The TFT Patch 11.23 has gone live and it brought a couple of buffs, nerfs, adjustments, and most importantly, the Double Up mode. The last patch hinted at the mode release and now, Summoners around the world can now team up to do battle.
Double Up is a Teamfight Tactics game mode where players can partner with any friend of their choice. You share the same health pool and you can exchange and help your partner with items. Let’s check out the TFT Patch 11.23 details.
You also can check out the League of Legends Patch notes.
TFT Patch 11.23 – Double Up
- Step 1: Grab a partner (can be a friend or rando, or even me!)
- Step 2: Release them. They’ll need their hands to play and you’ll need them at their best since you share health!
- Step 3: Don’t’ Lose. When either partner runs out of health, your health gets reset to 1. Afterward, any loss eliminates BOTH of you!
- Step 4: Use the Assist Armory to give your partner item components, gold, and other boosts at key points in the game.
- Next Step: Use friendship in the form of the Rune of Allegiance to gift champions and any items they may be holding to your partner at different points throughout the game!
- Step 6: Send in the reinforcements! If you beat your opponent’s army before your partner beats theirs, after a short delay your surviving champions will hop onto your partner’s board to help them out!
- Step 7: Win (together)! You and your partner can start winning when this patch goes live!

TFT Patch 11.23 – System Changes
Augments
- Silver, Prismatic, Silver
- Prismatic, Gold, Gold
- Gold, Silver, Silver
- Silver, Gold, Prismatic
- Gold, Gold, Gold
- Prismatic, Silver, Prismatic
Carousel UI Buff
- During carousel rounds, you can now inspect champions while scouting other boards.
TFT Patch 11.23 – Large Changes
Augments
- Ardent Censer (Enchanter) Tier: Gold ⇒ Silver
- Lifelong Learning (Scholar) Tier: Gold ⇒ Silver
- Lifelong Learning (Scholar) can no longer be offered on the 3rd Augment choice
- Runic Shield (Arcanist) Shield Duration: Infinite ⇒ 8 seconds
- Runic Shield (Arcanist) Shield scaling (Silver/Gold/Prismatic): 250/375/500% ⇒ 300/450/600% AP
- Share the Spotlight (Socialite)Shared Bonus: 75% ⇒ 100%
- Titanic Force Health Threshold: 1300 ⇒ 1400
- Titanic Force max percent Health as bonus AD: 4% ⇒ 3%
- Woodland Charm Tier: Gold ⇒ Prismatic
- Woodland Charm Copy Health: 1200 ⇒ 1500
- Underdogs Health regen per second: 10% ⇒ 12% missing Health
- Underdogs Health regen per second cap: Uncapped ⇒ 200 Health per second
- Portable Forge Armory option, Death’s Dance Armor: 25 ⇒ 50
- Portable Forge Armory option, Muramana Mana over 4 seconds: 100 ⇒ 200
- Also, Portable Forge Armory option, Obsidian Cleaver Armor/MR Pen: 40% ⇒ 70%
- Portable Forge Armory option, Randuin’s Omen Shared Armor & MR: 40 ⇒ 50
- Portable Forge Armory option, Rocket Propelled Fist Health: 200 ⇒ 750
- Forge Armory option, Rocket Propelled Fist Mana: 15 ⇒ 30
- Training Dummy Health: 600 ⇒ 500
Traits
- Academy Starting Attack Damage and Ability Power: 20/40/60/80 ⇒ 18/35/50/70
- Academy Ability Power and Attack Damage Per Cast: 3/5/10/15 ⇒ 3/5/8/12
- Bodyguard NEW: Bodyguards now gain a shield shortly after combat begins when they trigger their taunt
- Bodyguard Shield Amount: 100/300/600/1000
- Colossus (2) Damage Reduction: 25% ⇒ 30%
- Enforcers will no longer detain units who are immune to crowd control effects. When selecting which units to detain, Enforcers will skip over units who are immune to crowd control
- Enforcer: Zephyr now takes priority over Enforcer. When selecting which units to detain, Enforcers will skip over units who are cycloned by Zephyr
- Imperial team Bonus Damage: 0/40% ⇒ 0/50%
- Innovator, Innovation Base Health: 650/1100/1900 ⇒ 475/750/1250
Traits Cont’d
- Also, Innovator, Innovation Base Attack Damage: 50/75/100 ⇒ 40/50/65
- Innovator, Innovation Star Level Modifier: 15% ⇒ 25%
- Innovator, Innovation, Hextech Dragon is now immune to crowd control
- Also, Innovator, Innovation, Hextech Dragon Attack Range: 4 ⇒ 2 Hexes
- Innovator, Innovation, Hextech Dragon Electrifying Roar Fear Range: 3 ⇒ 5 Hexes
- Innovator, Innovation, Hextech Dragon Electrifying Roar Fear Duration: 4 ⇒ 3
- Also, Innovator, Innovation, Hextech Dragon 3rd attack Magic Damage: 750 ⇒ 500
- Innovator, Innovation, Hextech Dragon Electrifying Roar now increases ally size for the duration of the buff
- Mercenary: Lowered the total power of the trait by slightly reducing the value of various dice rolls across the board.
- Mutant Hyper-Adrenal Glands renamed to Adrenaline Rush
- Mutant Cybernetic Enhancement bonus Health: 400/800 ⇒ 450/900
- Also, Mutant Voracious Appetite AD and AP: 30/50 ⇒ 25/40
- Mutant Metamorphosis AD and AP Per Stack: 10/20 ⇒ 5/10
- Sniper NEW: Snipers gain +1 Attack Range. Units equipped with the Sniper Emblem will also benefit from this bonus
- Sniper units (Jhin, Caitlyn, Tristana, Miss Fortune, Kog’Maw) have had their range reduced by one to compensate for the one extra range the trait now grants.
Champions: Tier 3
- Gangplank Health: 800 ⇒ 750
- Gangplank Armor and Magic Resist: 45 ⇒ 40
- Also, Gangplank Attack Damage: 80 ⇒ 75
- Gangplank Parrrley Base Damage: 125/150/200 ⇒ 110/135/170
- Miss Fortune Attack Speed: 0.75 ⇒ 0.7
- Miss Fortune Make It Rain Damage: 300/400/600 ⇒ 275/375/550
- Samira Attack Damage: 85 ⇒ 80
- Samira Flair ranged cast time slightly reduced ranged
- Also, Samira Flair Attack Damage scaling: 175/180/190% ⇒ 165/170/180%
- Samira Flair Amor shred: 10/20/40 ⇒ 10/15/20
Champions: Tier 4
- Urgot Attack Damage: 75 ⇒ 70
- Urgot Purge Attack Damage scaling: 30% ⇒ 25%
Champions: Tier 5
- Galio starting Mana buff: 180/300 ⇒ 200/300
- Galio Colossal Entrance damage: 125/250/2000 ⇒ 150/250/2000
TFT Patch 11.23 – Small Changes
Augments
- All for One (Tyrant) Health percentage of ally granted to the Tyrant upon their death 40% ⇒ 33%
- Built Different: Most Heart and Soul Augments, as well as all Emblem Augments, are no longer offered after choosing Built Different
- Built Different can no longer be offered on the 3rd Augment choice
- Also, Built Different Health (Silver/Gold/Prismatic): 300/450/600 ⇒ 300/400/500
- Built Different Attack Speed (Silver/Gold/Prismatic): 50/65/80 ⇒ 50/60/70
- Binary Airdrop: Silver ⇒ Gold
- Binary Airdrop: Item randomization now tries to avoid granting champions items that have poor synergy (ie: Ziggs can no longer roll Zz’Rot Portal, Blitzcrank can no longer roll Deathblade)
- Calculated Loss can no longer be offered on the 3rd Augment choice
- Dominance can no longer be offered on the 3rd Augment choice
- Junkyard (Scrap) can no longer be offered on the 3rd Augment choice
- Sharpshooter (Twinshot) Damage Falloff: 40% ⇒ 45%
- Windfall Now grants the correct amount of gold per Augment (20/25/30g instead of 25/30/30g)
Traits
- Bruiser Bonus Health: 125/250/400/700 ⇒ 125/225/350/700
- Clockwork base Attack Speed: 10/25/50 ⇒ 10/30/55%
- Scrap item randomization now tries to avoid granting champions items that have poor synergy (ie: Ziggs can no longer roll Zz’Rot Portal, Blitzcrank can no longer roll Deathblade)
Champions: Tier 1
- Ezreal Mystic Shot Damage: 30/60/90 ⇒ 25/50/100
- Garen max Mana nerf: 40/80 ⇒ 50/90
- Singed Flinged Main Target Stun: 1.5/2/2.5 ⇒ 1.5/2/3
- Ziggs Attack Damage: 45 ⇒ 50
- Twisted Fate starting Mana nerf: 30/40 ⇒ 0/40
Champions: Tier 2
- Katarina Shunpo damage: 180/225/300 ⇒ 190/240/320
- Kog’Maw Attack Damage: 30 ⇒ 35
- Swain Death’s Hand Healing: 200/250/325 ⇒ 200/230/300
- Trundle Chomp Attack Damage scaling: 150% ⇒ 140%
Champions: Tier 3
- Cho’Gath max Mana buff: 100/160 ⇒ 100/150
- Shaco Deceive Attack Damage scaling: 175% ⇒185%
Champions: Tier 4
- Dr. Mundo Zap Dose Magic Damage Ticks: 100/150/300 ⇒ 80/125/300
- Dr. Mundo Zap Dose current Health Explosion scaling: 20/25/50% ⇒ 15/20/50%
- Also, Dr. Mundo Zap Dose instant heal max Health scaling: 40% ⇒ 35%
- Dr. Mundo Zap Dose heal over time max Health scaling: 20/30/100% ⇒ 25/35/100%
- Fiora Blade Waltz startup delay has been slightly reduced
- Yone Attack Speed: 0.85 ⇒ 0.8
Champions: Tier 5
- Jayce Melee Bonus Armor and Magic Resist: 50 ⇒ 40
- Jinx Attack Speed: 1.1 ⇒ 1.05
- Tahm Kench Devour Damage: 1000/1600/30000 ⇒ 900/1450/30000
- Yuumi Health: 850 ⇒ 800
Items
- Ionic Spark zap Damage: 250% ⇒ 225%
TFT Patch 11.23 – Hyper Roll
- Yordles: Now gives one Yordle after each player combat.
- Yordles: Has a chance to give a second Yordle after each player combat. This chance increases each stage.
TFT Patch 11.23 – Bug Fixes
- Nice shot: Sharpshooter (Twinshot) Augment no longer works with Sniper attacks
- Time waits for no one: Broken Stopwatch Augment (Clockwork) now properly freezes CC immune units (ie: Colossus, Quicksilver)
- It still works: Items created from the Binary Airdrop Augment will now properly trigger their start of combat phase effects (ex: Zephyr, Zeke’s Herald, etc.)
- No longer off-the-hook: Blitzcrank’s allies always properly retarget to his Rocket Grab target if they’re within range
- Bench bubbles: The Runic Shield Augment (Arcanist) will no longer grant shields to units on the bench
- TrainingDummiesRpeople2: Training Dummies should no longer show up in End of Game/Match History screens
- Orb hunter: Mercenary Orbs have been moved to the right so they should no longer be hidden by the Hextech core.
- Yordle together strong: Fixed an issue where Yordles could fail to combine and star-up when coming out of the Yordle Portal. This would most commonly happen when getting 2 Yordles in Hyper Roll. We believe there’s still a second, much rarer way this bug can happen that may not be fixed. We’ll be keeping an eye out for Yordles that want to stay independent.
- Even the Minion rounds: Gold Collector no longer grants gold on PVE rounds
- Ride together, die together: Taric no longer fails to heal himself if his primary heal target dies while he’s casting
That’s all for the TFT Patch 11.23 details, thanks for reading, and good luck!