 

ARAM BALANCE CHANGES

LoL 11.6 Patch Notes

11.6 Buffs:

AKALI 

  • +15% damage dealt & -15% damage taken ⇒ +20% damage dealt & -20% damage taken

CAMILLE 

  • +5% damage dealt & -5% damage taken ⇒ +10% damage dealt & -10% damage taken & +10% shielding

KATARINA 

  • +5% damage dealt & -5% damage taken ⇒ +10% damage dealt & -10% damage taken

KAYN 

  • +5% damage dealt

KHA’ZIX 

  • +8% damage dealt & -10% damage taken ⇒ +10% damage dealt & -15% damage taken

KINDRED 

  • +5% damage dealt & -5% damage taken ⇒ +10% damage dealt & -10% damage taken

KLED 

  • -5% damage taken ⇒ +5% damage dealt & -10% damage taken

SYNDRA 

  • +5% damage dealt

UDYR 

  • +8% damage dealt & -8% damage taken ⇒ +10% damage dealt & -10% damage taken & +10% shielding

VIEGO 

  • +5% damage dealt & -5% damage taken

ZOE

  •  +5% damage dealt ⇒ +5% damage dealt & -5% damage taken

11.6 Nerfs:

CAITLYN

  •  -5% damage dealt

JINX 

  • -5% damage dealt ⇒ -5% damage dealt & +5% damage taken

KARTHUS 

  • -5% damage dealt ⇒ -10% damage dealt

SERAPHINE

  • -15% damage dealt & +15% damage taken ⇒ -15% damage dealt & +15% damage taken, -15% healing & -15% shielding

SIVIR 

  • -8% damage dealt ⇒ -15% damage dealt & +5% damage taken

BUGFIXES/QOL CHANGES

LoL 11.6 Patch Notes

  • LEAGUE CLIENT: Rewrote the code that was responsible for constantly alerting players with multiple Key Fragment notifications (we’ll also be keeping a close eye on it)
  • LEAGUE CLIENT: Fixed a player presence data issue where people in your lobby would not appear as Online and/or would not update when a player changed their Summoner Icon
  • LEAGUE CLIENT: Fixed Honor rewards image sizes
  • LEAGUE CLIENT: Fixed the missing images for some Missions tooltips
  • LEAGUE CLIENT: Players can now turn off Collection tab notifications for newly acquired content via Settings
  • Fixed the formatting and vocabulary in Teleport’s tooltip
  • Kassadin’s W – Netherblade now properly grants mana stacks from Tear of the Goddess
  • Serpent’s Fang’s Shield Reaver no longer applies to minions and turrets
  • Fixed a bug where Samira’s W – Blade Whirl‘s second attack would sometimes not inflict damage
  • Fixed a bug where Banshee’s Veil’s Annul passive cooldown would not display in the player’s inventory
  • Fixed two bugs where attacks from Urgot’s W – Purge and Lucian’s P – Lightslinger did not count as unique attack instances for Manamune stacking, Muramana on-hit, Runaan’s Hurricane, and Ravenous Hydra
  • Fixed a bug where Ornn’s Syzygy’s Ever Rising Moon passive would not go on cooldown as long as he was basic attacking with Black Cleaver in his inventory
  • Fixed a bug where Muramana’s on-hit effects would not be applied every third attack when the player has Guinsoo’s Rageblade
  • Shyana now properly gains additional Fury generation from Cloud Dragons and Cloud Souls
  • Fixed a bug where right-clicking a Long Sword in Noonquiver’s build path within Immortal Shieldbow, Galeforce, or Kraken Slayer’s build paths would make you unintentionally purchase the Dagger next to it instead
  • Anivia’s R – Glacial Storm no longer toggles off when using Hextech Rocketbelt
  • Fixed a bug where Daisy’s 3rd AoE attack was accidentally using Ivern’s AD instead of Daisy’s AD

UPCOMING SKINS & CHROMAS

LoL 11.6 Patch Notes

The following skins will be released in this patch:

Battle Academia Garen & Wukong

lol 11.6 patch notes, battle academia garen, battle academia wukong


Battle Academia Caitlyn

lol 11.6 patch notes, battle academia caitlyn


Battle Academia Yone

lol 11.6 patch notes, battle academia yone


Battle Academia Leona

lol 11.6 patch notes, battle academia leona


Academia Leona Prestige Edition

The following chromas will be released this patch:

lol 11.6 patch notes, battle academia leona prestige


Battle Academia Garen

lol 11.6 patch notes, battle academia garen


Battle Academia Wukong

lol 11.6 patch notes, battle academia wukong


Battle Academia Caitlyn

lol 11.6 patch notes, battle academia caitlyn


Battle Academia Yone

lol 11.6 patch notes, battle academia yone


Battle Academia Leona

lol 11.6 patch notes, battle academia leona

That’s all for LoL 11.6 Patch Notes!


If you got bored of following the meta from patch notes, try SenpAI.GG’s Tier List, created by our powerful AI! You can filter champions by; Roles, Difficulties, and their Tier! Also, you can filter statistics for a certain server! What are you waiting for?

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