An in-depth look at the Valorant Patch notes 5.07
VALORANT PATCH NOTES 5.07
As usual, this patch includes changes done to Agents and Maps with quality-of-life changes and a lot of bug fixes.
Skye received a huge buff in this update, her Flash, “Guiding Light” has received a few changes.
Enemies can no longer destroy Skye’s Flash (bird).
Guiding Light’s unequip delay is now increased from 0.75 seconds to 0.85 seconds.
Overall, this is a huge update for Skye.
Guiding Light’s destructibility didn’t feel like meaningful counterplay, instead overtly punishing when Skye tried to throw them at a longer range. By increasing the top-end output and rewarding Skye for bending her birds into the right spots, we intend to foster more teamwork and differentiate her Guiding Light from other flashes in the game—especially when compared to Duelists.
KAY/O has received a nerf in this patch, his Flash ability has received some changes.
Riot believes KAY/O’s (only right click ) flash has been overperforming when pop flashed compared to other agents like Phoenix and Yoru and they decided to nerf only the underhanded flash (close range flash).
KAY/O’s underhanded FLASH/DRIVE (right-click) has been overperforming relative to other “pop” flashes (for example, Phoenix’s flash or Yoru’s flash). And we feel as though labbed-out left-click overhand throws aren’t generating a powerful enough reward for the mastery required to get them to pop in the right place. This tuning weakens the right-click when compared to pop flashes from Duelists, with the belief that KAY/O should pay a cost for his versatility.
Riot believes that Reyna’s Leer (Blind) was underperforming as an entry tool, especially at higher skill levels. They have made a few changes to the ability.
They made Leer a powerful angle-breaking tool especially against Operators and in long maps, meaning, Leer no longer has Range Restriction. You can blind the enemy throughout the line of sight. This is a huge buff to her blind ability.
Unequip delay has been decreased from 0.7 to 0.5 seconds.
Duration of blind has been decreased from 2.6 to 2.0 seconds, this is a nerf.
Overall, we believe that Reyna’s Leer has received a significant buff in this patch.
Reyna’s flash underperforms as a selfish entry tool, especially at higher skill levels. This set of changes is intended to give Reyna more agency around how she decides to peek after casting Leer. Also, it should sharpen Leer as a powerful angle-breaking tool against Operators on maps with longer sightlines. We’ve also felt like individual casts of the eye remain in the world for too long when the eye isn’t destroyed. If Reyna is now able to make more selfish plays off her Leer, we then wanted to reduce some of the value it has when thrown for teammates.
Yoru only received slight changes in this patch, Riot wanted to balance the Agent, especially his ability to throw flashes during his ultimate. No huge changes have been done to Yoru.
Yoru’s flash duration has been increased from 1.5 to 1.75 seconds. ( A decent buff )
Yoru is a tricky agent, as we need to balance him around his capability to throw flashes during his ultimate. We opted to go with a simple duration increase for Blindside as we feel maintaining the turning counterplay around his flash and clone is important to avoid excessively frustrating situations.
Riot has been talking about making changes to Fracture, those changes can be seen in this patch.
Major changes can be seen at Arcade, B side Generator, Defender spawn, A Halls, Dish, Drop and Ropes.
Hop on to a custom server to know more about map changes.
- Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret is hit by a pulse but Killjoy is not
- Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them
- Fixed issue where Killjoy’s Turret would fire with no target when coming online if it was disabled while firing at a target
- Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back
- Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report
- Fixed issue where if a player was deafened by multiple sources, when the first deafen ended it removed the deafening effect completely.
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