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VALORANT Patch Notes 1.01 – Another Sage Nerf and Fixes

valorant patch 1.01

We were not expecting a new patch this fast, yet VALORANT has announced patch 1.01 to fix some issues since the quality of the game gets affected a lot. Let’s check what has been updated since 1.0 :



Gameplay and Balance

Agent Updates

Sage is still strong among others and completely dominates the battlefield even after a huge amount of nerfs. This time, Barrier Orb got another placement adjustment.

  • Barrier Orb cast range 20 >>> 10 meters

It looks like Sage was not only defending her side but also controls neutral zones a lot so the reduced amount casting is Riot’s new hope to balance Sage in patch 1.01. Let’s not worry Sage players, she’s still an S Tier Agent.

Map Updates

  • ASCENT: Fixed several spots where weapons were falling through the world and issues with wall penetration

Actually there was a problem with the play zone. We can swear that we saw a flying Raze above B site. Guess this is an issue for the next patch.

    • Modified several call out names to better match player terms

As always, Riot Games listens to the community and records their habits to improve the game environment.



  • Each game of Spike Rush now features a set of 5 randomly selected orbs
    • The Full Ultimate orb will always be available
    • 4 of the remaining 7 orb types will be chosen at random
  • Chosen orb types will be shown in a description widget both in character select and during pre-round

New Orb Types

  • Health Orb – Grants teamwide health regen (instant)
    • 20 second duration
    • 12 HP per second (3HP per tick)
    • SFX/VFX only play while actually healing
  • Deception Orb – Applies “Paranoia” to the enemy team 3 seconds after capture
    • 10 second debuff
    • Vision is greatly reduced (and a small Field of Vision shift)
    • Fake footsteps and gunfire play for affected players
    • Minimap is disabled
  • Golden Gun – Grants capturing player a Golden Gun
    • One-shot, one-kill
    • Perfectly accurate at all times
    • Agent moves at knife speed
    • Only has a single bullet in chamber and 2 backup rounds
    • Kills grant an additional round


  • New pre-round HUD element that shows the weapon & potential orb types for the current round.
  • Players now get 1 ultimate point for collecting any orb.

Performance Updates

Below are selected improvements. Check the full list HERE.

  • Combat Perf :
    • Skins for 9/10 players were failing to pre-load in the game. These skins were causing a drop in frame rate. Now fixed.
    • Reduced frame dips that would occur when a kill callout was added or removed to the hud.
    • VIPER’s HUD some performance issues which are now fixed as well.
  • FPS on Mid to High Spec improved.

Quality of Life

Below are selected improvements. Check the full list HERE.

  • Sova’s Recon Dart will behave more consistently and only reveal the portion of enemies behind a wall
  • Pings will no longer draw over allies and enemies when placed behind them.
  • In the shooting range, changing character now uses a lightweight and more performant UI than the flow going into a match
  • Minor visual improvements to Contract and Battlepass rewards in the progression widget located at the top of the screen


Bug Fixes

Below are selected improvements. Take a look at the full bug-fix list HERE.

  • Fixed issue where translucent particles, like smoke layers, would show through Reyna’s Nearsight.
  • Fixed VFX that obscured Reyna’s screen if she scoped while healing
  • Reyna’s overheal health no longer incorrectly shows 151 total when maxed
  • Cypher Spycameras placed on the teleporter door frames on Bind no longer teleport it’s view location underground
  • Cypher’s Cyber Cage no longer holds the teleporter doors on Bind open


Check out our VALORANT Guides covering all Agents, Weapons Maps below!

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  • Shaban
    June 18, 2020 at 10:48 AM

    Cant believe they are really going through with valorant. This game is gonna bomb.

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