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TFT 11.11 Patch Notes – Abomination and UI Changes!

TFT 11.11 Yama Notları - Ucube Güçlendirmesi, TFT 11.11 Patch Notes

Hey! welcome to TFT 11.11 Patch Notes! This time Abominations got the attention they deserved, they almost received a rework! Also, shop and carousel odd changes are here with some UI update for eye candy! Let’s hop into the TFT 11.11 Patch Notes!

LoL 11.11 Patch Notes

VALORANT Canceled 2.10 Patch Notes

Wild Rift 2.3 Patch Notes

TFT Patch 11.12 PBE Notes


tft 11.11 patch highlights


TFT 11.11 Patch Notes

User Interface (UI) and User Experience (UX) Buffs!

 It’s here. 

  • Recipe hints are now extended. When you right-click or tap an item to view recipe hints, you can then hover or tap the completed recipe to see what the full item does!
  • You have no mana! Blue Buff and Very Dark Blue Buff now pop off of Champions with no mana
  • Zz’Rot Portal’s item icon on PC now glows purple instead of green so that it doesn’t look like a Shadow Item

Shop Rates (Standard and Hyper Roll)

 TLDR: Reroll for your 2-cost three stars at Level 6 and your 3-cost three stars at Level 7.Giving clearer and stronger windows to hit 2 and 3 cost champions by differentiating shop rates at Level 6 and 7. 

  • Level 6: 35/35/25/5/0% ⇒ 25/40/30/5/0%
  • Level 7: 19/35/30/15/1% ⇒ 19/30/35/15/1%

Carousel Shadow Item Rates

 Spooky items are spooky fun. So we’re giving you more opportunities to play around with them. 

  • 1 Shadow Item: 10% ⇒ 0%
  • 2 Shadow Items: 75% ⇒ 70%
  • 3 Shadow Items: 10% ⇒ 25%
  • 4 Shadow Items: 5% ⇒ 5% (no change)

Loot Orbs (Standard + Hyper Roll)

 Neeko starts should feel like a high roll, but they can feel low, especially when you don’t hit 2/3-costs in the shop preventing you from exchanging the Neeko for gold right then and there. By replacing the gold drop with Champions it should feel a lot more like a high roll. Now it’s up to you, whether you want to turn Neeko into gold, or greed for the late game. 

  • Decision Making Buff! All Orbs: Slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
  • Blue Orb: Neeko + 2g (8% chance) ⇒ Neeko + 1x Two Cost Champ (6% chance) or Neeko + 1x Three Cost champ (2% chance)


TFT 11.11 Patch Notes

 The Monstrosity is supposed to come in like a wrecking ball and bash your enemy’s backline to smithereens. Currently, the Monstrosity Charges in, casts Enrage once, then finds itself in a 1v5, like a pop star at a Chaos Pengu metal concert.

But the real monster here is *gulp* Skirmisher in the early and mid game. To slay that beast, we’re changing the Skirmisher Shield to scale with max health, which is a nerf for 1 star Skirmisher units, relatively neutral for 2 star units, and a buff for 3 star Skirmishers.

Finally, Knight 6 has proven strong in the current meta and will likely get stronger after we nerf Armor and Magic Resist Shreds (see Tier 5 and items), so we’re adding some weak spots in the armor. 


Monstrosity Enrage Cast time reduced by 25%

Monstrosity Base Health: 1000/1400/1800 ⇒ 1000/1600/2200

Monstrosity Bonus Health per Star Level: 100/140/180 ⇒ 100/160/220

Monstrosity Attack Damage: 100/150/200 ⇒ 100/160/220

Monstrosity Attack Damage Per Star Level: 10/15/20 ⇒ 10/16/22


Attack Damage and Ability Power: 30/70/160 ⇒ 30/70/140


Damage Reduction: 15/40/90 ⇒ 15/40/80


Shield: 300/600 ⇒ 20/40% max Health


Ability Power 20/60 ⇒ 20/50

Ability Power Per Cast: 2/6 ⇒ 2/5


TFT 11.11 Patch Notes

Tier 1

 Our new stance on a balanced Udyr is something between 11.9 Udyr and the buff we gave him in 11.10. 


Feral Instinct (Tiger stance) Attack Damage: 130/140/200% ⇒ 120/130/180%


Transfusion Damage: 250/350/450 ⇒ 300/420/540

Tier 2

 Nerfing a champion’s Ability Power ratio is something we try to avoid, but Trundle’s spell in combination with the Dragonslayer trait, created a situation where he could one-shot and nullify a champion regardless of their defenses. To counteract this we’re reducing Trundle’s effectiveness with Ability Power, while also slowing the rate he Subjugates his victims.And somehow LeBlanc has deceived us all again, chaining together back to back to back appearances in our patch notes. 


Ethereal Chain Stun Duration: 1.5/2/2.5 ⇒ 2 seconds

Ethereal Chain Damage: 200/300/600 ⇒ 200/250/500


Fury of the North Bonus Armor and Magic Resist: 60/120/300 ⇒ 100/150/300


Max Mana Buff: 30/80 ⇒ 30/70


Subjugate Ability Power Ratio: 100% ⇒ 50%

Subjugate Stat Steal Duration: 6 ⇒ 8 seconds


Holy Arrows Blessing On-Hit Bonus Damage: 40/60/100 ⇒ 40/60/90

Tier 3

 Like a true Spartan, Pantheon’s been able to solo tank an entire army, but Dragonslayers are not Spartans, and it’s time we remind Pantheon of that. 


Whimsy Attack Speed: 70/80/100% ⇒ 70/80/120%


Health: 800 ⇒ 850

Starting Mana Buff: 60/120 ⇒ 80/120


Aegis Assault Damage Reduction: 75/80/90% ⇒ 65%


Bonus Damage on next attack after dodging/critting: 100/150/375 ⇒ 120/180/450


Blade of the Dawn Attack Damage Bonus: 90/100/130% ⇒ 90/100/150%

Tier 4

 Four cost carries have defined Reckoning thus far. And just like my use of ‘thus’, they’ve gotta go. That being said, we’re buffing the worst performing 4-costs by adding some joy to our sad boi and watering Daisy for healthier growth! 


Attack Damage: 70 ⇒ 75


Spinning Axes Attack Damage Multiplier: 180/200/260% ⇒ 170/180/340%

Spinning Axes Bonus Damage: 150/200/500 ⇒ 150/200/800


Daisy now properly stars up with Ivern

Daisy’s Health will remain the same values but she now gains bonus AD while starring up

Daisy’s Shockwave Damage and Stun Duration will now apply the proper starred up values rather than always using 1 star values


Soulflare Damage: 180/240/700 ⇒ 200/250/600


Empowered Strike Bonus Attack Speed: 30/35/50% ⇒ 20/25/60%


Max Mana Nerf: 0/70 ⇒ 0/80


Lifeform Disintegration Ray Damage: 1000/1250/4000 ⇒ 900/1150/4000

Tier 5

 TLDR: Darius buffed, Garen power neutral changes.Resistance shredding provides too much powerful, yet invisible value in the late game. We’re taking some of the shred out of the God-Kings’ kits and putting that power elsewhere with the intention of a power neutral change for Garen and an overall buff for Darius. Without the consistent late game shred, this is almost Garenteed to be a buff for Ironclad and Mystic. 


Starting Mana Buff: 30/100 ⇒ 40/100

God-Wolf’s Carnage Armor Shred: 70% ⇒ 50%

God-Wolf’s Carnage Armor Shred Duration: 10 sec ⇒ 8 sec

God-Wolf’s Carnage Healing per Auto after cast: 10% ⇒ 15/20/50%

God-Wolf’s Carnage Healing Autos after cast: 3/4/10 ⇒ 2

God-Wolf’s Carnage Attack Damage Scaling: 160/200/2000% ⇒ 180/220/2000%


Starting Mana Buff: 30/100 ⇒ 40/100

God-Lion’s Justice Magic Resist Shred: 70% ⇒ 50%

God-Lion’s Justice Magic Resist Shred Duration: 10 sec ⇒ 8 sec


Upgrade!!! Damage: 400/600/7777 ⇒ 500/650/7777


Health: 700 ⇒ 500


Starting Mana Buff: 80/200 ⇒ 100/200


TFT 11.11 Patch Notes

 Similar to the last patch, we’re buffing some of the less utilized items. Of these, Archangel’s and Archdemon’s are getting better scaling ratios than my twitter. The Riskthirster is getting Riskthirstier. Deathblade is stacking up to be a decent item. And Final Whisper might finally see some play.Also give the reworked Vengeful Trap Claw a try for a spell shield the whole family can enjoy! 

Archangel’s Staff

Tooltip now specifies that the Ability Power gain applies to the cast that grants the bonus Ability Power

Mana Ratio: 35% ⇒ 40%

Archdemon’s Staff of Immortality

Mana Ratio: 300% ⇒ 350%


Bonus Attack Speed Duration: 3 ⇒ 4 seconds

Deathblade & Caustic Deathblade

Starting Stacks: 3 ⇒ 4

Hextech Gunblade of Immortality

Heal Target: Nearest ally with missing Health ⇒ Ally with lowest percent Health

Final Whisper

Armor and MR Shred: 50% ⇒ 70%


Missing Health Heal: 25% ⇒ 20%

Statikk Shiv & Statikk Stiletto

Magic Resist Shred: 70% ⇒ 50%

Vengeful Trap Claw

REWORKED: When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.


TFT 11.11 Patch Notes

  • Kled will now properly receive start of combat effects before triggering his shield (in order to benefit from effects like Chalice of Power)
  • Redemption’s healing now shows up on the Shields & Healing combat recap
  • Stop hitting yourself. Self damage from Shadow Items no longer provide stacks to Titan’s Resolve
  • Fixed some loading screen tips that weren’t accurate with respect to Hyper Roll
  • The following Champions’ physical abilities no longer still deal their damage despite triggering Trap Claw: Aatrox, Aphelios, Jax, Kalista, Sett, Varus
  • Zz’Rot Voidspawn corrupted by Viego now have the proper stats and effects
  • Fixed a rare issue where units could benefit from the Invoker trait despite it not being active
  • With a Vengeance! Kalista’s Pierce spear can no longer fail to hit if she dies after casting
  • Fixed an issue where a Trundle’s Subjugate buff expiring while under the effect of an enemy Trundle’s Subjugate debuff could result in the Trundle becoming unkillable for the remainder of combat
  • Spawn Camper… Thresh will no longer continue pulling Revenant enemies who are reviving
  • Thresh can now start gaining Mana immediately after he stops pulling his target
  • Extra Trolled: Fixed an issue where Trundle would sometimes not correctly lower his target’s Health when casting

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