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VALORANT Patch Notes 1.10 – Icebox & Skye

valorant patch 1 10

Hello Agents! With the announcement of the new map Icebox, we have previously mentioned Icebox’s details in another post. VALORANT 1.10 Patch Notes do not contain any champion updates. Instead, we are here with changes upon map and competitive mode. It also seems that VALORANT team have gotten their hands on the Deathmatch as well.

Map Updates

Available with patch 1.10

1 10 yama

New Map: Icebox

The plant zones of the Icebox are quite complex with many trenches and vertical structures to hide behind. Therefore, in combat, your ability to pick and adapt to the game plays an important role. In addition to that, the zip lines on the map, which allow you to get from one place to another quickly, reinforce the feeling of being quickly thrown into action and add vertical mobility to the map.

• In the early days of the patch, players who play Unranked will encounter Icebox more often.
Ascenders (Ropes)/ Ziplines
1-Acceleration adjusted to prevent sudden shifts in direction (this was added last patch but wasn’t in the patch notes because well, you might start asking about ziplines)
2-Added weapon tagging when shot while on Ascenders
1 10 yama

Ascent, Bind

•  Vision Cones accuracy improved for Ascent, Bind
•  Haven, Split may also be updated in this patch

Competitive Updates

Available with patch 1.10

Competitive Act II ends with 1.10 as ACT III begins. So your Act Rank Badge of Act II will be saved and you will start the placement matches for Act III.

• You can now select your preferred server(s), increasing the chance you will play on a server you want
•  Rank disparity for parties capped at 3 tiers (from 6).
Competitive matchmaking is also tightened to reduce skill disparity.
• Immortal+ ranked changes will only be impacted by winning and losing and the decisiveness of the game outcome (how many rounds won or lost by) and not factor individual performance into the calculation
◦  Riot will be testing and monitoring this change in Act III for potential future implementation in all ranks.

Note: Remember! Act III’s new map, Icebox, has been disabled for Competitive until the next patch to give us time to fix any bugs or issues that may arise before enabling it for ranked play.

Mode Updates

Available with patch 1.10

Deathmatch

•  Increased player count 10 >>> 14 players
•  Updated spawning algorithm to encourage safer spawns
•  Removed periodic location pulse, and you’ll now only receive a pulse right when you respawn
•  Increased match length, first to 40 kills (was 30), time limit upped to 9 minutes (was 6)
•  Kill Reloads: On every kill, players get an automatic, immediate full reload of their active weapon (Ares & Odin get 30 bullets back)
•  XP gain increased from 500 to 900 XP

Quality of Life

Available with patch 1.10

  • Players now have the ability to choose their own Variant as opposed to having to level them sequentially
  • The Battlepass now has upgrade Variants for the Surge skin line, including the free track Surge Sheriff
  • Minimap performance increased
  • Tournament mode enabled custom games can now fit up to 12 observers
  • Requested guns can now be sold back to the shop, doing so will refund the player who fulfilled the request
  • Observer can now hold walk when in freecam mode to reduce speed (fast and slow speed can be configured in settings menu)
  • In-world pings are now team-colored for observers
  • Reyna and Phoenix ult timers correctly update for observers
  • The keybind text in the current spectate target widget has been removed for observers
  • Flashed indicator for observers has been updated with new art
  • Crosshair setting added that allows crosshair colors to be locked to team color for observers
  • Players no longer get stuck trying to descend vent ropes while walking (leaving A-Tower)
  • Added new modifier keybind for observers to jump straight to freecam when jumping to a player (left shift by default)
  • Plant/defuse progress UI is now always visible to observers, and includes which player is taking the action
  • Observer player no longer see player-specific hud indicators (e.g. taking damage indicator) when in freecam
  • Ability timers now work for dead / spectating players & observers (e.g. reyna & phoenix ult durations)

Social Updates

Available with patch 1.10

  • Players will now be able to add and view friend notes. Notes from League of Legends will transfer over to VALORANT as well. Players will be able to edit these notes from VALORANT
  • Social panel will now pause sorting for a short time while you’re interacting with it

Bug Fixes

Available with patch 1.10

  • Fixed a Shooting Range bug in the plant/defuse module in the shooting range where players couldn’t buy abilities
  • Various Shooting Range UI bug fixes in the plant/defuse module, including incorrect text in the buy phase announcement, also adding a halfway tick to the defuse progress bar
  • Fixed a bug where other players’ messages would be forcefully filtered out of chat after you sent a message
  • Fixed a bug where the text box would not fade away in game

You have reached the end of VALORANT Patch Notes 1.10! Try and tell us how you feel about the new map Icebox! Keep checking our articles to hear from the latest VALORANT news!


Check out our VALORANT Guides covering all Agents, Weapons Maps below!


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Architect & Digital Alchemist. E-sports Consultant for FalconAI.

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