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Senpai Explains; League of Legends Patch 10.16 Notes

10 16

League of Legends Patch Notes 10.16 is live with Yone coming to the Rift & tons of balance updates upon champions aiming pro play. There will be a slight balance update for 10.17 yet the next big patch will come as 10.18 due to Riot Devs taking time off. Now let’s take a comprehensive look into all updates & changes.

Champions

Available with patch 10.16

Yone, the Unforgotten

“Anger consumed him. A lifetime of honor and duty snapped. In one furious moment, Yone wrested the azakana’s blade from it and ran the creature through.”

 

Stats:

  • Base HP: 550
  • HP5: 7.5
  • HP Per Level: 90
  • HP Regen Per Level: 0.15
  • Base MR: 32
  • MR Per Level: 1.25
  • Base AD: 60
  • AD Per Level: 2.5
  • Base Armor: 28
  • Armor Per Level: 3
  • Attack Speed Per Level: 2.5
  • Base Move Speed: 345
  • Attack Range: 175

Abilities:
pbe live 10.16
P – Way of the Hunter

Yone uses two blades, causing every second Attack to deal 50% magic damage.

Yone’s Critical Strike Chance is doubled but his critical strikes deal 10% reduced damage.

 

pbe live 10.16Q – Mortal Steel

4s Cooldown
Mana Cost: None

“Yone thrusts forward, dealing 20/45/70/95/120 (+100% Total AD) physical damage.  

On hit, grants a stack of [“Broken” Buff] for 6 seconds. At 2 stacks, this skill causes Yone to dash forward with a wave of wind that Knocks Up for 0.75s and deals 20/45/70/95/120 (+100% Total AD) physical damage. 

This skill can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.”

 

pbe live 10.16W – Spirit Cleave

16s Cooldown
Mana Cost: None

Yone cleaves forward dealing 5/10/15/20/25 + 6/6.5/7/7.5/8% max Health physical damage and 5/10/15/20/25 + 6/6.5/7/7.5/8% max Health magic damage. 

If Yone hits, he gains [40-75] (60% Total AD) Shield for 1.5 seconds. The amount of Shield increases for each champion struck. 

Shield increased by 100% for the first champion hit, and 25% for all subsequent champions. 

Minimum [40-410] total damage against minions and monsters.

  • Base Shield Value
    • 40/41.5/43/44.5/46/47.5/49/50.5/52/55/57.5/60/62.5/65/67.5/70
    •  

pbe live 10.16E – Soul Unbound

22/19/16/13/10s Cooldown 
Mana Cost: None

Yone enters a spirit form for 5 seconds, leaving your body behind for the duration and gaining 10% ramping Move Speed

When the spirit for ends, Yone snaps back to his body and repeats 25/27.5/30/32.5/35% of all damage he dealt to champions during this time. You may Recast this skill during spirit form. 

Recast: End spirit form early. 

Move Speed ramps from 10% to 30% over the duration

 

pbe live 10.16R- Fate Sealed 

120/100/80s Cooldown
Mana Cost: None

Yone strikes all enemies along a path for 100/200/300 (+40% Total AD) physical damage and 100/200/300 (+40% Total AD) magic damage, teleporting behind the last champion hit and Knocking Up victims towards Yone.  

If no enemy champion is struck, Yone will instead blink to maximum range. 

 

Buffs & Nerfs

These changes are aimed mostly at pro-play thus that is why there is a huge list of buffs in contrast to a fairly smaller list of nerfs.

 

 

 

  • AKALI:
    • Five Point Strike (Q) BASE DAMAGE30/55/80/105/130  35/60/85/110/135
    • Shuriken Flip (E) DAMAGE TYPE Physical  Magic
    • It is not common to hear such an update on abilities becoming physical damage from magic damage or vice versa. Akali now has more magic damage. Calling this a buff for mid lane would not be fair since mid lane champions would have less armor & now you have more magic damage. The impact will be onto the matchups which will have more armor thus the top lane. Akali.
  • ASHE: Ranger’s Focus (Q) BONUS ATTACK SPEED 20/30/40/50/60%  20/25/30/35/40%
    • She has a lot of utility & Q is one of these; although the decrease in attack speed will be felt, this will not affect her effectiveness much.
  • BARD:
    • HEALTH 575  560
    • Caretaker’s Shrine (W) MAXIMUM HEAL 70/110/150/190/230  55/95/135/175/215
    • Quite strong champion which has a high damage output for a support. Bard is still strong after this nerf but it will likely be a bit easier to oppose him in the early phase of the game.
  • EVELYNN: 
    • Hate Spike (Q)
      • COOLDOWN 8 seconds  4 seconds
      • REMOVED Hitting a monster no longer refunds 50% of Hate Spike’s cooldown
    • Wow. This is a big contribution to her Q which will let her access much more damage & will also let her be viable for solo queue.
  • FIORA:
    • Lunge (Q) 
      • COOLDOWN 16/14/12/10/8 seconds  13/11.25/9.5/7.75/6 seconds
      • ENEMY HIT CD REDUCTION 60% (enemy hits refund 6.4/5.6/4.8/4/3.2 seconds)  50% (enemy hits refund 6.5/5.63/4.75/3.9/3 seconds)
    • Who wouldn’t want to feel worse when chased by Fiora? It gets harder to escape from her since the buff will allow her to catch up with enemies. 
  • HECARIM:
    • Devastating Charge (Q)
      • BONUS MOVEMENT SPEED 25-75% (over the first 3 seconds, with fourth second at maximum value)  25-100% (over the first 3 seconds, with fourth second at maximum value)
    • Hecarim gets scarier & quicker. The horseman will find it easier to close gaps & initiate skirmishes. Who is not happy about this? Absolutely not us. 
  • JAX: 
    • Counterstrike (E) CD 16/14/12/10/8 seconds  14/12.5/11/9.5/8 seconds 
    • An early game buff which will let Jax be freer. Be careful not to be chased down by him.
  • JHIN: Whisper (P) FINAL SHOT DAMAGE TO STRUCTURES 1.2 total attack damage  1.5 total attack damage (now the same damage as a normal critical strike)
    • Jhin has a fairly well winrate over bot lane fluctuating between 50.7% to 50.9% so we consider him doing fine in the bot lane. This is a small buff which will might affect the landing phase in the pro play.
  • JINX: Super Mega Death Rocket (R) BONUS DAMAGE CAP BUGFIX 375 for main target against champions  Now uncapped against all targets
    • Good to see that his cap bug is fixed; now we can see this buff as a fair addition to her overall damage output.
  • KARMA:
    • Inner Flame (Q) 
      • COST 50/55/60/65/70 mana  65 mana
      • COOLDOWN 7/6.5/6/5.5/5 seconds  9/8.5/8/7.5/7 seconds
    • Karma is a lane bully & the nerf will definitely affect her early phase pokes with empowered Qs. Now is a bit safer against her & 2 more seconds to punish her attacks.
  • KARTHUS: Lay Waste (Q) DAMAGE RATIO 0.35 ability power  0.3 ability power
    • This is a minor nerf yet if we consider his Q as his most effective ability, we would still see some drops in Karthus’ performance. 
  • KHA’ZIX: Taste Their Fear (Q) ISOLATED TARGET BONUS DAMAGE 120%  110%
    • Riot has decided to roll back the buff on his Q to create a safer environment against this uncontrollable void creature. We will see how the balance update will fold in the upcoming days.
  • LUCIAN:
    • Piercing Light (Q) DAMAGE 85/120/155/190/225  95/130/165/200/235
    • The Culling (R) TOTAL SHOTS FIRED 20/25/30  22/28/34
    • Massive buff with 10 points to the Q + 4 points to the ultimate will definitely have its effects in solo queue & Lucian will be viable at all phases of the game.
  • MISS FORTUNE: BASE ATTACK DAMAGE 50  52
    • Quite a small buff to up her early game a little bit.
  • MORGANA: Dark Binding (Q) COOLDOWN 11 seconds  10 seconds
    • Ok, not all of the players will be happy about this since that root takes a century to break free from. However, for the competitive scene, it’s a nice touch for her early to mid-game.
  • NAUTILUS: Titan’s Wrath (W) SHIELD 60/70/80/90/100  45/55/65/75/85
    • Massive nerf to one of the best lockdown champions. This nerf will also affect his damage output & will absolutely be felt on the lane. 
  • NEEKO:
    • Blooming Burst (Q) 
      • DAMAGE 70/115/160/205/250  80/125/170/215/260
      • BLOOM DAMAGE 35/55/75/95/115  40/60/80/100/120
    • This buff will let us see an improvement on Neeko’s waveclear. 
  • NOCTURNE:
    • Umbral Blades (P) 
      • COOLDOWN 10 seconds  14 seconds
      • ON-HIT COOLDOWN REFUND Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds  Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 3 seconds
    • Solo Nocturne’s here’s your turn since jungle Nocturne will less likely get affected by this.
  • RAKAN: The Quickness (R) BONUS MOVEMENT SPEED 50%  75%
    • The recent buff on Rakan seems not enough so this will further enable him to engage the fights & get out of them faster.
  • SETT:
    • Haymaker (W) BASE DAMAGE 80/105/130/155/180 80/100/120/140/160
    • Facebreaker (E) BASE DAMAGE 50/80/110/140/170  50/70/90/110/130
    • Massive nerf which has the potential that would change Sett’s pick rates. 
  • SKARNER:
    • Crystal Slash (Q) 
      • TOTAL DAMAGE RATIO 0.15 attack damage  0.20 attack damage
      • COST 15 mana  10 mana
    • Not really effective to bring Skarner to a better place yet we are hopeful that the rates will be upped.
  • SYNDRA: Dark Sphere (Q) BASE DAMAGE 70/110/150/190/230  70/105/140/175/210
    • She can’t get enough of the balance updates. Syndra will feel the effects of this one throughout the mid to late game.
  • TRISTANA: Explosive Charge (E) NEW HERE COMES THE BOOM Explosive Charge now deals 1% increased damage per 3% critical strike chance (up to 33.3% increased damage)
    • What a buff; late-game Tristana will be a total monster if not stepped & crit chance items will also buff E. Phew.
  • VEIGAR: BASE MAGIC RESIST 30  32
    • 2 points might seem small yet this will be clearly seen against AP champions thus giving the opportunities for mid & late game.
  • VOLIBEAR: Thundering Smash (Q) BONUS MOVEMENT SPEED 15/20/25/30/35%  10/14/18/22/26% (still doubles when moving towards visible enemy champions)
    • This is mercy. A running Volibear was absolutely terrifying at all stages of the match & hopefully, this will bring a balance to him. 
  • YASUO:
    • BASE MAGIC RESIST 30  32
    • Last Breath (R) BASE DAMAGE 200/300/400  200/350/500
    • Let’s not worry; this is not quite a buff yet still affect mid lane. Are we going to see more Yasuo in the competitive scene?
  • ZIGGS:
    • Short Fuse (P)
      • BONUS DAMAGE RATIO 0.3/0.4/0.5 ability power (levels 1/7/13)  0.5 ability
      • power
      • BONUS DAMAGE MULTIPLIER TO STRUCTURES 2x ability power  2.5x ability power
    • Nice choice to bring a unique aspect more onto the stage! This is a huge early game buff which will increase the pick rates of Ziggs due to being more capable of taking down structures.
    •  

Ionia Clash

Available with patch 10.16

  • Ionia Clash is about to start! Recruitment session has now begun; check the Clash tab for details.
  • Also: On August 9th at 11:59 PM local time, the third and final ranked split of the season will begin, but with a little something extra this time! In addition to the usual split rewards, we’ll also be granting a random series 1 Eternal capsule to anyone earning 750 Split points

Rune Updates

Available with patch 10.16

10 16Nimbus Cloak

BONUS MOVEMENT SPEED 15%/25%/35% (summoner spell cooldown 0/100/250 seconds)  10%/20%/30% (summoner spell cooldown 0/100/250 seconds)

This was a broken rune & incredibly helpful on both evading and pursuing. Nice to hear some balance on this one. 

DX11 Update

  • Riot is bringing DX11 to the League with a beta test. Refer HERE to join.

Bugfixes

Available with patch 10.16

  • LEAGUE CLIENT FIXES:
    • The bottom line of chat can appear to be missing depending on the focus of the chat
    • Tooltips for items in Item Sets would not always display
    • The “unable to retrieve settings” modal would appear more often than intended
    • Loading less frequently used sections of the client are now deferred until clicked, resulting in faster client start up times
  • Synced up Chaos and Order cannon minions’ attack ranges
  • Dying to Shaco’s R – Hallucinate explosion right after casting E – Lightning Rush to kill the clone as Kennen no longer causes his ability to be permanently swapped with E2 – Lightning Rush (which cancels the ability)
  • Fiddlesticks’ R – Crowstorm will no longer continue to deal full damage if he dies right after blinking to his target destination
  • Shen is no longer able to purchase items, cast R – Stand United and undo all purchases before the cast completes
  • Darius’ W – Crippling Strike-empowered attack now properly does damage to a target with a Spell Shield
  • Sejuani’s Q – Arctic Assault+basic attack combo now properly triggers Electrocute
  • Lillia’s walking and running animations will no longer loop when inputting move commands
  • The basic attack after Blitzcrank casts Q – Rocket Grab and Amumu casts Q – Bandage Toss now properly grants stacks of Conqueror, Electrocute, and Phase Rush
  • Pulsefire Ezreal’s VFX can now properly be seen while spectating
  • Hitting an enemy champion with Shyvana’s R – Dragon’s Descent while W – Burnout is activated will now properly grant two stacks of Conqueror
  • Rek’Sai’s Q – Queen’s Wrath-empowered basic attacks no longer fizzle if used on an enemy shortly after casting R – Void Rush
  • Sivir’s Passive – Fleet of Foot SFX has been restored to Base and all skins
  • Dawnbringer Nidalee’s Passive – Prowl reset SFX has been restored
  • Completing Kha’Zix’s and Rengar’s The Hunt Is On! in-game mission will now properly play the respective SFX for all their skins
  • All skins will now play Idle SFX using base assets

Upcoming Visuals

Available with patch 10.16

Check the full content list in our PBE post.

Skins

  • Spirit Blossom Collection (1350 RP each-1820 RP for Legendary ones):
    • Yone, Ahri (Legendary), Cassiopeia, Kindred, Riven

 

Chromas

This concludes the patch 10.16 notes. We will be waiting to see how the updates will fold and what awaits us in the future. Keep following SenpAI!

 


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