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Home » VALORANT Patch 5.0 – Complete Patch Note Details
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VALORANT Patch 5.0 – Complete Patch Note Details

Oladipupo OmoladeBy Oladipupo OmoladeJuly 4, 2022No Comments4 Mins Read
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The VALORANT Patch 5.0 brings a new map to the game as well as a new rank for competitive players! It also features vital bug fixes and the removal of Split from unranked and competitive map pool. However, the balance team have announced that this removal will be temporary.

VALORANT 5.0 Patch Highlights

VALORANT 5.0 – Map Updates

VALORANT 5.0 Patch - New Map

Pearl

NEW MAP: Pearl goes live!

Pearl-only queue

  • This queue is a standard, Unrated mode that will give players a chance to practice the new map before they see it in Competitive play.
    • Pearl-only queue will be available for 2 weeks, then after that Pearl will enter Competitive.

Split

Split Banner

  • We are temporarily removing Split from the map pool in Unrated and Competitive queues.
  • There are reasons! You can read more about our decision in our map pool update article.

VALORANT 5.0 – Competitive Updates

NEW RANK: Ascendant

Added an additional rank above Diamond, below Immortal, called “Ascendant.”

  • Moved the rank MMR targets that determine rank down, due to the addition of the new Ascendant rank, for all ranks below Ascendant. Moved the ranked target for Immortal 1/2/3 and Radiant up.
    • These are the cut-offs that say “You should be X MMR to reach this rank”. MMR targets determine your RR gains and help push your rank to match your MMR.
  • This means players will go up in rank, if they are below Ascendant.
  • To align with our expectations of what it means to be in the highest ranks of VALORANT, Immortal+ players will find it harder to climb back to their previous episode rank. This means Immortal will also have a smaller leaderboard population in all regions.
  • Due to the seasonal reset, you may not see a rank increase at the start of the Episode without putting in some work; but the reset will be “less harsh” compared to the last Episode reset. So because we are pushing the player base upwards to fill Ascendant, the reset will not hit you as hard.

Next time we reset ranks it will probably push you down more than this Episode’s reset. Please remember that the “less harsh” reset is unique to this Episode because of the introduction of Ascendant.

Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked player

  • This fits in with our Platinum+ rule set for grouping.

The highest placement allowed has increased to Ascendant 1 (previously Diamond 1)

  • Five stacking 25% RR penalty now starts at Immortal 1 (previously Diamond 3)

Solo/Duo/5-stack restriction now starts at Immortal 1 (previously Diamond 3)

  • Remember, Diamond 3 and above could previously only solo, duo, and 5-stack. This restriction now begins at Immortal 1.
  • By adding another rank we were able to push the Five Stack penalty and Solo/Duo restrictions into Immortal. This makes it more straight forward, Immortal is where the leaderboard starts and because of this we try to hold players more accountable for their standings.

Due to a naming clash with the new rank, we’ve renamed Sage’s tier 8 Agent Contract unlock—the new Sage title is “Dauntless”

  • Renaming this title was not something we chose lightly, but after talking about the title we felt like it was a chance to give the title more meaning to Sage and her personality/theme.

VALORANT 5.0 – Bug Fixes

Maps

  • Fixed a bug on Haven that was preventing players from using their spray on a wall in A Garden

Shout out to @eminakob for passionately pointing out this bug

Agents

  • Fixed a bug where Jett could equip a weapon during Tailwind.
  • Fixed a bug where Agents revealed by Sova’s Recon Bolt or Fade’s Haunt would sometimes briefly appear in an incorrect location on the minimap.
  • Removed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force.

Game Systems

  • Fixed a bug where using an Ultimate point orb or defusing the Spike at maximum range could cause channeling and progress bar animations to flicker.
  • Fixed a bug where the use channeling progression bar does not update if the player disconnects and reconnects during the match.

Squashed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were:

  • Cypher exiting Spycam.
  • Capturing Ultimate point Orbs.
  • Canceling and completing Spike plant.
VALORANT VALORANT 5.0 valorant new map valorant patch notes
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Oladipupo Omolade
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Oladipupo is a writer and passionate gamer who loves MOBA games, particularly League of Legends. When he is not on the Rift battling jungle monsters with his favourite champion (Kindred), you will find him in the open world of Arkesia. With a drive to share his knowledge with the world, the only thing he loves more than gaming is writing about said games. Apart from gaming, Oladipupo sometimes writes out his thoughts on his blog, and despite the desire of readers urging him to write more, he is yet to commit to it fully. Oh, and he writes poems too! He secretly hopes to end up living in an MMORPG (yes, like Sword Art Online or Log Horizon) one day. Favourite MOBA Game Ever: League of Legends Favourite MMORPG: Lost Ark Favourite Game Developer: Riot Games Best Gaming Moment: First Pentakill on Kindred and the moment I logged into my first MMORPG game. Gaming Hot Take: MMORPGs are the future of gaming and possibly humankind. One day, we will be able to live in a virtual world instead of just giving up the ghost in this world.

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