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SenpAI Explains: TFT 10.24 Patch Notes

tft patch 10 24

Hello SenpAI followers! We are here to share the latest TFT patch once again, this patch contains many changes among chosen and normal roll odds, neutral monster loots, base player damage per stage change, and champion and trait balance changes. Let’s hop into TFT Patch 10.24 Notes with you!

tft patch 10 24 notes
TFT Patch 10.24 Highlights by Riot Games

TFT Patch 10.24 System Changes

  • Base Player Damage Per Stage: 0/0/1/2/5/10/15 ⇒ 0/0/2/3/5/8/15

That change can bring us more fixed game length since 3rd and 4th stage damage increased while 6th stage damage is lowered, that change can conclude the game with more early game focused builds.


  • Increased the base odds of rolling a chosen slightly.

Chosen Roll Odds

  • Level 4: 40/60/0/0/0 ⇒ 60/40/0/0/0
  • Level 5: 20/50/30/0/0 ⇒ 40/55/5/0/0
  • Level 6: 10/45/45/0/0 ⇒ 15/45/40/0/0
  • Level 7: 0/30/40/30/0 ⇒ 0/40/55/5/0
  • Level 8: 0/20/40/40/0 ⇒ 0/15/45/40/0
  • Level 9: 0/0/30/40/30 ⇒ 0/0/15/45/40

These roll odds will absolutely force you to choose a lower-tier champion since the probability of encountering high-rolled Chosen champions is excessively lowered.


Normal Roll Odds

  • Level 5: 45/30/20/5/0 ⇒ 45/33/20/2/0
  • Level 6: 30/35/25/10/0 ⇒ 35/35/25/5/0
  • Level 7: 19/35/30/15/1 ⇒ 24/35/30/10/1
  • Level 8: 14/25/35/20/6 ⇒ 15/25/35/20/5

High-rolling probability is slightly lowered in normal champions too, these roll odd changes can bring the game stability and less dependence on luck the game is seeking.


Loot Distribution

  • Lowered the variance in the initial loot drops from Stage 1, leading to a slight increase in total loot overall.
  • Reduced the extreme variance in item distribution by one, which should lead to less extreme cases of similar item drops in a game.
  • Grey Orbs’ average value increased very slightly but lowered Neeko drop rates from them.

All these changes can back the idea of less luck dependant games, looks like it will be easier to force a build you like since loot distribution will have more variety.


TFT Patch 10.24 Trait and Chosen Changes

Chosen

  • Chosen Bonus Attack Damage: 30 ⇒ 20
  • This affects Yasuo, Aphelios, Zed, Xin Zhao, Ashe, Jhin, Talon, and Warwick

Traits

  • Cultist: A Chosen Cultist now only provides +1 star level to Galio instead of double the Chosen’s star level.
  • A 2-star Cultist Chosen improves Galio: +4 ⇒ +3
  • A 3-star Cultist Chosen improves Galio: +6 ⇒ +4

Using low-cost champions as chosen was really a benefit for Galio since you can easily 3-star them and catch the power-spike of Galio easier, this change has brought a justice to this situation.


  • Fortune: Fixed an issue with one of the 11 loss drops being undervalued.
  • Fortune: Slightly lowered the drop rate of Neeko’s Help from the 6 Fortune loot table.

CHAMPIONS

Tier 1

  • Diana Pale Cascade Shield: 200/300/450/650 ⇒ 200/300/400/500
  • Lissandra Pale Cascade Damage: 350/450/600/900 ⇒ 350/450/600/800

These nerfs are actually indirect nerfs to Moonlights, 4-star ratios are dramatically lowered, so if you are forcing Moonlights be careful!


  • Nami Starting/Total Mana: 40/80 ⇒ 60/100

  • Yasuo Striking Steel Damage: 160/190/225% ⇒ 180/200/225%

Seems like Yasuo will be in his old glory in the early game once again!


Tier 2

Aphelios
  • Attack Damage: 45 ⇒ 50
  • Starting Mana: 40 ⇒ 50

Another nerf for Moonlights, seems like the reworked version of Moonlights drew some eyes on.


Lulu
  • Wild Growth Knockup Duration: 1.5 ⇒ 1 second
  • Wild Growth Duration: 6 seconds ⇒ rest of combat
  • Refreshing Wild Growth on an ally now properly heals them for the Bonus Health gain amount and triggers the knockup effect

These changes will work flawlessly with mage builds, especially when you itemize Lulu with mana production.

  • Jarvan IV Dragon Strike Stun Duration: 2 ⇒ 1 second
  • Jarvan IV Starting/Total Mana: 60/120 ⇒ 50/80
  • Pyke Phantom Undertow Damage: 150/250/450 ⇒ 125/200/375
  • Zed Attack Speed: 0.75 ⇒ 0.8

Tier 3

  • Akali Spell Damage: 150/225/350 ⇒ 175/250/400
Jinx
  • Chosen Bonus Stat: Spell Power ⇒ Mana
  • Starting/Total Mana: 0/50 ⇒ 70/120

Fishbones (Ability)

  • Stun: Jinx’s primary target ⇒ All targets in the 1 hex explosion
  • Stun Duration: 1.5/1.5/1.5 seconds ⇒ 1.5/2/2.5 seconds
  • Damage: 200/325/550 ⇒ 150/250/450

Congratulations, Jinx is officially for area CC effect now, with Chosen Mana status and remake of her ability she is more of a utility champion now.


  • Xin Zhao Starting/Total Mana: 40/80 ⇒ 30/60

Tier 4

  • Cassiopeia Starting/Total Mana: 60/120 ⇒ 80/150
  • Cassiopeia Petrifying GazeDamage Amp: 10% ⇒ 20%
  • Jhin Attack Damage: 85 ⇒ 100
Talon
  • True strike no longer refunds Mana on kill
  • Total Mana: 50 ⇒ 40
  • Fixed a bug where Truestrike’s bonus damage could not critically strike
  • True strike Bonus Damage: 125/200/600 ⇒ 85/135/400
  • Talon is no longer invulnerable during his leap (he is still unstoppable and untargetable)
  • Talon’s Leap has been sped up slightly
Warwick
  • Attack Damage: 70 ⇒ 85
  • Attack Speed: 0.9 ⇒ 0.8
  • Warwick’s howl on takedowns no longer fears nearby enemies. Instead, his howl grants himself and all allies who share a Trait with him 60/75/200% Attack Speed for 3 seconds

Warwick in his foundation once again, attack damage buff and this rework on his ultimate will probably uncover a on-hit build for Warwick.


Tier 5

  • Azir Starting/Total Mana: 50/125 ⇒ 75/150
  • Lee Sin Primary Stun Duration: 1.5/2/10 ⇒ 2/3/10 seconds
  • Lee Sin Secondary Stun Duration: 1.5 ⇒ 1 second
  • Sett Starting Mana: 70 ⇒ 100
Yone
  • Seal Fate no longer knocks up enemies
  • Now becomes untargetable during his cast
  • Seal Fate Armor and MR Shred: 60% ⇒ 90%
  • Total Mana: 80 ⇒ 50
  • Fixed a bug where Yone could become unresponsive after casting Seal Fate
  • Fixed a bug where Yone’s resistances reduced would not update correctly if the target’s Armor or Magic Resist changed while the shred was active.

ITEMS

  • ZZ’Rot Portal Construct Attack Damage: 150 ⇒ 100

BUGS

  • Addressed an issue where ghost armies with the Hunter Trait occasionally activated the Hunter attack instantly upon combat starts.
  • The Hunter Trait will no longer fire its first attack one second early.
  • Zilean now correctly de-prioritizes casting his spell on summoned units (ie: Azir’s soldiers)
  • The following Attacks can now correctly Miss (Blind) and be Dodged: Talon’s Truestrike, Yasuo’s Striking Steel, Xin Zhao’s Crescent Guard, Wukong’s Crushing Blow, and Ashe’s Hunter’s Focus
  • Fiora will no longer sometimes change targets after casting her spell
  • Fixed various issues around attempting to purchase a Chosen with a full bench

We once again finished a released patch note, TFT Patch 10.24 don’t forget to follow our TFT section of the blog and use SenpAI to unleash your true potential and Play Like A PRO!

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