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VALORANT Agents Guide – All Agents and Their Abilities

*UP-TO-DATE. (patch 0.50)

Riot’s new FPS game VALORANT is on closed beta since April 7th and it’s on the track of being successful. There is enormous hype around it and we can see why.

VALORANT is essentially a mixture of CS:GO and Overwatch. But, it’s more like a CS:GO style game. Characters, or Agents, have unique abilities that allow players to gain an advantage. However, the game isn’t oriented around these skills. You are not stuck with a weapon specialized for your Agent, rather you use weapons you buy from the shop, just like CS:GO.

Basically, the game is 5v5 and similar to CS, the first half of the game you’ll attack, in the other half you defend and try to defuse the Spike. There are 10 Agents in the VALORANT and there are four type agents:

  • Sentinel: Defensive experts who specialize in protecting the teams’ flanks and supporting team fights
  • Initiator: Specialize in challenging the angles of gunfights and giving your team the advantage when pushing positions on the battlefield
  • Controller: Controls the battlefield by blocking lines of sight and locking down areas for the team
  • Duelist: Main damage dealers on the team. They should focus on using abilities to frag enemies in groups and get early eliminations

Before we look at the VALORANT Agents, it’s essential to understand how agents’ abilities work. Unlike Overwatch, you have to buy your abilities from the shop. There is a signature ability that every Agent has by default and doesn’t have to buy. Character’s “ultimate” ability is earned by killing the enemy or collecting the orbs from the map. You won’t access your ultimate quickly, it can take 3-4 rounds to earn it. So basically there are;

  • One ultimate ability
  • One signature ability
  • Two purchasable abilities.

Let’s dive into the VALORANT Agents and their abilities!

PHOENIX

Phoenix

Phoenix’s star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he’s got backup or not, he’s rushing in to fight on his own terms.

  • Curveball– Cast a curving flare that bursts into brilliant light after a brief delay, temporarily blinding all looking at it. Left-click curves it left, right-click curves it right.
  • Blaze – Cast out a flame wall that blocks vision and damages anyone passing through it. You can bend the wall when casting by turning while holding the left click.
  • Signature Ability: Hot Hands – Throw a fireball that explodes after a delay or upon impact with the ground. The fire zone damages enemies, and heals you.
  • Ultimate Ability: Run it Back – Mark your current location. If you die during this ability’s duration, or when this ability’s duration expires, you’ll be reborn at the marked location with full health.

JETT

Jett

Jett’s agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies up before they even know what hit them.

  • Cloudburst – Throw out a cloud of fog that obscures vision on impact. Hold down the ability button to bend the cloud’s in-flight trajectory.
  • Updraft – After a brief wind up, propel yourself upwards.
  • Signature Ability: Tailwind – Immediately dash a short distance in the direction you’re moving.
  • Ultimate: Blade Storm – Arm yourself with several deadly throwing knives that deal moderate damage and kill on headshots. Scoring a kill restores all daggers. Left-click throws a single dagger. Right-click throws all remaining daggers in a short-ranged burst.

VIPER

Viper

Viper deploys an array of poisonous chemical devices to control the battlefield and cripple the enemy’s vision. If the toxins don’t kill her prey, her mind games surely will.

  • Snakebite – Fire a projectile that explodes into a pool of damaging acid.
  • Poison Cloud – Throw a gas emitter that you can reactivate to create a poisonous smoke cloud at the cost of fuel. The emitter can be picked up and thrown again after a short cooldown.
  • Signature Ability: Toxic Screen – Deploy a long line of gas emitters that you can reactivate to create a tall wall of toxic gas at the cost of fuel.
  • Ultimate: Viper’s Pit – Emit a massive toxic cloud in a large area that lasts as long as Viper stays inside the cloud. Enemies inside the cloud are highlighted to Viper.

SOVA

Sova

Sova tracks, finds, and eliminates enemies with ruthless efficiency and precision. His custom bow and incredible scouting abilities ensure that even if you run, you cannot hide.

  • Shock Bolt – Fire an explosive bolt that emits a damaging pulse of static energy upon impact.
  • Owl Drone – Deploy a pilotable drone that can fire a dart that will Reveal enemies who are hit.
  • Signature Ability: Recon Bolt – Fire a bolt that deploys a sonar emitter. The sonar pings tag nearby enemies, causing them to be revealed. Can be destroyed.
  • Ultimate: Hunter’s Fury – Fire up to three deadly energy blasts that spear across the entire map. Each hit enemy takes heavy damage and is marked.

CYPHER

Cypher

Cypher is a one-man surveillance network who keeps tabs on the enemy’s every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.

  • Free Ability: Trapwire – Place a stealthed tripwire between two walls. Triggering enemies are restrained and revealed for a short time. If the trap is not destroyed, it activates to daze the trapped victim. Can be picked up.
  • Cyber Cage – Toss out a remote activation trap. Reactivate to create a cage that slows enemies who pass through it. Look at a trap and press USE to detonate it, or hold ACTIVATE to detonate all.
  • Signature Ability: Spycam – Place a remote camera. After placing, reactivate to view the video feed. Left-click while in-camera to fire a tracking dart. Recharges when picked up or killed.
  • Ultimate: Neural Theft– Extract information from the corpse of an enemy, revealing the location of their living allies.

BRIMSTONE

Brimstone

Brimstone’s orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and safely make him the unmatched boots-on-the-ground commander.

  • Incindiary – Launch an incendiary grenade that deploys a damaging field of fire.
  • Stim Beacon – Target a nearby location to call in a Stim Beacon, giving all players near it Rapidfire.
  • Signature Ability: Sky Smoke – Use your map to call in orbital deployment smokescreens that obscure vision. Click to set the locations, and confirm to launch.
  • Ultimate: Orbital Strike – Use your map to target a location, launching a devastating orbital strike that pulses for high damage over several seconds.

SAGE

Sage

Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

  • Slow Orb – Cast out a radianite orb that breaks into a slowing field upon impact with the ground. All caught in the field are slowed, grounded, and make noise when moving.
  • Barrier Orb – Conjure a large, solid wall. Right-click to rotate the wall before casting.
  • Signature Ability: Healing Orb – Heal an ally or yourself to full health over a few seconds.
  • Ultimate: Resurrection– Target a friendly corpse. After a short delay, revive them with full health.

OMEN

Omen

Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as foes scramble to uncover where it might strike next.

  • Paranoia – Send out an Ethereal shadow in a straight line, Nearsighting anyone it touches.
  • Shadow Walk – After a delay, dematerialize and teleport a short distance.
  • Signature Ability: Dark Cover – Cast out a stealthed ethereal orb that bursts into an obscuring sphere of shadow at its final location. Can be charged to increase distance.
  • Ultimate: From the Shadows – Select anywhere on the map to teleport and reform. When arriving, appear as a Shade, that will go back to your original location if killed. Once the teleport is complete, become Incorporeal for a short time.

BREACH

Breach
  • Aftershock – Equip a Fusion Charge. Fire the charge to set a slow-acting burst through a wall. The bust does heavy damage to anyone caught in the area.
  • Flashpoint – Equip a blinding charge. Fire the charge to set a fast-acting burst through a wall. The charge detonates to blind all players looking at it.
  • Signature Ability: Fault Lines – Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone in a line up to the zone.
  • Rolling Thunder – Equip a seismic charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.

RAZE

Raze
  • Blast Pack – Instantly throw a Blast Pack that will stick to surfaces. Re-Use the ability after deployment to detonate, damaging and moving anything hit.
  • Signature Ability: Paint Shells – Equip a cluster grenade. Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range.
  • Boom Bot – Equip a Boom Bot. Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
  • Ultimate Ability: Showstopper – Equip a rocket launcher. Fire shoots a rocket that does massive area damage on contact with anything.

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