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LoL Patch 11.23: New Drakes, Items, Skins, and Rune

The LoL patch 11.23 introduces several meta-shaking changes and additions to the game. Its release marks the beginning of Preseason 2022 and players couldn’t have agreed more. This is because the preseason is the best time to introduce huge changes as we have in this patch.

First of all, we have got the Jungle changes and the introduction of Objective Bounties. For the Jungle, Riot added two new drakes to the already existing four (excluding Elder). The bounty system exists to create ways for losing teams to make comebacks…or winning team to extend their lead.

Also, there are a couple of changes to some Assassin items, Tank items, and Mage items. These changes include new mythic items and reduced gold costs that should help these champion classes back on their feet.

There are changes to existing runes and an addition of a new rune. Riot changed Lethal Tempo and Glacial Augment, removed Prototype: Omnistone, and added First Strike. All of these changes will also contribute to shaping the meta for the coming season in 2022.

Finally, we get to enjoy new Arcane skins for Jinx and Caitlyn and the Cafe Cuties skin line.

Let’s check out the LoL patch 11.23 in detail. You can find the full patch notes here.

LoL Patch 11.23 – Jungle Changes

Chemtech Drake

According to its description, the Chemtech Drake is designed to reward risky plays and present you with two options; go hard or go home.

Details

Chemtech Drake Buff: Grants up to 5% bonus damage per stack against enemies with 340-1020 (your level 1-18) more current health than you.

Chemtech Dragon Soul: When a team obtains the Chemtech Dragon Soul, they receive a buff that grants them a brief second life upon their next death. Champions revive with 80% of their base health + 50% of their bonus health and gain 75/30% (melee/ranged) decaying Move Speed. Revived champions take 40% less damage, deal 33% less damage, and take damage equal to an ever-increasing percentage of their starting health every 0.25 seconds

Chemtech Rift: Gas zones emerge in four jungle locations that camouflage any champion within it. Champions within the zone deal up to 10% more damage to enemies who have more current health than them. Maximum damage is achieved when at 340-1020 (based on the attacker’s level) less health than them

Camouflage: Camouflaged enemies are not revealed by regular vision wards, but are revealed by Control Wards, Scryer’s Blooms, and effects that reveal invisible units. They’re also revealed while you’re standing near them

Hextech Drake

The Hextech Drake shines when it comes to strategic map control and setting up for wombo combos. With portals across the map and a soul that grants slow on attack, chasing and catching opponents just got easier…so is escaping dire situations.

Details

Hextech Drake Buff: Grants 5 Ability Haste and 5% attack speed per stack

The Hextech Dragon Soul: When a team obtains the Hextech Drake Soul, they gain a chain lightning slow on their next basic attack or ability that deals 25-75 true damage (based on champion level 1-18), bounces to 3 additional targets, and slows units hit by 45/35% (melee/ranged) (+5% per 1000 bonus health, +1% per 100 AP, +3% per 100 bonus AD) for 2 seconds (8 second cooldown)

Hextech Rift: Pairs of Hex-gates appear across the map which allow champions to quickly travel from one location to its paired counterpart. Hex-gates are activated with a brief channel that can be interrupted by immobilizes or damage. Each pair of Hex-gates has a 30 second individual cooldown per champion

Cloud Drake

Cloud Drake Buff: 12 Ultimate Ability Haste ⇒ +3.5% out-of-combat Move Speed, +3.5% slow resistance

Rift Scuttler

Since the Rift Scuttler has been a deciding factor for the early game, the balance team has decided to tune it down.

Baby Bug: The first Rift Scuttler will now have 35% reduced health, grants 80% reduced XP, and has been slightly reduced in size to match its lower value. (Note: The 80% reduced XP does not impact the bonus XP granted by the Huntsman passive on jungle starter items.)

LoL Patch 11.23 – Objective Bounties

Baron & Elder Dragon: 500 gold

Drakes & Rift Herald: 500 gold

Outer Turret: 250 gold

Inner Turret: 400 gold

Base Turret: 400 gold

LoL Patch 11.23 – Items

Crown of the Shattered Queen

This item is designed to help Mages counter burst damage. While it won’t render them unkillable, it will allow them a little more time to react.

Total Cost: 2800 gold

Build Path: Lost Chapter + Kindlegem + Amplifying Tome + 265 gold

Ability Power: 70

Health: 250

Mana: 600

Ability Haste: 20

Safeguard (Passive): You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage (40 second cooldown, restarts upon taking damage from an enemy champion)

Poise (Passive): While Safeguarded and for 3 seconds after it’s broken, gain 10-40 (based on your champion’s level) ability power

Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 ability power

Evenshroud

Evenshroud is an item that suits tank supports who want to play aggressively. Its passive complements engaging on an enemy.

Total Cost: 2500 gold

Build Path: Kindlegem + Aegis of the Legion + 300 gold

Health: 200

Ability Haste: 20

Armor: 30

Magic Resist: 30

Coruscation: After immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent, increasing the damage they take by 12% for 5 seconds

Mythic Passive: Grants all other Legendary items 5 armor and 5 magic resist

Axiom Arc

This item provides the Ability Haste that assassins have found so hard to secure.

Total Cost: 3000 gold

Build Path: Serrated Dirk + Caulfield’s Warhammer + 800 gold

Attack Damage: 55

Ability Hast: 25

Lethality: 10

Flux(Passive): Whenever an enemy champion dies within 3 seconds after you’ve damaged them, refund 25% of your ultimate’s total cooldown

Shadowflame

Shadowflame provides Mages with a way to counter shields.

Total Cost: 3000 gold

Build Path: Hextech Alternator + Needlessly Large Rod + 700 gold

Ability Power: 100

Health: 200

Cinderbloom(Passive): Damage to champions benefits from 10-20 magic penetration based on the target’s current health. (Maximum value at 1000 or less health, minimum value at 2500 or more health.) Gains the maximum magic penetration if the target was recently affected by shields

Winter’s Approach

Winter’s Approach is to Tanks as Archangel’s staff is to Mages and Manamune is to Marksmen.

Total Cost: 2600 gold

Build Path: Tear of the Goddess + Kindlegem + Ruby Crystal + 1000 gold

Health: 400

Mana: 500

Ability Haste: 15

Awe (Passive): Gain bonus health equal to 8% mana

Mana Charge (Passive): Strike a target with an ability or auto-attack to consume a charge and gain 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter

Fimbulwinter

Build Path: This item upgrades from Winter’s Approach upon reaching Mana Charge’s maximum bonus of 360 mana.

Health: 400

Mana: 860

Ability Haste: 15

Awe (Passive): Gain bonus health equal to 8% mana

Everlasting (Passive): Slowing (melee only) or immobilizing an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, absorbing 100-200 (+5% current mana) damage (8 second cooldown). The shield is increased by 80% if more than one enemy is nearby

Tank Items

Bami’s Cinder

Updated Immolate (Passive): Now also executes minions that would be killed by one more tick of Immolate

Frostfire Gauntlet

Updated Snowbind (Passive): Basic attacks a create frost field that slows enemies. ⇒ Basic attacks create a frost field for 1.5 seconds that deals 20-100 (+0.5% max health) magic damage to all enemies in the area. Enemies that move across the field are slowed (slow rate and cooldowns unchanged)

Immolate (Passive) – Unchanged

Mythic Passive –  Unchanged

Turbo Chemtank

Supercharged(Passive) – Unchanged

New Refuel (Passive): Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max health, +3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).

Removed Immolate (Passive): Deals magic damage to nearby enemies upon taking or dealing damage

Updated Mythic Passive: Empowers each of your other Legendary items with 5 Ability Haste and 50 health

Sunfire Aegis

Total Cost: 3200 gold (unchanged)

Health: 350 (unchanged)

Ability Haste: 20 (unchanged)

Armor: 30 ⇒ 35

Magic Resist: 30 ⇒ 35

Flametouch(Passive) – Unchanged

Immolate (Passive) – Unchanged

Updated Mythic Passive: Empowers each of your other Legendary items with 5% slow resist, 5% tenacity, and 50 health

Abyssal Mask

Total Cost: 2700 (unchanged)

Build Path: Giant’s Belt + Negatron Cloak + 900 gold ⇒ Kindlegem + Spectre’s Cowl + 650 gold

Health: 400 ⇒ 450

New Ability Haste: 10

Magic Resist: 60 ⇒ 30

Updated Unmake (passive): Immobilizing enemy champions increases the damage they take by 15% for 5 seconds ⇒ Curse nearby enemy champions, reducing their magic resist by 5 + 1% bonus health (max 20). For each cursed enemy, gain 7 magic resist.

Force of Nature

Health: 350 (unchanged)

Magic Resist: 60 ⇒ 70

Move Speed: 5% (unchanged)

Updated Absorb: Taking ability damage grants bonus Move Speed and magic resist, stacking up to 5 times. Each unique ability gives 1 stack ⇒ Taking magic damage from enemy champions grants a stack of Steadfast (max 6) for 5 seconds. Enemy immobilizing effects grant an additional 2 stacks

New Dissipate: While at 6 stacks of Steadfast, take 20% reduced magic damage and gain 10% increased Move Speed

Knight’s Vow

Health: 400 (unchanged)

Base Health Regen: 300% ⇒ 150%

Ability Haste: 10 (unchanged)

Pledge (Active): Unchanged

Updated Sacrifice (Passive): While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 15% of the damage they take to you. If they are below 50% of their maximum health, gain 35% bonus Move Speed towards them ⇒ While your Worthy ally is nearby, redirect 10% of the damage they take to you, and heal for 8% of the damage they deal to champions. If they have less than 30% health, redirect 20% of the damage they take to you instead

Aegis of the Legion

Total Cost: 1500 gold ⇒ 1400 gold

Gargoyle Stoneplate

Total Cost: 3300 gold ⇒ 3200 gold

Locket of the Iron Solari

Combine Cost: 200 gold ⇒ 300 gold (total cost unchanged)

Mage Items

Everfrost

Total Cost: 3200 gold ⇒ 2800 gold

Build Path: Kindlegem + Lost Chapter + Blasting Wand + 250 gold ⇒ Kindlegem + Lost Chapter + Amplifying Tome + 265 gold

Ability Power: 80 ⇒ 70

Health: 250 (unchanged)

Mana: 600 (unchanged)

Ability Haste: 20 (unchanged)

Glaciate (Active): Unchanged

Updated Mythic Passive: Grants all other Legendary items 15 ability power ⇒ 10 ability power

Demonic Embrace

Ability Power: 70 ⇒ 60

Health: 350 ⇒ 450

Updated Azakana Gaze (Passive): Dealing ability damage burns enemies for (2% for melee / 1.2% for ranged) max health magic damage every second for 4 seconds. No longer grants bonus resistances while enemies burn

New Dark Pact (Passive): Gain 2% of your bonus health as ability power

Archangel’s Staff

Total Cost: 3000 gold (unchanged)

Build Path: Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold ⇒ Tear of the Goddess + Kindlegem + Blasting Wand + 950 gold

Ability Power: 65 ⇒ 60

New Health: 200

Mana: 500 (unchanged)

Updated Awe (Pasive): Grants ability power equal to 3% bonus mana ⇒ Gain Ability Haste equal to 0.5% bonus mana

Mana Charge (Passive): Unchanged

Seraph’s Embrace

Build Path: This item upgrades from Archangel’s Staff upon reaching the maximum 360 bonus mana

Ability Power: 65 ⇒ 80

New Health: 250

Mana: 860 (unchanged)

Updated Awe (Passive): Gain ability power equal to 3% bonus mana ⇒ Gain Ability Haste equal to 1.3% bonus mana.

Updated Empyrean (Passive): Increase your maximum mana by 5% (+ 2.5% per 100 AP) ⇒ Restore health equal to 40% of mana spent, up to 25-50 +10% ability power per cast. Toggles can restore the same amount per 1 second.

Cosmic Drive

Total Cost: 3000 gold (unchanged)

Build Path: Fiendish Codex + Kindlegem + Ruby Crystal + 865 gold ⇒ Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold

Ability Power: 80 ⇒ 75

Health: 200 ⇒ 250

Ability Haste: 20 ⇒ 30

New Move Speed: 5%

Updated Spelldance (Passive): If you have at least 160 ability power, gain 20 Ability Haste and 20 bonus Move Speed ⇒ Damaging a champion with 3 separate attacks or spells grants 20% Move Speed (decaying to 10%) and 40 ability power until leaving combat.

Horizon Focus

Total Cost: 3000 gold (unchanged)

Build Path: Hextech Alternator + Needlessly Large Rod + 700g ⇒ Hextech Alternator + Fiendish Codex + 1050 gold

Ability Power: 115 ⇒ 85

New Health: 150

New Ability Haste: 15

Updated Hypershot (Passive): Now also applies Hypershot to slowed enemy champions

Void Staff

Total Cost: 2700 gold ⇒ 2800 gold

Build Path: Blighting Jewel + Blasting Wand + 700 gold ⇒ Blighting Jewel + Blasting Wand + 800 gold

Ability Power: 70 ⇒ 65

Magic Penetration: 40% ⇒ 45%

Doran’s Ring

Focus (Passive): Unchanged

Updated Drain (Passive): Killing a unit restores 6 mana. If you can’t gain mana, restore 3 health instead ⇒ Restore 0.75 mana every second. Damaging an enemy champion increases this amount to 1.25 mana every second for 10 seconds. If you can’t gain mana, restore 50% of the value as health instead.

Hextech Alternator

Total Cost: 1050 gold (unchanged)

Build Path: Amplifying Tome + Amplifying Tome + 180 gold ⇒ Amplifying Tome + Ruby Crystal + 215 gold

Ability Power: 40 ⇒ 25

New Health: 150

Revved (Passive): Unchanged

Hextech Rocketbelt

Total Cost: 3200 gold (unchanged)

Build Path: Ruby Crystal + Hextech Alternator + Blasting Wand + 900 gold ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 gold

Night Harvester

Total Cost: 3200 gold (unchanged)

Build Path: Ruby Crystal + Hextech Alternator + Blasting Wand + 900 gold ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 gold

Lethality Items

Duskblade of Draktharr

Total Cost: 3200 gold ⇒ 3100 gold

Build Path: Serrated Dirk + Caulfield’s Warhammer + 1000 gold ⇒ Serrated Dirk + Caulfield’s Warhammer + 900 gold

Updated Nightstalker (Active): Bonus AD on next basic attack against an enemy champion deals 65 (+25% bonus AD) ⇒ 75 (+30% bonus AD) for melee / 55 (+25% bonus AD) for ranged (all else unchanged)

Eclipse

Total Cost: 3200 gold ⇒ 3100 gold

Build Path: Serrated Dirk + Long Sword + Vampiric Scepter + 850 gold ⇒ Serrated Dirk + Long Sword + Vampiric Scepter + 750 gold

Updated Ever Rising Moon (Passive): Cooldown for melee champions reduced from 8 seconds ⇒ 6 seconds (all else unchanged)

Prowler’s Claw

Total Cost: 3200 gold ⇒ 3100 gold

Build Path: Serrated Dirk + Caulfield’s Warhammer + 1000 gold ⇒ Serrated Dirk + Caulfield’s Warhammer + 900 gold

Updated Sandswipe (Active): The dash deals 65 (+25% bonus AD) ⇒ 75 (+30% bonus AD physical damage (all else unchanged)

Youmuu’s Ghostblade

Total Cost: 2900 gold ⇒ 3000 gold

LoL Patch 11.23 – Runes

First Strike

First Strike (Passive): Basic attacks or abilities against an enemy champion within 0.25 seconds of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 10% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold. 25-15 second cooldown (levels 1-18)

Not Second Strike: If an enemy strikes you first, First Strike still goes on cooldown without providing any of its bonuses. (Unlike Banshee’s Veil, subsequent damage won’t keep restarting the cooldown)

Removed Prototype: Omnistone

Removed Prototype: Omnistone (Passive) Periodically grants a single use of another random keystone. After a keystone is used or has expired, another random keystone is granted

Glacial Augment

Updated Glacial Augment (Passive): Basic attacks on-hit periodically slow enemy champions ⇒ Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen lines for a few seconds that slow enemies for 35% (+5% per 10% heal and shield power) (+2% per 100 AP) (+2% per 100 bonus AD) and reduce their damage by 15% against your allies (not including yourself). The frozen lines last for 3 (+100% of the final duration of the immobilizing effect) seconds.

Removed Freeze Ray (Passive) Slowing an enemy champion with an item active creates a frozen line that slows all enemies within.

Lethal Tempo

Removed Lethal Tempo (Passive): After 1.5 seconds upon damaging an enemy champion, you gain bonus attack speed and your attack speed cap is increased for 3 seconds. Attacking a champion while the effect is active extends the duration to 6 seconds.

Updated Lethal Tempo (Passive): Gain (15% for melee/5% for ranged) attack speedfor 6 seconds when striking at least one enemy champion with each auto attack. This effect stacks up to 6 times. While this effect is at its cap, also gain (50 for melee/100 for ranged) attack range and increase your attack speed cap from 2.5 to 10.

LoL Patch 11.23 – Ultimate Spellbook

The ultimate spellbook game mode is returning with the preseason patch. It will become available on the 18th of November till 10th December. This time the mode has new added champions ult and features. Furthermore, all the preseason features except objective bounties will be available in the mode.

New Champions Ult-ernate

Akali, Blitzcrank, Caitlyn, Camille, Dr. Mundo, Evelynn, Jinx, Kindred, Orianna, Seraphine, Urgot, Vex, Vi, Viktor, Xin Zhao.

Removed Champion Ult-ernate

Malphite

Adjusted Champion Ult-ernate

Ashe

R Bonus Ability Haste: 35 ⇒ 20

New Mechanic – Auto-Smite

Junglers will be locked into taking Auto-Smite instead of a Placeholder Ult-ernate Summoner Spell during champ select. Auto-Smite gets replaced by the Ult-ernate that you select at the beginning of the game, granting you a buff that is also called Auto-Smite.

Auto-Smite Buff: When fighting Epic Monsters, Rift Scuttlers, or Allied Buff Monsters, Auto-Smite automatically executes the monster once it reaches the threshold health at which a regular Smite would last-hit them.

New Jungle Starter Item (Ultimate Spellbook only)

Obsidian EdgeStats & Effects: Grants the same stats as Hailblade and Emberknife, except for…

Obsidian EdgeAuto Path (Passive): Triggering Auto-Smite 5 times consumes this item, granting all of the item’s effects permanently as well as increasing Auto-Smite’s threshold and damage to 900.

Dragons & Terrain

Echoes of Ruination: Your attacks against enemy turrets apply Echoes of Ruination, dealing 0.3% of the turret’s health as damage per second

LoL Patch 11.23 – Bug Fixes and Quality of Life Changes

Tooltip Trackers

Items

  • Bloodthirster: Now tracks damage blocked by Blood Barrier
  • Gargoyle’s Stoneplate: Now tracks damage blocked by Monolith
  • Guardian’s Horn (ARAM): Now tracks damage blocked by passive
  • Lord Dominik’s Regards: Now tracks bonus damage from Giant’s Slayer
  • Rapid Firecannon: Now tracks how many times extra range was utilized
  • Spirit Visage: Now tracks bonus healing and shielding from Boundless Vitality
  • Stormrazor: Now tracks champions slowed by Paralyze

Runes

  • Aftershock: Now tracks damage mitigated

Bugfixes

  • Fizz’s base voice lines have been remastered for clarity and quality
  • The sound effects on Twitch’s E – Contaminate have been restored for his base and Shadowfoot skins
  • Clicking “Confirm” upon selecting an Ult-ernate Summoner Spell in Ultimate Spellbook will now play a sound
  • Placing a Passive – A Harmless Scarecrow effigy as Fiddlesticks while channeling R – Crowstorm will no longer override his ultimate’s sound effects
  • Fixed several Zed skins so that his Q – Razor Shuriken on-hit sound effects play properly for all shurikens, even when they hit the same target
  • Fixed a bug where Graves would receive full Fleet Footwork healing if he targets a champion with a basic attack that is blocked by minions
  • Lord Dominik’s Regards’ Giant Slayer passive will no longer work against structures, monsters, and minions
  • Fixed a bug with Vi’s Q – Vault Breaker so that it casts immediately after tapping the ability
  • Fixed a bug where Tryndamere could get executed during his R – Undying Rage upon healing from a Kindred R – Lamb’s Respite
  • Yorick’s E – Mourning Mist tooltip now displays its AP ratio
  • Fixed a bug where Kai’Sa could not dash to marked targets with R – Killer Instinct unless she had learned Q – Icathian Rain
  • Fixed bug where Volibear‘s next attack would sometimes fail to stun if he had casted his R – Stormbringer during his Q – Thundering Smash
  • The sound effect on Vi’s Q – Vault Breaker dash has been restored
  • Fixed a bug where Lee Sin’s Passive – Fury would sometimes not take effect if he had casted Q – Resonating Strike or E – Cripple during a basic attack
  • Kayn‘s current transformation status will properly display in team chat when he pings his own portrait
  • Galio‘s death animation where he turns into stone has been restored

LoL Patch 11.23 – Wrapping Up

In addition to all of the above details, we have got Caitlyn’s Art and Sustainability Update (ASU), and updates (Visual and Audio) to Jinx and Jayce.

Also, Ranked rewards will be distributed starting from this patch till 16th December. That will be all for the LoL Patch 11.23 notes.

Welcome to the 2022 Preseason, let the chaos begin!

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