Hello Summoners, today we have a summary of Origins and Classes for the new TFT Set 5. We’ll see what comes strong for this new update. Let’s get into it.
TFT Set 5 Origins and Classes – Cheatsheet

TFT Set 5 – Origins
Abomination
Bonus: When 3 allied Champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units’ Star Levels. So the Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
Coven
Bonus: At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 50% bonus Ability Power.
Dawnbringer
Bonus: Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. And when this heal occurs, all allied Dawnbringers gain 10% bonus damage.
Draconic
Bonus: At the end of each player combat, gain a dragon egg on your bench. Also the bigger the egg, the longer it takes to hatch, and the rarer the reward. In Hyper Roll, dragon eggs hatch a lot faster.
Dragonslayer
Bonus: Dragonslayers gain bonus Ability Power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.
Eternal
Bonus: Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb’s item bonuses.
Forgotten
Bonus: Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times.
Hellion
Bonus: Hellions gain Attack Speed.Whenever a Hellion dies, a Deoppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!
Ironclad
Bonus: All allies gain Armor.
Nightbringer
Bonus: Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
Redeemed
Bonus: Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.
Revenant
Bonus: Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
Verdant
Bonus: Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.
TFT Set 5 – Classes
Assassin
Bonus: Innate: At the start of combat Assassins leap to the enemy backline. Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
Brawlers
Bonus: Brawlers gain additional maximum Health.
Caretaker
Bonus: Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 50 mana to their Caretaker upon death.
Cavalier
Bonus: Innate: Cavaliers charge quickly towards their target whenever they move. Remember that Cavaliers take reduced damage. Then at the start of combat and after charge, this effect is doubled for 4 seconds.
Cruel
Bonus: Cruel champions are purchased with Little Legend Health instead of gold. But they can be sold for gold but not Health. You’re welcome. So never underestimate the hunger of a Cruel champion in single combat.
God-King
Bonus: If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.
- Garen’s Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant
- Darius’ Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad
Invoker
Bonus: All allies gain extra Mana from their basic attacks.
Knight
Bonus: All allies block a flat amount of damage from all sources.
Legionnaire
Bonus: Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
Mystic
Bonus: All allies gain Magic Resist.
Ranger
Bonus: After 4 seconds, Rangers gain Attack Speed for 4 seconds. Therefore they regain this bonus every 4 seconds.
Renewer
Bonus: Renewers heal for a percent of their maximum Health each second. Consequently if they’re full health, they restore mana instead.
Skirmisher
Bonus: Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.
Spellweaver
Bonus: Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.
That’s it for today. You can check all the information about TFT Set 5, with items, recipes, best comps and champions directly into our desktop App at SenpAI.GG. Until next time!