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TFT Patch 10.19 Notes – Set 4: Fates Has Arrived!

TFT patch notes 10 19

With TFT’s new patch; 10.19,  the fourth set of TFT; Fates hit live servers. This patch includes new champions, classes, and origins, new Little Legends, the Star Shards which allows you to upgrade your Little Legends, new Arenas, the new mechanic Chosen and some changes in the meta. Let’s get into it!


 Welcome to Fates!

Teamfight Tactics: Fates is here, along with new champions and traits, the Chosen mechanic, and a new Ranked season. TFT is still the same strategy game you know and love, but the revamped roster will challenge your ability to overcome your opponents in some new and unique ways. Pay special attention to powerful Tier 5 champions like Sett, Zilean and Lee Sin that bend the rules of how a champion “dies.” The new Chosen mechanic will allow you to pick up superpowered versions of champions that carry your team, but choose yours carefully, as you can only have one at a time.

In addition to all the gameplay changes, Fates also brings new ways to show off your style. Let your spirit soar with three new dragon-themed Little Legends who rock out together on their own instruments. Then check out all-new Star Shards, arenas that react to your game state, and a shiny new Pass and Pass+, featuring an exclusive Little Legend, arenas, booms, and emotes.

Whew! There’s a lot to cover, so let’s get into it! 

TFT Set 4: Fates Classes Cheatsheet



 The new dragon-themed Little Legends are here and will be available for purchase soon after the patch goes live! 




tft set 4 star shards

Star Shards

Starting with Fates, you’ll be able to level up your Little Legends by purchasing Star Shards. If you’re looking for the 3-star version of your favorite Little Legend, that’ll be the way to do it. If you’re just looking to broaden your collection, eggs will still be your best bet.

Here’s how they work: 

Getting Star Shards

Star Shards will be available in the store and through the Fates Pass+. You’ll get a total of 300 Star Shards from the pass. Star Shards will be available for purchase in bundles starting from 625 RP. This base bundle will have enough to star-up most Little Legends once. We’ll also have larger bundles with bonus Star Shards if you really want to grow your collection. We’re still looking at adding other ways to purchase or acquire Star Shards, but those will be coming in future updates.

Using Star Shards

After acquiring some Star Shards, head on over to the loadouts selector where you’d typically pick your Little Legend. If you select a Little Legend that’s eligible for an upgrade, just click it and the poros that run the backend of the store will handle the rest. Note that all upgrades are non-refundable, so make sure you spend wisely!

It’ll take 100 Star Shards to upgrade Rare Little Legends (like Pengu Featherknight) and Pass+ Little Legends (like the Astronaut Molediver and Star Guardian Silverwing) for the 2-Star to 3-Star upgrade only, 125 Star Shards to upgrade Epic Little Legends (like Extra Spicy Featherknight), and 150 Star Shards to upgrade Legendary Little Legends (like Ravenlord Featherknight).

Other Notes

There are a few Little Legends that won’t work with Star Shards since they don’t have additional tiers:

    • Victorious Little Legends
    • UFO, Star Guardian, and Jade Emperor Sprites
    • There may be other Little Legends in the future that will fall into this category, but we’ll let you know if you can’t use Star Shards for them

Outside of those restrictions, the only requirement for using Star Shards is that you already own the 1-star version of the Little Legend.



Three new arenas—Festival, Kanmei and Akana—are not only decked out in Ionian splendor, but also react to the state of your game. These arenas will change based on your wins, losses, streaks, and three-star champion deaths. They’ll be available for the same price as previous arenas 1380RP for 1 and 2900RP for a bundle of all 3.




  • When TFT: Fates goes live in your region with patch 10.19, you’ll be able to start climbing the ladder in this set’s first Ranked stage.
  • Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.
  • Galaxies Ranked rewards will be given out on patch 10.21.
  • Players finishing in 4th place or better will now gain at least 10 LP.
  • Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).



New TFT Mechanic; Chosen

  • TFT: Galaxies are out, Chosen are in. Occasionally, you will be offered a Chosen champion in your shop. These champions are already at the 2-star level, so they cost three times their normal 1-star price and come with some extra power.
  • One of their traits (origin or class) is “Chosen” and counts as 2 of that trait.
  • They also get +200 HP and a unique stat bonus—either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost.

Encountering odds of Chosen champions:

  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Level 1 100 0 0 0 0
Level 2 100 0 0 0 0
Level 3 100 0 0 0 0
Level 4 40 60 0 0 0
Level 5 20 50 30 0 0
Level 6 10 45 45 0 0
Level 7 0 30 40 30 0
Level 8 0 20 40 40 0
Level 9 0 0 30 40 30


 As a Chosen each Champion gets either Health, Spell Power, Attack Damage, or Mana Cost Reduction as follows: 

Champions that get Health as Chosen

Champions that get Spell Power as Chosen

Champions that get Attack Damage as Chosen

Champions that get Mana Cost Reduction as Chosen

  • Level 7: 32xp ⇒ 36xp
  • Level 8: 50xp ⇒ 56xp
  • Level 9: 66xp ⇒ 80xp

With this change; the meta of the game shapeshifted, since the only way to get 9 character traits is with the Chosen characters and a spatula, getting low-cost units to level 3 (level 4 for moonlight) seems more reasonable than going for level 9 to get 5 cost legendaries. 

  • Consecutive shops will not repeat unbought champions. (Since not bought shop offerings will not repeat in the next page, you don’t need to buy champions to shrink the champion pool)
  • Champion tier odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0
  • Champion tier odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0
  • Champion tier odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1


 We’re changing the rate at which items appear in carousels. 

First Carousel

  • 65% chance of one of every item plus one random duplicate.
  • 11% offense (3x Sword Bow Rod)
  • 11% defense (3x Cloak Armor Belt)
  • 11% Utility (3x Tear Glove Random)
  • 1.5% All Spatulas
  • 0.5% All Force of Natures

Second Carousel

  • 80% One of every item plus one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Third Carousel

  • 30% One of every item and one random duplicate
  • 50% All random components. Totally random with no variance control.
  • 15% One of every item + one Spatula
  • 5% Three Spatulas + six random components

Fourth Carousel

  • 80% One of every item and one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Fifth Carousel

  • 50% All Random unbuilt (Full items not built yet)
  • 25.4% All Random Full items (Any full item)
  • 3% Sword Items
  • 3% Vest Items
  • 3% Belt Items
  • 3% Bow Items
  • 3% Cloak Items
  • 3% Tear Items
  • 3% Gloves Items
  • 3% Rod Items
  • 0.6% All Force of Natures

Sixth Carousel

  • 100% Half random full items, half random components.



New Items
  • Gargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.

  • Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of the affected unit’s max health in true damage over 10 sec

Item Changes

  • Needlessly Large Rod: 20 ⇒ 15 SP
  • Bloodthirster Healing: 45% ⇒ 40%
  • Chalice of Power Duration: 20 seconds ⇒ All Round
  • Deathblade AD per stack: 25 ⇒ 20
  • Dragon’s Claw Magic Reduction: 50% ⇒ 60%
  • Giant Slayer Bonus Damage: 20/80% ⇒ 10/90%
  • Guinsoo’s Rageblade AS Per stack: 5 ⇒ 6%
  • Hextech Gunblade Healing: 45% ⇒ 33%
  • Infinity Edge: Grants 75% Critical Strike Chance (including from components)
  • Infinity Edge: converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike Damage
  • Jeweled Gauntlet Crit Damage: 30% ⇒ 50%
  • Luden’s Echo Splash Damage: 200 ⇒ 180
  • Quicksilver Duration: 10 ⇒ 12 seconds
  • Rabadon’s Deathcap: 50% Bonus SP ⇒ 40 SP
  • Runaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.
  • Spear of Shojin: 18% of Max Mana per auto after first cast ⇒ 5 Mana per auto
  • Statikk Shiv Damage (standard and bonus): 85 ⇒ 80 damage



  • 5 Seconds added to the start of every planning phase as we do with every set. This will be removed in Patch 10.20.
  • Fixed a long time bug where Grievous Wounds was twice as effective as intended.
  • Trap Claw’s stun now has a different visual effect, to help correctly attribute the cause of their units’ stuns.
  • Completed items can no longer drop from orbs.
  • Spatula items can now drop from end game PVE rounds, but only if you have at least one of that trait on the board.
  • Adjusted the types of orbs and their contents across all stages of the game.
  • All % Damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).


Stay tuned for more comprehensive TFT Guides by SenpAI! We constantly improve our platform and share insights upon new sets, tactics & compositions. See you in the next round!


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