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TFT 11.2 Patch Notes: Fates – Festival of Beasts is Here!

Hello SenpAI followers! We are once again with TFT 11.2 Patch Notes!

As we mentioned in the 11.2 PBE Patch Notes, the new patch will bring the second part of TFT Set 4 Fates, Festival of Beasts which brings many changes to the game; champion, item, and gameplay vise. Riot knows how to add flavor to the game and keep their player base alive with new champions, items, and even renewed gameplay, this early-season is not different. This early-season welcomes us with 7 new traits, and 20 new/returning champions. Let’s hop into our article and inspect them with SenpAI!

New Little Legends Variants

TFT 11.2 Patch Notes

New Arenas

New Fates II Pass and PASS+

TFT 11.2 Patch Notes

 tft pass+, tft pass 2, tft new battle pass
  • The Fates II Pass works like prior passes; accumulate XP for free rewards. But, for even MORE rewards, you can purchase the Pass+ for 1295RP.
  • With the Fates Pass+, you can gain access to personalization features that are only available this set with the Pass+. This includes Little Legends, Booms, Arenas, and more.


TFT 11.2 Patch Notes


Who’s it for

What’s in it

RP Price

Fates II Pass+ Arena Bundle

Folks who want to earn their way to the party and take in the city sights along the way.

Fates II Pass+

Lunar City Arena


Festival of Beasts 2021 Shisa Bundle

Shisa One-trickers looking to throw down a giant staff at each victory; this one’s for you.

3 Lunar Revel Shisa Eggs

3 Lunar Beast Shisa Eggs

The Staff Lunar Revel Boom


Festival of Beasts 2021 Furyhorn Bundle

For those who want to drive home their victories with a charging Ox, all the while sporting their favorite Furyhorn variant.

3 Lunar Revel Furyhorn Eggs

3 Lunar Beast Furyhorn Eggs

The Ox Lunar Revel Boom


Festival of Beasts 2021 Choncc Bundle

This one’s for those who can’t get enough of the Choncc, and also want to give their opponents a sweet taste of defeat.

3 Lunar Revel Choncc Eggs

3 Lunar Beast Choncc Eggs

The Tangerine Lunar Revel Boom


Festival of Beasts 2021 Megabundle

You want it all – we got you.

Fates II Pass+

18 Festival of Beasts 2021 Eggs

2 Heroic Hatchling Eggs

3 Lunar Revel Booms

Lunar City Arena


Ranked Changes

TFT 11.2 Patch Notes

Grandmaster and Challenger Ranked Changes: Let the Race Begin!

 To make the race to Grandmaster and Challenger more exciting, we’ve changed the unlock process. Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one! Right out of the gates, you can race to have your name below mine! 

Region Challenger and Grandmaster Quota Adjustments

 Some regions are having their Challenger and Grandmaster slot counts adjusted to match their populations. 

  • BR: 50/100 (No Change)
  • EUNE: 50/100 ⇒ 100/200
  • EUW: 200/500 ⇒ 200/400
  • KR: 200/500 ⇒ 300/600
  • LAN: 50/100 ⇒ 30/60
  • LAS: 50/100 ⇒ 30/60
  • NA: 100/200 ⇒ 250/500
  • JP: 20/30 ⇒ 50/100
  • OCE: 50/100 ⇒ 100/200
  • PH: 50/100 ⇒ 20/40
  • RU: 20/30 ⇒ 20/40
  • SG: 20/30 ⇒ 20/40
  • TH: 20/30 ⇒ 20/40
  • TR: 50/100 (No Change)
  • TW: 50/100 (No Change)
  • VN: 300/700 ⇒ 450/900

Fates Ranked Stage II begins this patch!

  • Your rank has been “soft” reset down one tier below you. For example, if you are currently in Gold II you will now be in Silver II.
  • If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.You’ll also gain extra LP for finishing top four, so best of luck!

Ranked Rewards Coming to a Patch Near You (Soon)

  • Don’t get too EMOTEional, ranked rewards for gold and above will be coming next patch, 11.3!


TFT 11.2 Patch Notes


 You get a prize, and you get a prize, and you get a prize! Everybody gets a prize! Just not every time. 

  • Lanterns are the new mid-set mechanic that can drop at various game times, or not at all. They can contain things like Item Components, Loaded Dice, Gold, and more.

Chosen Shop Odds

 Consistency Buff. 

  • Level 6: 15/45/40/0/0 ⇒ 0/60/40/0/0
  • Level 8: 0/15/45/40/0 ⇒ 0/0/60/40/0
  • Level 9: 0/0/15/45/40 ⇒ 0/0/0/60/40
  • Reduced the chances of rolling a Chosen slightly, as in you probably wouldn’t have noticed if you didn’t read what you’re reading right now. This outta make it just a tad more difficult to force comps.

Carousel Changes

 The best defense is a good offense. 

  • Removed the All Defensive Component First Carousel. Replaced it with a 2x Sword, 2x Bow, 2x Rod, 2x Tear, 1x Glove version.

New Traits


  • The first Dragonsoul allies to take damage in combat receive the Dragon’s Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 50% of the target’s maximum Health in magic damage.
  • On death, this blessing passes to the closest Dragonsoul ally without a blessing.
  • (3) Dragonsoul: 1 Blessing of 40% Spell Power and Attack Speed
  • (6) Dragonsoul: 3 Blessing of 80% Spell Power and Attack Speed
  • (9) Dragonsoul: 6 Blessing of 160% Spell Power and Attack Speed


 They may appear strong alone, but the power of all three together is ineffable. 

  • (3) Fabled champions’ abilities are empowered from tales of their past valor.


  • Executioner attacks and spells always critically hit targets beneath a certain Health threshold.
  • (2) Executioners: below 33% Health
  • (3) Executioners: below 66% Health
  • (4) Executioners: below 99% Health


  • Slayers gain Lifesteal that gets stronger as their own Health decreases, and deal bonus damage that scales up based on their target’s missing Health.
  • (3) Slayers: 15 to 30% Lifesteal and Bonus Damage
  • (6) Slayers: 25 to 50% Lifesteal and Bonus Damage


 Drain the pain away. 

  • All allies heal for some of the damage they deal with spells and attacks.
  • (2) Syphoners: 10% for Allies; 40% for Syphoners
  • (4) Syphoners: 25% for Allies; 100% for Syphoners


 Samira makes her TFT debut. Like some other 5 cost units she’s got a new trait that acts as an exception to the rules less daring champion abide by. 

  • Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 10% of their max Health and their next attack fires 2 shots, gaining Style.
  • At max Style, they cast their spell.


 Ornn’s breaking the rules, and runnin the jewels. Woo! 

  • After each combat a Blacksmith participates in, they will make progress forging an Artifact. The higher their star-level, the faster they work. Once the Artifact is complete, it will become available to bestow upon an ally.
  • Each ally may only equip one Artifact.



  • Divine/Syphoner
  • Tier 1
  • Wither: Nasus withers the enemy with the highest percent health, dealing 400/600/850 magic damage over 5 seconds, and slowing their attack speed and movement speed by 50% for the duration.


  • Dragonsoul/Sharpshooter
  • Tier 1
  • Rapid Fire: Tristana excites her dragon, increasing her attack speed by 50/60/80% and dealing 30/60/90 magic damage on-hit for 3 seconds.


  • Dragonsoul/Mage
  • Tier 1
  • Dragonfire Pillar: After a brief delay, Brand erupts the ground under the enemy with the highest health in flames, dealing 200/300/500 magic damage to enemies within. If an enemy is caught within the epicenter, they are stunned for 1.5/2/3 seconds.


 Actually not a vampire. Still sparkles when given items. 

  • Cultist/Syphoner
  • Tier 2
  • Transfusion: Vladimir deals 350/500/750 magic damage to his target. All nearby allies are healed for 40% of damage dealt.


  • Dragonsoul/Vanguard
  • Tier 2
  • Unbreakable: Braum puts up his shield at the furthest enemy for 4 seconds reducing his damage taken from that direction by 75/80/90%.


  • Elderwood/Keeper
  • Tier 2
  • Grand Entrance: Rakan dashes to the furthest enemy within attack range, disarming all units he passes through for 2.5/3/4 seconds and taunting his target. Rakan then shields himself by 300/550/950 for 4 seconds.


  • Fabled/Vanguard
  • Tier 2
  • Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/4/5 seconds, and dealing 300/450/1000 magic damage.
  • Fabled Bonus: Nautilus reduces incoming damage by 60% for 5 seconds.


  • Cultist/Sharpshooter
  • Tier 3
  • On the Hunt: Sivir rallies allies within 2 hexes, granting them 40/50/70% bonus attack speed for 5 seconds. Additionally, Sivir grants herself 100/200/400 bonus attack damage for the duration.


  • Brawler/Dragonsoul
  • Tier 3
  • Dragon’s Descent: Shyvana dashes up to 2 hexes away from her current target and transforms to her Dragon Form, becoming a Ranged attacker for 60 seconds. While in Dragon Form, Shyvana gains 40/45/50% bonus health, 30/60/120 attack damage and basic attacks apply a burn on enemies hit for 2 seconds, dealing a total of 150/300/600 bonus magic damage.


 Come on and slam, and welcome to the mid-set. 

  • Fortune/Slayer
  • Tier 3
  • Fortune’s Guillotine: Darius dunks an enemy dealing 550/800/1300 magic damage. While dunking, Darius is unstoppable. If this kills the target, Darius immediately casts again dealing 25% reduced damage.


  • Fabled/Mystic
  • Tier 3
  • Pop Blossom: Neeko throws a seed at a random target that explodes for 150/225/375 magic damage three times, with each explosion increasing the radius by one hex.
  • Fabled Bonus: The third explosion is empowered dealing 300/450/900 magic damage.


  • Divine/Executioner
  • Tier 4
  • Ascend: Kayle Ascends, causing her attacks to launch waves that deal 100/185/500 bonus magic damage to enemies hit.


  • Dragonsoul/Slayer
  • Tier 4
  • Ragnarok: Olaf gains 150/175/350% attack speed, immunity to crowd control, and his attacks cleave in a cone in front of him for 40/45/50% physical damage for the rest of combat.

Aurelion Sol

 This guy is crazy OP in Expedition. Oops, wrong game. 

  • Dragonsoul/Mage
  • Tier 4
  • Voice of Lightning: Aurelion Sol breathes lightning in a line towards the farthest enemy, dealing 350/550/1750 magic damage and Overcharging all enemies in the area for 10 seconds. If an enemy is already Overcharged, Aurelion Sol consumes the effect and deals 50% bonus damage.


  • Elderwood/Executioner/Keeper
  • Tier 4
  • Featherstorm: Xayah leaps into the air becoming untargetable, invulnerable, and throwing out a fan of feather daggers that deal 250/275/325% AD physical damage to enemies within a cone. Xayah then recalls her feathers, striking enemies for 100/200/400 magic damage per feather.


  • Brawler/Fabled
  • Tier 4
  • Rupture: Cho’Gath erupts a large area, dealing 200/400/1500 magic damage and knocking up all enemies for 2/2.5/8 seconds.
  • Fabled Bonus: Cho’Gath additionally knocks up all enemies on the board.


  • Duelist/Warlord
  • Tier 4
  • Spinning Slash: Tryndamere spins towards the most enemies in a line dealing 140% of his attack damage to enemies in his path and empowering his next three basic attacks to do 75/100/200% additional damage.


  • Dragonsoul/Syphoner
  • Tier 5
  • Draconic Ascension: Swain transforms into his Dragon Form for 6 seconds. While in Dragon Form, he gains 60/75/100% maximum health, deals 75/150/1000 magic damage each second to enemies with 2.5/2.5/5 hexes and breathes a cone of fire every 2 seconds that deals 175/350/5000 magic damage, reduces healing by 50% for the duration and burns 25% maximum health as true damage over 10 seconds.


  • Blacksmith/Elderwood
  • Tier 5
  • Stampede: Ornn summons an elemental from behind the furthest enemy to travel towards him, slowing the attack speed of enemies hit by 50% for 3 seconds and dealing 150/250/750 magic damage. If the elemental runs into Ornn, he headbutts it, redirecting it towards another distant enemy, stunning them for 1.5/2/15 seconds and dealing 150/250/750 magic damage.


  • Daredevil/Sharpshooter/Slayer
  • Tier 5
  • Inferno Trigger: Samira dashes and becomes unstoppable, unleashing 3/3/10 shots per second at 3 enemies within 2.5 hexes for 2 seconds, each shot deals 50/60/100% AD physical damage. For the duration, Samira gains 100% dodge chance.


Removed Traits

  • Dazzler
  • Dusk
  • Hunter
  • Moonlight
  • Shade

Removed Champions

 While all Little Legends are welcome at the Festival, spots like Club 2 and Lunar City are VIP only. And with all the new party-goers, some champions just didn’t make the list. The removal of the champions below allow for new traits to emerge while also making room for a new set of carries.

Here’s a list of those who didn’t make the list. F’s in chat. 

  • Lissandra
  • Sylas
  • Aphelios
  • Vayne
  • Thresh
  • Riven
  • Cassiopeia
  • Lilia
  • Warwick
  • Ashe
  • Lux
  • Ezreal
  • Evelynn
  • Kayn
  • Nami
  • Hecarim
  • Jinx
  • Xin Zhao
  • Jhin
  • Ahri


TFT 11.2 Patch Notes

Balance and Adjustments


  • Critical Strike Damage: 30/60/90% ⇒ 25/60/100%
  • Critical Strike Chance: 10/25/40% ⇒ 10/30/55%


  • Now additionally to Health, grants 20/40/80/150 bonus Attack Damage to the Brawlers
  • Health: 400/800/1200/1800 ⇒ 400/700/1100/1600


  • Cultist: Galio Health: 800/1400/2000 ⇒ 800/1325/2000
  • Galio Attack Damage: 75/160/280 ⇒ 80/175/330
  • Galio Star Multiplier: 14% ⇒ 16%


  • Attack Speed per Stack: 12/20/35/60 ⇒ 15/25/40/60


  • Armor & Magic Resist Per Stack: 20/30/40 ⇒ 15/25/40


  • Enlightened Mana Bonus: 50/70/100% ⇒ 50/100/150%


  • 0 Loss Average Value: 2.5g ⇒ 2.2g
  • 1 Loss Average Value: 6g ⇒ 5.5g


  • Shield: 150/225/350 ⇒ 125/200/250


  • Double Casting breakpoints reworked from 3/6/9 ⇒ 3/5/7
  • (3) Mage: 80% of Spell Power
  • (5) Mage: 105% of Spell Power
  • (7) Mage: 135% of Spell Power


  • Magic Resist Bonus: 40/100/200 ⇒ 40/120/300


  • Number of Bounces: 1/2/3 ⇒ 2/3/4
  • Damage Reduction per Bounce: 55/50/45% ⇒ 65/50/30%


  • Rework: Spirit will now grant flat attack speed the first time a Spirit unit casts
  • (2) Spirit: 20% Attack Speed
  • (4) Spirit: 40% Attack Speed


  • Health: 200/450/700 ⇒ 250/550/850
  • Spell Power: 20/40/70 ⇒ 25/55/85


  • Armor Bonus: 120/300/750/2000 ⇒ 100/250/500/1000
  • Now additionally grants 20/40/70/100 Magic Resist to the Vanguards

Champion Changes

TFT 11.2 Patch Notes

Tier 1


  • Traits: Moonlight Assasin ⇒ Spirit Assassin
  • Health:500 ⇒ 550
  • Attack Speed: 0.65 ⇒ 0.7
  • Diana Pale Cascade Orb Damage: 70/80/90 ⇒ 90/100/110
  • Pale Cascade Shield: 200/300/400 ⇒ 200/300/450
  • Pale Cascade Orbs: 4/5/6 ⇒ 4/5/7


  • Riposte Stun Duration: 1.5/2/3 ⇒ 2/2.5/4 seconds
  • Chosen Bonus: Max Mana Reduction ⇒ Health


  • Mana: 0/80 ⇒ 0/70

Tier 2


  • Mana: 30/60 ⇒ 40/70


  • Traits: Cultist Assassin ⇒Cultist Assassin Slayer
  • Mana: 75/125 ⇒ 60/120
  • Phantom Undertow Damage: 125/200/375 ⇒ 100/175/275


  • Sporecloud Dart Damage: 300/400/900 ⇒ 250/400/900


  • Traits: Ninja Shade ⇒ Ninja Slayer
  • Attack Speed: 0.75 ⇒ 0.8

Tier 3


  • Attack Speed: 0.9 ⇒ 1.0


  • Death Lotus Tooltip Fix: 600/900/1800 ⇒ 600/900/1650


  • Traits: Spirit Hunter ⇒ Spirit Executioner
  • Dance of Dread Damage: 450/650/1000 ⇒ 400/600/1000


  • Attack Speed: 0.6 ⇒ 0.65

Tier 4

 Morgana’s getting trait and ability swaps that improve upon her identity as a dazzling drain tank. She’ll still be dazzling, but she’ll be doing, even more, drain tanking with the new Syphoner trait at the cost of her Magic Resist shred. Morg’s tooltip may be a bit dazzled with her new changes. Expect a fix to that later, but for now, know that her spell DOES NOT SHRED MAGIC RESIST. 


  • Infernal Chains Damage: 250/450/1250 ⇒ 350/550/1500


  • Traits: Enlightened Dazzler ⇒ Enlightened Syphoner
  • Tormented Shadow no longer heals Morgana for a portion of the damage dealt. Spell now reduces enemy Attack Damage by 40% while they remain inside.
  • Morgana Tormented Shadow no longer shreds Magic Resist


  • Mana: 70/150 ⇒ 80/160

Tier 5

 Azir’s Crowd Control and Sand Soldiers have made him a must pick for just about any situation. By sanding down some of his CC, maybe some other players will shuffle him back into the pool so I can get to 9 Warlords more consistently. Speaking of consistency, Yone’s been far too strong as a mid game power grab, so we’re giving him a mini-rework. Yone’s now going to have to defeat his marked opponents faster if he’s to truly conquer his demons. 


  • Emperor’s Divide Knock Up Duration: 2 ⇒ 1.5 sec
  • Azir Emperor’s Divide Slow Duration: 4 ⇒ 3

Lee Sin

  • God Fist Damage: 250/450/1000 ⇒ 200/375/1000


  • Yone Seal Fate Armor and Magic Resist Reduction: 60% ⇒ 40%
  • Seal Fate Shred and Unforgotten Execute Marker now only lasts for 8 seconds
  • Yone Unforgotten Damage: 200/400/1000 ⇒ 350/600/1500
  • Unforgotten no longer deals missing health damage. Instead, Unforgotten will deal additional percent damage based on the target’s missing health for up to 100% additional damage


TFT 11.2 Patch Notes

 Turns out making a bunch of aura items to empower one super carry that then grabs a Hurricane and goes to town is a bit strong. Giantslayer is giving players Jack and the Beanstalk flashbacks, and that’s just not okay, because giants are people too. The new set has more healing mechanics (syphoner, slayer), so trimming some power from Hand of Justice and Hextech Gunblade will help prevent cases of extreme over-healing. 

Chalice of Power

  • Spell Power: 35 ⇒ 30


  • Max Damage: 90% ⇒ 80%

Hand of Justice

  • Damage & Healing: 45% ⇒ 40%

Hextech Gunblade

  • Max Shield: 400 ⇒ 300


  • Bonus Damage: 90% ⇒ 80%

Statikk Shiv

  • Bounces: 3/4/5 ⇒4/5/6

Zeke’s Herald

  • Bonus Attack Speed: 35% ⇒ 30%

Zz’Rot Portal

  • Construct now gains bonus 0/0/10/20/40/80/120/200 Armor and MR based on the Stage

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