Welcome to our VALORANT Economy Guide which will definitely widen your understanding of game mechanics. The economy in first-person shooters is an essential topic to victory as it is quite important in real life as well. The quality of your arsenal can be a pivotal point therefore going out with knowledge is always better than rushing in. Let’s start with the basics of how to use the shop first and build our info to phases of the economy in VALORANT.
As you might have already known, you can access VALORANT shop by pressing B in-game. This interface is where we will buy, sell, gift, and plan our status regarding the economy in VALORANT.
Money = Credits
The in-game currency is called Credits. We might refer to it as Creds as well since most players tend to shorten the term.
We had already explained each weapon with their prices in our VALORANT Weapons Guide. This time we will be addressing how much Creds you earn or lose each turn and what are the parameters of economy in VALORANT.
The Shop interface is quite neat. You will see all weapons under their categories and also in accordance with ascending prices. On the left-hand side, there is a panel that you can see your team’s available funds and the weapons of their choice. VALORANT also indicates your economy and earned creds at the right corner in-game.
The first member being you, there are 3 buttons that initiate chat commands and the gift system. Besides seeing your current Credits, VALORANT also indicates the minimum Creds you will earn next round just below it. This is very useful in planning what to do and all your kills and plants add up to this amount.
|Credits per kill||+200|
|Losing 1 round||+1900|
|Losing 2 rounds*||+2400|
|Losing 3 rounds*||+2900|
|Winning a round||+3000|
|Consecutive round loss bonus (max 2)||+500|
See Everyone’s Creds
A good thing is you can see everyone’s Creds on the scoreboard. Tap “TAB” and check the enemy’s current balance at the beginning of each round. The scoreboard does not show the updates after Bıy Phase and only indicates the amount when the round starts.
This is a good way to keep track of your foes and decide whether to buy or save Credits for rounds. Tracking the opponent economy in VALORANT is quite important since it is an intel that would shape your overall strategy. You will know that you have the advantage with a Vandal and full buy, against an economy that can only go for pistols.
First Round/Pistol Round
Every Agent starts with 800 Credits and the Classic Sidearm. Rounds start with the Buy Phase which goes off after 30 seconds and then you will not be able to use your Creds again until the next round.
You already have your Classic pistol. Most players keep the Creds for further rounds and get on with the free sidearm. If you would like to buy any other Sidearm rather than the Classic, here are your basic commands:
- BUY: Left-click
- SELL BACK: Right-click on the bought item.
- REQUEST A WEAPON FROM YOUR TEAMMATES: Right-click on the desired weapon. (Does not include armors)
- GIFT A REQUESTED WEAPON: Choose the “Buy It” option under your teammate’s avatar from the left panel on Shop.
You can request a weapon from your teammates by R-CLICKING on the desired weapon. This triggers a chat and voice command, indicating that you need that particular weapon. Players can choose whether they can gift it or not.
You can sell whatever you bought by R-CLICKING on it without cuts or penalties while the Buy Phase is still active.
Just like weapons, skills are also bonded with Creds. Every Agent‘s Signature Ability is FREE at the start of each round. You may and perhaps should save some Creds by not buying every skill. Choose among your abilities regarding the map and the enemy and spend wisely.
Unused skills are available for the next round therefore you don’t need to purchase them again.
What to buy first?
With 800 Creds, you don’t have many options. We suggest sustaining finance and go with one of the Sidearms, preferably the Classic, a couple of abilities that would leave at least 100 Creds in our wallet.
You can also get a Light Armor (+25) which is 400 Creds and leaves less room for the rest. However some maps and some enemies might require this advantage since most of your opponents will not have an armor yet.
Ghost is also very popular in the first round however it costs 500 Creds. The advantage is that Ghost is pretty versatile and can land a single headshot easily. Also it is way more stable than Frenzy.
After some experience, you may go for Sheriff (800 Creds) and bury people around. Yet it completely empties pockets and will be a bad memory if the round is lost. Only if you trust your marksmanship enough, you may go along with it for the first round.
In VALORANT there will be decisions on whether to go full, light, or force buy at some point. This is only possible if you know what the terms mean.
- FULL BUY: A cart with Heavy Shield, accompanied by one of the Rifles (mostly Phantom or Vandal) and a full set of abilities.
- LIGHT BUY: One of SMGs (mostly Spectre)+partial abilities.
- FORCE BUY: An act to surprise enemy since they would not expect you to spend. Light Armor combined with SMGs instead of pistols.
An Economy Round indicates that you do not go FULL or FORCE buy and instead you choose not to invest in weapons. This can be done individually yet it is better to communicate with your team to act as one since Economy Rounds make you vulnerable in VALORANT. Signal your team with the “SAVE” button in the Shop to indicate you want an Econ Round.
In these rounds, we pay extra attention. Do not run around open spaces since your opponent will likely have better weapons. The aim is to win all rounds or win 13 rounds prior to your enemy yet the purpose of Economy Round is to re-balance your funds. So go get kills, steal your opponent’s weapon. Try to act in pairs or assault as a team.
A common mistake: Spending your Creds every round.
Pistol round is the round you determine your opponents’ skills and locational strategies. Use that round to analyze the enemy, to decide what is useful against them. Initial rounds are Economy Rounds for both teams. Using that you need to plan out your strategy as a team and try to win those rounds where everyone is equal.
If your team won 2 consecutive rounds, you may go all in since you have enough Creds. Go for a FULL BUY. The enemy will not have much to spend, therefore here’s your advantage. Now you have the balance to crush your enemies and force them to go for an Economy Round next time.
However, it may not be possible to get consecutive wins and you should not spend every penny at all times. It has no sustainability and without matching weapons, you will be at a disadvantage.
Act as a team.
If only one person has funds to spend, try to save some Creds as a team. If you lose that round, that player will be extremely poor.
You can always take weapons from the ground. If a player has tremendous amounts of Creds, you can ask them to buy for you or even buy two by dropping on the ground.
Shop Till You Drop
When you go for a FULL BUY, that is the time we call it the Shopping Round. You can also indicate it via the Shop and the “Buy” button to let your team know you want to spend Creds.
Shopping spree has one aim: Winning. You went for a FULL BUY so you need to earn it back or else you will start with less Credits next time.
Last Round Before The Switch
This is when you should spend all Credits since it will be reset upon switching sides. You will not be able to take your Credits to the second half so Agents in-game will trigger special voice lines telling you to spend everything.
Some Tips & Tricks
- Some teams use Sage’s ulti for economic purposes as well. After the spike process completed, Sage can revive you to keep you from losing your current weapon, since dying drops all of them. (except unused abilities, Classic and the Tactical Knife)
- Always, always plant the Spike even if you eliminate all, since plants grant +300 Creds for the next round.
- Try to leave at least 100 Creds to the 2nd round in order to get an SMG.
- Before switching to Heavy Shield, try to sustain earlier rounds with the Light Shield, since there is a 600 Creds difference between them.
- Switch to better or desired weapons if you see them on the ground. If you survive the round, you will take the weapon with you.
- Get the habit of checking enemy Credits at the start of each round.
- Communicate with your team and share your knowledge to spend wisely.
Check out our VALORANT Guides covering all Agents, Weapons & Maps below!
- Agents Guide – All Agents and Their Abilities
- Weapons Guide – All Weapons and Stats
- Maps Guide – All Maps and Tactics
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