The constant updates and changes and the regular addition of new content by Riot Games is helping Valorant maintain its popularity. In this article, we will try to explain the Valorant patch 5.12
Valorant has received a new patch that brings a lot of changes to the agents, abilities, and weapons.
Valorant patch notes 5.12 explained
Agent Updates
A lot of agents have received quite a few changes. Agents with large ultimates now have increased point costs.

Breach
Rolling Thunder:
Ultimate Points increased from 7 to 8
Chamber
Headhunter:
Updated Stability Curve
As an effective measure, the spread of headhunter is increased after every second bullet; this is meant to reduce low-precision body-shot spam
Rendezvous:
Chamber now has a single anchor that can be teleported to while inside its range.
Radius increased from 7.5 to 13m
Removed the teleport activation height restriction (you can now teleport to your anchor on any verticality as long as you are within its radius).
Increased weapon equip time after teleporting from 0.4 seconds to 7 seconds (Headhunter is not affected by this change).
Destroying the teleport anchor will now disable it for the entire round, instead of a cooldown
Chamber no longer incurs an additional cooldown when recalling his anchor after teleporting.
Health decreased from 80 to 50.
Trademark:
There is now a range restriction on the trap, it will be disabled once chamber moves out of the range.
The trap can now be recalled without line of sight, similar to Killjoy’s alarm bot.
30 seconds cooldown on recall
Destruction of the trap is permanent
Initial arm time increased from 2 seconds to 4 seconds
Health increased from 1 to 20
Tour De Force:
Fire rate has been decreased by 57.5%
Slow duration decreased from 6 seconds to 4 seconds
Cypher
Trapwire:
Health increased from 1 to 20
Fade
Prowler:
Health decreased from 100 to 60
Harbor
Harbor once again received a few minor buffs, and the duration of his vision-blocking abilities are increased making him an easy-to-learn controller agent.
Riot Games will continue to monitor Harbor and will make any changes necessary, we should be able to see an increased pick rate on the agent.
High Tide
Duration increased from 12 seconds to 15 seconds
Cascade
Duration increased from 5 seconds to 7 seconds
KAYO
Zero Point
Health increased from 1 to 20
Null/cmd
Ultimate points increased from 7 to 8
Killjoy
Lockdown:
Health increased from 150 to 200
Nanoswarm:
Health increased from 1 to 20
OMEN
Paranoia:
Cost decreased from 300 to 250
Phoenix
Blaze:
Cost decreased from 200 to 150
Sage
Sage has received some changes that will make her a much better support agent. The healing orb has received changes based on self-heal or ally heal. Barrier Orb received a minor change.
Barrier Orb
Fortify delay increased from 3 seconds to 3.3 seconds
Healing Orb
Self heal total amount decreased from 60 HP to 30 HP
Ally heal total amount increased from 60 HP to 100 HP
Sova
Recon Bolt
Health increased from 1 to 20
Skye
Trailblazer
Cost increased from 250 to 300
Regrowth
Cost decreased from 200 to 150
Viper
Viper’s Pit
Smoke integrity regen time 5.0 > 25.0
Max time out of smoke decreased from 15.0 > 9.0
Ultimate points required 7 > 8
Yoru
Gatecrash
Health decreased from 100 to 60
Cost decreased from 200 to 150
Read more about Patch Notes 5.12
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