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VALORANT Patch Notes 1.02 – Surrender & Ranked

Here we are with the newest patch 1.02 on VALORANT which implemented the Competitive Mode, many fixes and updates into the game. We were expecting a long list of changes yet nothing comes close to our joy that caused by the Viper upgrades. Let’s get into it!

valorant patch 1 02

Gameplay and Balance

Agent Updates


Finally some adjustments to our low tier Agent Viper! Some new features added to her kit as well as her playstyle. 

  • Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
  • Snake Bite, taking damage will make a player fragile for a short time
  • Fragile is a debuff that doubles damage taken
  • Poison Orb activation cooldown increased :: .5s >>> 6s

The debuff mechanics have already been in Viper’s kit as Decay, however, now Riot decreased the amount of damage Snake Bite does yet balanced the total damage with Fragile debuff. We think it would allow Viper players to rethink their strategies and give them more time to take debuffed enemies faster. It was also scary to go through her Poison Orb since Viper can totally control a narrow space with re-activating it. We will see how these changes affect her ability to climb up tiers.


Let’s thank Riot for this Phoenix adjustment since it was quite annoying to lose the advantage of Blade Storm’s refresh mechanics.

  • Blade Storm now refreshes when used to kill Phoenix during Run It Back.



*tears of joy*

  • Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.


It seems Cypher’s Spycam still keeps its position of being a headache. The ability had so many bugs during closed-beta. We hope this will adjust it for better gameplay.

  • Fixed an issue where Spycam blocked Spike defusal
  • Fixed an issue where players could place a Cyber Cage on a Trapwire
  • Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside

Weapon Updates


  • Crouch-walking accuracy: 3.45 >>> 4.1
  • Walk accuracy 6.4 >>> 4.4
  • Run Accuracy 3.5 >>> 6.4

Map Updates

All maps had to go through changes in accordance with angle clearance. Here is the lists of which locations got the update:

“We’re peeling back a bit on the amount of locations that require ability usage, thorough angle checking or teamwork to clear safely.

The intention is that angles that are more difficult to clear are most commonly found in areas meant to reinforce existing territory control. This is to emphasize ability usage and teamwork in order to reliably gain control of these locations. An added benefit is that this encourages ability usage and combat engagements to be spread out across the map which can help prevent the frequency of scenarios where all of the players expend all of their abilities and ultimates in the same place at the same time.”


Fixed several spots where weapons were falling through the world and issues with wall penetration

  • Garage Doors
  • Entrance to C Long on Attacker Side
  • Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
  • C Link
  • A Link
  • The Entrance to A Sewer and the bottom of A Sewer

valorant patch 1 02


  • Defender spawn entrance
  • Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
  • Garden entrance

valorant patch 1 02


  • A Bath entrance
  • B Teleporter Exit and B Window entrance

valorant patch 1 02


  • Defender Spawn

valorant patch 1 02

Mode Updates


Patch 1.2 has some good news and the bad news about the expected Competitive Mode:

*will be made available during this patch, changes since closed beta:

  • Updated rank iconography.
  • New name for top rank: Radiant
  • Expanded skill disparity range for playing with friends in rank placements

Bad News: As of this post being written, Riot has made an announcement that a game-changing bug has occurred during Competitive Mode therefore the activation of the mode will be delayed for 1-2 days. Let’s be patient then.


  • New Orb Type – Tracer Orb
    • Team-wide buff that grants 2x wall penetration and reveals enemies for .75s when they are hit
    • Duration: Entire round
  • Speed Boost changed to Combat Stim
    • Movement speed and durations unchanged
    • Reload time decreased by 30%
    • Weapon draw time decreased by 30%
    • Spread recovery time decreased by 30%
    • Rate of Fire increased by 30%
    • Jump force increased by 25%
  • Plague Orb now shares a pool with Paranoia Orb
    • Only one of these will be chosen per game
    • Only one Plague Orb can spawn per round
    • Health reduction decreased from 90 to 50
  • Deception Orb now shares a pool with Plague Orb
    • Only one of these will be chosen per game
    • Only one Deception Orb can spawn per round
    • Duration decreased from 10s to 8s (now matches Plague Orb)
    • Tunnel vision decreased by 20% (meaning you see more on your screen)


  • Reyna: Killing practice bots now properly spawns Soul Orbs
  • Jett: Killing practice bots now properly refreshes Blade Storm

Performance Updates

Below are selected improvements. Check the full list HERE.

  • Optimized issues :
    • multi-kill streak banners
    • player health bars
    • Spawn Barrier audio causing periodic framerate dips
  • [1.01 Hotfix] Resolved an issue that was causing low memory systems with slow HDDs to perform especially poorly.

Quality of Life

Below are selected improvements. Check the full list HERE.

/surrender was definitely a feature that everyone wanted. Patch 1.02 has blessed us the ability to vote ourselves off the game.

An Early Surrender option has been addedYou can now opt to surrender out of a match ahead of the match’s completion if you do not want to continue playing. We will also be adding some light polish and functionality in future patches post 1.02.

    • You can call an early surrender vote by typing: “/ff” “forfeit” “concede” or “surrender”
    • An early surrender vote requires all present players on the surrendering team to vote ‘yes’ to pass
    • You can vote via “/yes” or “/no” along with the settings F5 and F6 (defaults)
    • Each team can only call a vote once per half
    •  Early surrender votes cannot be called before reaching round 8.
      • Once a vote is called the vote option will be queued to vote on for the next round, or if you call the vote early enough in the buy phase you can vote immediately.
    • The winning team gets round win credit for every round necessary to bring them up to the victory condition (13 rounds). The surrendering team will get loss credit for every round necessary to bring them up to 13 rounds

Update to Tagging (slowdown effect when hit by enemy fire)

  •  Effect of tagging on movement speed reduced:
    • Tagging Movement Speed Reduction (Standard) 80% >> 70%
    • Tagging Movement Speed Reduction (Wall Penetration) 35% >> 25%
  • Increased the time it takes to reach the desired slow amount when tagged by 100%

Bug Fixes

Below are selected improvements. Take a look at the full bug-fix list HERE.

  • Levels 2-7 for the Sovereign Ghost skin are now fixed and unlockable
  • Fixed:
    • Toggle Walk, you can once again use this setting
    • Bug where the Spike would float in the air if it had been placed on a Sage wall
    • A bug where the dropped Spike’s model could be invisible to defenders on while it was on the ground
    • Dead players could appear standing when you reconnect to a match
    • You could get stuck grabbing orbs

This is the end of VALORANT Patch 1.02! We can say that we feel content about the constant improvement Riot puts on the scene to create a better experience. See you in the next batch of the VALORANT updates.

Check out our VALORANT Guides covering all Agents, Weapons Maps below!

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