The Uncharted Realms goes live with Teamfight Tactics patch 12.17. This set also promises loads of fun with new units, traits, and more!
The patch notes cover systems and gameplay changes, as well as changes to the Double Up and Hyper Roll. Let’s check them out.
Uncharted Realms Pass and Pass+
Splash Resort Chest
Uncharted Realms Egg
Chibi Lee Sin
Uncharted Realms Bundle
Bundle | Contents | Price |
---|---|---|
Uncharted Realms Starter Bundle | Uncharted Realms Pass+Bungo 1 Star
Prancie 1 Star 200 Bonus Star Shards |
2420 RP/TC |
New Splash Resort Chest Bundle | Uncharted Realms Pass+27 Splash Resort Chests
Chibi Lee Sin 4 Bonus Splash Resort Chests |
13115 RP/TC |
Uncharted Realms Megabundle | Uncharted Realms Pass+17 Uncharted Realms Eggs
Chibi Lee Sin 2 Bonus Uncharted Realms Eggs |
10915 RP/TC |
Ranked Rewards
Standard Rewards
Double Up Rewards
Hyper Roll Rewards
Gameplay Changes
Treasure Dragons
- There are two new Treasure Dragons. The Chaos Dragon and Order Dragon each appear in 30% of games, with the remaining 40% of games bringing back the classic Treasure Dragon. The same version of the Treasure Dragon will appear for all players.
- Order Treasure Dragon guarantees a Radiant Item in addition to other bonuses.
- Chaos Dragon is much more of a mixed bag of things, including unique outputs like Target Dummies, Emblems, and more!
Dragon Traits
- Dragons are no longer unique, but they still require two unit slots.
- Dragon is now a 1/2/3/4/5 trait…you can run as many dragons as you want!
- Dragon (1): Dragons gain X HP.
- Dragon (2): Dragons also gain +20 Armor & MR.
- Dragon (3): Dragons also deal +10% Damage.
- Dragon(4): +1 Army Size.
- Dragon (5): Dragons also gain +10% Attack Speed.
- Dragons now cost 6,7, and 8 gold across the Tier 3, 4, and 5 rarity respectively. Yes, we have tier 3 Dragons now! Read the gameplay overview article to learn more about those units.
- Odds of an All Dragon Carousel past Stage 5 increased to 15% (from 5%).
Dragon Units Rebalance
Daeja
- Daeja’s tooltip now specifies that she targets the most enemies in a line, not the largest group of enemies.
- Health: 900 ⇒ 800.
- Windblast Damage: 275/375/1800 ⇒ 250/335/1550.
- NEW: Daeja’s auto-attacks no longer deal physical damage.
- Attack Damage: 20 ⇒ 0.
- Windblast Passive Barrage magic Damage: 20/35/150 ⇒ 40/55/180.
- If Daeja tries to equip Deathblade or Runaan’s Hurricane, the item will pop off with an error message.
Idas
- Health: 1100 ⇒ 950.
- Attack Damage: 100 ⇒ 90.
- Golden Scales Damage Reduction: 35/55/300 ⇒ 30/50/300.
- Golden Scales Ally Shield: 180/275/2000 ⇒ 150/250/1200.
Shi Oh Yu
- Health: 900 ⇒ 850.
- Attack Damage: 90 ⇒ 75.
- Jade Form Attack Damage ratio: 250/275/1000 ⇒ 230/250/1000%.
Sy’fen
- Health: 1100 ⇒ 900.
- Attack Damage: 100 ⇒ 90.
- Starting Mana nerf: 120/175 ⇒ 100/175.
- Rampage Bite Attack Damage ratio: 500/600/3000% ⇒ 475/550/2500%.
- Rampage Bite Armor Ignore: 50% ⇒ 25%.
Ao Shin
- Health: 1000 ⇒ 800.
- Armor & Magic Resist: 50 ⇒ 35.
- Max Mana buff: 0/200 ⇒ 0/175.
- Lightning Rain Damage: 225/400/2500 ⇒ 195/305/2000.
Aurelion Sol
- Aurelion Sol Health: 1000 ⇒ 800.
- Aurelion Sol Armor & Magic Resist: 50 ⇒ 35.
- Aurelion Sol Black Hole Damage: 375/625/5000 ⇒ 325/550/4000.
Shyvana
- Shyvana Health: 1000 ⇒ 900.
- Shyvana Attack Damage: 140 ⇒ 120.
- Shyvana Dragon’s Descent Initial Impact Damage: 100/175/500 ⇒ 80/150/500.
- Shyvana Dragon’s Descent Flame Breathe Damage: 1050/1650/30000 ⇒ 700/1200/20000.
Traits
- The Trainer, Revel, and Legend traits have been removed.
Astral
- Astral has been fully reworked. Now after every combat, players will gain an Astral Orb. The quality of the contents in the orb increases with the total star level of all your Astral Champions. Also all Astral champions gain AP.
- Trait breakpoints: 3/6/9 ⇒ 3/5/8.
- NEW Astral (3/5/8) Ability Power: 10/30/75.
Assassin
- Critical Strike Chance: 15/30/45 ⇒ 20/40/75%.
- Critical Strike Damage: 5/25/45 ⇒ 10/25/75%.
Bruiser
- Bruiser Health: 200/325/500/800 ⇒ 180/350/600/1000.
Cannoneer
- Trait breakpoints: 2/3/4/5 ⇒ 2/4/6.
- AOE cannon shot Attack Damage ratio: 175/350/550%.
Cavalier
- Cavalier now has a 6 chase trait.
- Armor & Magic Resist: 35/55/75/100 ⇒> 30/45/60/75/110.
Dragonmancer
- Trait breakpoints: 3/6/9 ⇒ 2/4/6/8.
- Dragonmancer Blessing grants 250/600/900/1200 bonus Health increased by 10 percent per Star level of your Dragonmancers.
- Dragonmancer Blessing grants 18/30/50/75 Ability Power increased by 10 percent per Star level of your Dragonmancers.
Evoker
- Trait breakpoints 2/4/6 ⇒ 2/3/4.
- Evokers gain 4/6/8 Mana per spell cast.
Guardian
- Guardian now has an 8 chase trait.
- Guardian Max Health Shield: 30/50/75% ⇒ 25/40/70/125%.
Guild
- Trait breakpoints: 1/2/3/4/5/6/7/8.
- Scaling: 100/120/140/160/180/200/225 ⇒ 100/110/120/130/140/150/165/180%.
- Guild, Sejuani Health Bonus: 100 ⇒ 130.
- Guild, Twitch Attack Speed Bonus: 10 ⇒ 13%.
- Emblem Omnivamp: 3% ⇒ 4%.
- Guild, Zippy grants 8 Armor & Magic Resist (note: as a Dragon, Zippy counts for 3 Guild, tripling this bonus).
- Guild, Jayce grants 5 Attack Damage & Ability Power.
Jade
- Trait breakpoints 3/6/9/12 ⇒ 3/5/7/9.
- Statues summoned: 1/2/3/4.
- Statues grants max Health percentage regeneration per 2 seconds: 2/3/5/8.
- Statues grants Attack Speed: 10/25/45/88%.
Mage
- Mages no longer fail to doublecast if they’re stunned during their first cast.
Mirage
- Mirage, Pirate 4/6/8 trait breakpoints have added new drop possibilities, including Champion Duplicators, Full Items, and Loaded Dice.
- Mirage, Spellsword’s Enchantment Ability Power per auto: 6/10/14/18 ⇒ 5/8/12/20.
Mystic
- Mystic Magic Resist: 50/100/175/300 ⇒ 40/80/150/300.
Ragewing
- Trait breakpoints 3/6/9 ⇒ 2/4/6/8.
- Ragewing grants 50/100/175/250% total Attack speed during enrage.
- Ragewing grants 15/30/50/75% Omnivamp during enrage.
Scalescorn
- Scalescorn Health Threshold: 2200 ⇒ 1900.
Shapeshifter
- Trait breakpoints: 2/4/6 ⇒ 2/4.
- Grants 50/125% bonus Health on transformation.
Shimmerscale Items
- Crown of Champions time to empowered attack: 5 ⇒ 6 sec.
- Determined Investor stacks required: 7 ⇒ 8.
- Determined Investor Gold granted: 15 ⇒ 10.
- Draven’s Axe base Attack Damage & Attack Speed: 10 ⇒ 5.
- Draven’s Axe Gold on cashout: 7 ⇒ 5.
- Gambler’s Blade base Ability Power & Attack Speed: 15 ⇒ 10.
- Gambler’s Blade chance to proc: 10% ⇒ 7%.
- Goldmancers Staff base Ability Power & Mana: 20 ⇒ 15.
- Goldmancers Staff chance to proc: 50% ⇒ 33%.
- Needlessly Big Gem allies alive per Gold: 2 ⇒ 3.
- Mogul’s Mail base Health: 300 ⇒ 200.
Swiftshot
- Trait breakpoints 2/4/6 ⇒ 2/3/4/5.
- Attack Speed per hex: 10/15/25/35%.
Tempest
- REMOVED: lightning strike no longer grants Attack Speed for Tempest units.
- NEW: lightning strike now increases Damage of Tempest units: 10/30/60/120%.
- Tempest lightning strike max Health percentage true damage: 5/20/35/50% ⇒ 5/15/25/35%.
Warrior
- Empowered attacks increased Damage: 80/175/325% ⇒75/150/275%.
- Warriors can now proc multiple empowered attacks in a row.
Whispers
- Attack Damage & Ability Power per Stack: 1/3/5/8 ⇒ 1/3/6.
- Emblem is no longer obtainable. Removed from all tomes and augments.
- Whispers 8 trait breakpoint has been removed.
Units: Tier 2
- The following Tier 2 units have been removed: Ashe, Jinx, Kayn, Nami, Shen, Thresh, Tristana.
- Braum Unbreakable Damage Reduction: 75/80/90% ⇒ 65/70/80%.
- Gnar Health: 700 ⇒ 750.
- Gnar Mega Gnar bonus Attack Damage: 50/80/150 ⇒ 60/90/150.
- Qiyana Health: 650 ⇒ 700.
- Qiyana Armor & Magic Resist: 30 ⇒ 35.
- Qiyana Elemental Blade Damage: 200/275/375 ⇒ 225/300/450.
- Yone Way of the Hunter Bonus Attack Damage ratio: 33% ⇒ 30/35/40%.
Tier 3 Units
- The following Tier 3 units have been removed: Anivia, Elise, Illaoi, Lulu, Ryze, Swain*.
- Lee Sin Dragon’s Rage damage is now applied after the unit is knocked back.
- Lee Sin Dragon’s Rage NEW: Units hit by his Ability now have their Magic Resist reduced by 40% for 5 seconds.
- Max Mana buff: 30/90 ⇒ 30/80.
- Lee Sin Dragon’s Rage Stun Duration: 1.5 ⇒ 1.25.
- Lee Sin Dragon’s Rage Damage: 295/375/495 ⇒ 230/300/385.
- Olaf Recklessness Attack Damage Ratio: 200% ⇒ 220/230/240%.
- Olaf Recklessness Attack Speed: 35/50/75% ⇒ 35/45/60%.
- Varus Chain of Constellations Attack Damage ratio: 250% ⇒ 300%.
- Varus Chain of Constellations bonus Magic Damage: 100/180/300 ⇒ 150/250/400.
- Volibear Health: 750 ⇒ 800.
- Armor & Magic Resist: 45 ⇒ 50.
- Volibear Relentless Storm bonus Health: 375/650/1200 ⇒ 400/700/1200.
Units: Tier 4
- The following Tier 4 units have been removed: Corki, Neeko, Ornn, Sona, Talon.
Units: Tier 5
- The following Tier 5 unit have been removed: Pyke.
- Soraka Starfall Healing: 120/180/1000 ⇒ 105/165/1000.
User Interface Changes
- Item tooltips have been updated. The upper stat section will now show the stats from components, while all “bonus” stats will be detailed in the tooltip. For example, Morellonomicon grants +10 Ability Power from components at the top and +30 bonus Ability Power in the tooltip.
- Armory selection menus now have a 1 second lockout after they are opened where the buttons will not work to prevent accidental clicks/taps.
- The following Augments have had a +gold floating text added on the Tactician: Calculated Loss, Consistency, Lategame Specialist.
Items
- Archangel’s Staff now displays the current Ability Power bonus instead of the stack count.
- Bramble Vest bonus Armor: 40 ⇒ 45.
- Deathblade bonus Attack Damage: 15/30/45 ⇒ 25/45/65 (Total AD: 40/75/110).
- Frozen Heart has been REWORKED to Protector’s Vow.
- Protector’s Vow grants 15 bonus starting Mana.
- NEW Protector’s Vow: Once per combat at 50% Health, allies within 3 hexes gain a 20% maximum Health shield that lasts up to 2 seconds. Shielded allies gain 15 Armor and Magic Resist for the rest of combat. [Aura item]
- Giant Slayer Health Threshold for damage amplification: 2200 ⇒ 1900.
- Ionic Spark removed the [Aura item] tag for clarity.
- Last Whisper now grants 10% bonus Attack Speed.
- Last Whisper Armor shred: 50% ⇒ 60%.
- Morellonomicon Bonus Ability Power: 30 ⇒ 20 (total 40 ⇒ 30).
- Rabadon’s Deathcap bonus Ability Power: 55 ⇒ 60 (Total AP: 75 ⇒ 80).
- Runaan’s Hurricane MINI REWORK: Damage from Runaan’s Hurricane’s bolts are now considered item damage. This means the damage can no longer critically strike, be dodged, interact with omnivamp, etc.
- Runaan’s Hurricane Bonus Attack Damage: 10 ⇒ 20.
- Spear of Shojin now grants 20 bonus Ability Power.
- Spear of Shojin Mana per attack: 8 ⇒ 5.
- Ragewing Emblem has been removed from the game.
- Assassin Emblem is now an elusive emblem (you can no longer build it).
- Spatula + Bow: Ragewing Emblem ⇒ Swiftshot Emblem.
- Spatula + Glove: Assassin Emblem ⇒ Lagoon Emblem.
Radiant Items and Ornn (Forge) Items
- Banshee’s Silence (Radiant) team bonus Health: 50 ⇒ 100.
- Blue Blessing (Radiant) bonus Ability Power: 30 ⇒ 10.
- Rosethorn Vest (Radiant) bonus Armor: 90 ⇒ 120.
- Rosethorn Vest (Radiant) damage cooldown: 2.5 ⇒ 1.5 seconds.
- Luminous Deathblade (Radiant) bonus Attack Damage: 35/65/95 (Total: 55/85/115) ⇒ 40/70/100 (Total: 60/90/120).
- Chalice of Charity (Radiant) bonus Ability Power: 50 ⇒ 45.
- Frozen Heart of Gold (Radiant) REWORKED to Bulwark’s Oath (Radiant Protector’s Vow).
- Bulwark’s Oath (Radiant Protector’s Vow) grants 30 bonus starting Mana.
- Bulwark’s Oath (Radiant Protector’s Vow): Once per combat at 50% Health, allies within 8 hexes gain a 20% maximum Health shield that lasts up to 3 seconds. Shielded allies gain 30 Armor and Magic Resist for the rest of combat. [Aura item].
- Demon Slayer (Radiant) Health Threshold: 2000 ⇒ 1900.
- Eternal Whisper (Radiant) bonus Attack Speed: 10% ⇒ 25%.
- Eternal Whisper (Radiant) Armor shred: 50% ⇒ 60%.
Cont’d
- More More-ellonomicon (Radiant) bonus Ability Power: 60 ⇒ 35.
- Runaan’s Tempest (Radiant) Bolt Attack Damage ratio: 100% ⇒ 120%.
- Runaan’s Tempest (Radiant) bonus Attack Damage: 10 ⇒ 20.
- Spear of Hirana (Radiant) Mana per attack: 15 ⇒ 10.
- Spear of Hirana (Radiant) Ability Power: 30 ⇒ 40.
- Sunlight Cape (Radiant) bonus Health: 450 ⇒ 300.
- Mistral (Radiant) teamwide Attack Speed: 10% ⇒ 15%.
- Manazane (Ornn) Mana Restore: 200 ⇒ 150.
- Randuin’s Sanctum (Ornn) NEW: Now always grants its +40 Armor and Magic Resist buff to the holder.
- Randuin’s Sanctum (Ornn) base Armor and Magic Resist: 25 ⇒ 0.
- Rocket Propelled Fist (Ornn) Mana: 30 ⇒ 15.
Augments
- The following Augments have been re-added: Battlemage, Blue Battery (I), Golden Ticket, Knife’s Edge, Woodland Charm.
- The following Augments have been removed: Assassin Crest, Astral Heart, Meditation, Makeshift Armor, Phony Frontline, Ragewing Crest, Whispers Crown.
Cannoneer
- Cannoneer Crown grants: Runaan’s Hurricane ⇒ Giant Slayer.
Guild
- Guild Crown grants: Giant Slayer ⇒ Protector’s Vow.
Ragewing
- Ragewing Crown has been changed to Ragewing Soul.
Tempest
- Tempest Crown grants: Statikk Shiv ⇒ Hand of Justice.
Battlemage
- NEW: Now grants Armor in addition to Ability Power.
- Battlemage I/II/III Armor: 15/25/35.
- Battlemage I/II/III Ability Power: 25/35/50 ⇒ 10/20/30.
Big Friend
- Big Friend Health threshold for damage reduction: 2000 ⇒ 1650.
Binary Airdrop
- Binary Airdrop components granted: 1 ⇒ 2.
Blue Battery
- Blue Battery I has been added back to the augment pool. Blue Battery’s name has been updated to “Blue Battery II.”
- II moved from Gold tier to Prismatic tier.
- NEW: Now grants Ability Power in addition its existing effect.
- Blue Battery I/II Ability Power: 10/20.
Built Different
- I Health: 250/300/350/400 ⇒ 200/250/300/350.
- I Attack Speed: 40/50/60/70 ⇒ 30/45/60/75%.
- II Health: 300/400/500/600 ⇒ 250/325/400/475.
- II Attack Speed: 50/60/70/80 ⇒ 40/55/70/85%.
- III Health: 400/500/600/700 ⇒ 300/400/500/600.
- III Attack Speed: 60/70/80/90 ⇒ 50/65/80/95%.
Cluttered Mind
- NEW: Grants 3 Tier 1 champions.
- XP at end of round: 4 ⇒ 3.
Cutthroat
- Damage amplification against Mana-reaved enemies: 10% ⇒ 20%.
The Golden Egg
- Transitioning from Stage 4-7 to 5-1 (Treasure Dragon transition) no longer counts towards the Golden Egg’s hatch timer.
- Turns to hatch: 11 ⇒ 10.
- The Golden Egg has had some loot table adjustments.
Knife’s Edge
- Knife’s Edge Attack Damage: 30/45/55 ⇒ 20/35/50.
Penitence
- NEW: Jade Statue explosions deal 100% more damage.
- Penitence Jade Statue Disarm Duration: 3 ⇒ 2.5 seconds.
Scorch Ragewing
- Scorch Ragewing 5th instance damage increase: 25% ⇒ 20%.
Woodland Charm
- REWORKED: The clone now spawns during the Planning Phase and can be moved like a standard unit. The clone has the base stats of the cloned unit, benefits from its traits, and cannot hold items.
Double Up
Ranked
- Win streaks have been extended to 12! And they now apply into Diamond tier as well.
- LP awards have been tweaked so there aren’t such dramatic changes in LP gains and losses between tiers and divisions.
Hyper Roll
Balance Adjustments
- Lagoon Seastone charges twice as fast.
- Shimmerscale item, Gambler’s Blade base Attack Speed: 30 ⇒ 10.
- Shimmerscale item, Goldmancers Staff chance to proc: 80% ⇒ 50%.
Bug Fixes
- Double Up: Cybernetic Uplink Augment no longer regenerates Mana between combat ending and reinforcements being deployed.
- Double Up: Voidspawns will now maintain their correct health after reinforcing.
- Improved cast interactions when units have increased range. Many units will now move into range to cast their Ability rather than wait for a unit to approach their cast range. Units who have to walk into range if their target dies, such as Sylas, now more reliably cast after walking.
- ARGH: Pirate Mirage no longer grants gold after PVE rounds.