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Senpai Explains; League of Legends Patch Notes 10.5

With lots of changes regarding the gameplay perspective, Riot Games shared the League of Legends Patch Notes 10.5. Generally, Riot addressed some of the top lane issues and made some small tweaks that will have a huge impact on the state of the game. Let’s dive into it!


– Buffed

  • Alistar: Base health increased. Passive stack gain no longer has a cooldown after Alistar roars.
  • Graves: Base MR and MR growth increased. Q cost now flat; cooldown decreased.
  • Kai’sa: Q AP ratio decreased; upgraded missiles increased. W base damage and AP ratio increased, total AD decreased; upgraded cooldown refund increased.
  • Kayn: Passive orb gain increased. W slow increased.
  • Lissandra: Q AP ratio increased.
  • Neeko: Base AS growth and ratio increased. E AP ratio increased. R shield increased.
  • Sivir: Q damage increased later. R minimum movement speed now scales.
  • Sona: Base AD and AD growth increased. E self-movement speed increased and now flat.



When we look at the buffed champions in the patch, there are few who stand out. One of them is Neeko. We’ve been expecting her return to the meta because of the AS changes. She is really hard to deal with in the lane and she becomes one of the unstoppable split pushers later in the game. So expect her appearance more in your games.

Another one is definitely Graves. Viability was his biggest issue and now, with the new changes for the role, Graves is ready to return to the game in the jungle. His Q buff is quite huge, allowing him to spam the ability much more since its CD decreased and has now flat mana cost.

– Nerfed

  • Amumu: R cooldown increased early.
  • Bard: Passive chime damage decreased.
  • Blitzcrank: Base armor decreased.
  • Ornn: Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later.
  • Rammus: Base AS ratio decreased.
  • Sett: Base armor, health regen, and health regen growth decreased. R slow duration decreased.



We’ve all seen Reddit clips, Ornn destroying enemy top lane despite the fact that he is behind in level, item, everything. When pro teams recognized he is too OP, Ornn took over not only the scene but also SoloQ. Nerfing his passive and item upgrade system are the right calls for that “balanced state”. He is too obnoxious in the lane, even more in the team fights. These nerfs will tone him down a little bit, but still, his popularıty in lower elos may not be affected.

Another problem was Sett, obviously. He’s been in the game for two months and Riot still hasn’t figured out how to balance him. After a number of changes, in the patch 10.5, his base stats are nerfed once again. Same for Sett, his popularity will decrease, however, do not get surprised if you see a Sett hard carrying your SoloQ games.

Out-of-range cast changes

So what does this title mean? Let’s give an example for you to understand better; you are playing Syndra and you cast your Q outside of its range. You’d see Syndra walking towards to your casting point and use her spell.

What happens now will be a bit confusing for Syndra, Miss Fortune and Varus mains. When you cast your skill to the outside of your range, it will be cast at maximum range. Keep in mind that your champion will not walk and you won’t have a split second to cancel your skill.

Abilities affected by this change:

  • Miss Fortune’s E – Make it Rain
  • Syndra’s Q – Dark Sphere
  • Varus’s E – Hail of Arrow
Miss Fortune

Jungle champions

Last patch Riot introduced a bunch of new jungle champions to players. Now, we see some buffs to the two of the underperforming champions and a new champion for the role.

  • Darius: Damage to monsters 120% ⇒ 175%
  • Mordekaiser: Darkness Rise max damage to monsters 25-110 (lv 1-18) ⇒ 28-164 (lv 1-18)
  • Poppy: Hammer Shock max damage cap vs non-champions 40/60/80/100/120 ⇒ 50/80/110/140/170

Top lane significance

Turret plates will grant more gold, take more damage from melee champions, and are more resilient to group pushes. Full changes:

  • Gold per plate120 ⇒ 160
  • (New) Ranged Resistance: Turret plates take 17% reduced damage from ranged champions
  • Outer turret armor and MR: 40/80/120/160/200 (at 0-4 plates lost) ⇒ 15/50/85/120/155 (at 0-4 plates lost)
  • Bulwark Resistances35 per nearby enemy champion past the second ⇒ 45 per nearby enemy champion past the second
  • Outer turret armor and MR after plates fall: 40 (unchanged)

Current meta right now is that as a jungler, you gank your bot lane pre-8 min, your bot lane rotates to the top lane, you take Herald and with the number advantage, you use it on the top lane and get your first turret bonus gold. This becoming a “too standard” play is a problem for the gameplay. Riot wants to make top lane more appealing so platings will give more and melee top laners will have more desire to demolish their turret. This seems a bit farfetched but we’ll see if the patch has a positive effect on the top lane.


With this context, there are small changes in the top lane items. Here they are:

  • Blade of the Ruined King: Current health damage increased for melee champions.
  • Ravenous Hydra: Lifesteal increased. The active area of effect increased, now occurs at your max attack range.
  • Titanic Hydra: Passive damage to targets in the cone increased.

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