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Home » VALORANT Patch 5.06 Notes – Exciting Map Changes
VALORANT

VALORANT Patch 5.06 Notes – Exciting Map Changes

Oladipupo OmoladeBy Oladipupo OmoladeOctober 11, 2022No Comments4 Mins Read
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The VALORANT Patch 5.06 brings two major sets of changes. Firstly, Stinger got adjusted and the second group of updates focus on Pearl, the recent underwater map.

With careful consideration of several feedback over the months, the balance team has finally released several changes to certain areas of the map. We believe this will address most, if not all, of the major issues with the map.

VALORANT Patch 5.06 Highlights

Weapon Updates

Stinger

  • Primary Fire error adjusted from 1.6 error after 7 bullets >>> 1.3 error after 6 bullets

“Our goal for the Stinger is to feel controllable and appropriately lethal at short ranges, but currently, even in close-quarters, it can feel out-of-control. Lowering the top spread should make it feel more reliable at the appropriate range once you’ve overcome the learning curve of the recoil.”

  • Alt Fire first shot error adjusted from .5 >>> .35

“For an option that’s about being more accurate, it felt like the first shot had more variance than we’d like, especially at the ranges you’d want to use the burst fire mode.”

 

Map Updates

Pearl

Pearl is getting a handful of small updates that aim to reduce some complexity and make it easier to move through a few areas for both attackers and defenders.

B Main

Lowered waist-high wall on the left side of B Main so that it can no longer completely hide anyone.

VALORANT Patch 5.06 Map Updates
Before
After

The Mid Shops

Clearing this area in Mid Shops is harder than we intended. By extending the platform, we’re still keeping some of the holding power for attackers, but making it easier to push this area.

Before
VALORANT Patch 5.06 Map Changes
After

Mid Shops to Mid Plaza

This is another spot on Mid Shops that’s proven to be painful to clear when trying to move through mid. So we’ve removed one of the corners.

Before
VALORANT Patch 5.06 Map Changes
After

Mid Top

Mid currently favors attackers so we’ve pushed in a wall on Mid Top, to remove a 50-50 check. This should make it slightly easier for defenders to challenge mid.

Before
VALORANT Patch 5.06 Map Changes
After

A Art

We noticed both sides’ difficulty moving effectively through A Art. We’re simplifying the space so there are fewer areas to check.

Before
VALORANT Patch 5.06 Map Changes
After
Before
VALORANT Patch 5.06 Map Changes
After
Before
VALORANT Patch 5.06 Map Changes
After

B Link

This box provides a good piece of cover for attackers pushing B link, but it’s been tough to re-clear for defenders. We’re keeping a little attacker-side power, but making it easier for defenders to manage. The stack of boxes cover closer to the site will shift from the left side to the right, to simplify the number of angles approaching players need to consider, as well as close a difficult sightline to B Hall.

Before
VALORANT Patch 5.06 Map Updates
Before
Before
VALORANT Patch 5.06 Map Updates
After

A Main

Removing a cut-out on the wall of A Main to simplify the space should also make this area slightly easier for defenders to aggro into (although really, you should hold site).

Before
VALORANT Patch 5.06 Map Changes
After

A Main to A Site

This spot was unnecessarily tough to smoke effectively. By tightening the choke by a margin, we hope to make smoking easier and give a small buff to defenders (i.e, a new utility spot). The cubby on the right will also shrink slightly to keep it from being too deep.

Before
VALORANT Patch 5.06 Map Changes
After

 

Social Updates

Disruptive Gameplay-based Behavior Indicator.

  • We’ve introduced a feature that will show at the end of game screen, which players have been detected for engaging in disruptive gameplay-based behavior.
  • This has been added to the following game modes: Unrated, Competitive, Spike Rush, and Replication, with more game modes to follow in the near future.

 

Bug Fixes

Agents

  • We fixed issue with KAY/O’s Zero/point sometimes incorrectly displaying enemies that were hit on KAY/O’s UI.

Social

  • Fixed a bug where Clutch Mutes would persist after the match ended.
  • Fixed a bug that prevented you from being able to respond to a whisper by clicking on the Riot ID of the player who sent the whisper in Chat.
  • We have fixed a bug that caused the Social Panel to close when right-clicking into the Friend Note text field.
  • Fixed a bug where pending invites would not disappear after all friends have left the Party.
  • Fixed a bug where the incorrect system message was sent when accepting a friend request via the Match Tab in-game.
VALORANT VALORANT Patch 5.06 valorant patch notes
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Oladipupo Omolade
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Oladipupo is a writer and passionate gamer who loves MOBA games, particularly League of Legends. When he is not on the Rift battling jungle monsters with his favourite champion (Kindred), you will find him in the open world of Arkesia. With a drive to share his knowledge with the world, the only thing he loves more than gaming is writing about said games. Apart from gaming, Oladipupo sometimes writes out his thoughts on his blog, and despite the desire of readers urging him to write more, he is yet to commit to it fully. Oh, and he writes poems too! He secretly hopes to end up living in an MMORPG (yes, like Sword Art Online or Log Horizon) one day. Favourite MOBA Game Ever: League of Legends Favourite MMORPG: Lost Ark Favourite Game Developer: Riot Games Best Gaming Moment: First Pentakill on Kindred and the moment I logged into my first MMORPG game. Gaming Hot Take: MMORPGs are the future of gaming and possibly humankind. One day, we will be able to live in a virtual world instead of just giving up the ghost in this world.

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