Welcome to the Valorant Weapon Tier List by SenpAIGG
In this tier list of ours, we will rank the weapons into four categories.
- S-Tier: Basically, god-tier weapons. These are the most used and most reliable weapons in Valorant.
- A-Tier: These weapons are good but not the best. These weapons are something you might want to buy in an eco round. Cannot go head to toe against the S-Tier weapons but can make do with good positioning and aim.
- B-Tier: These are the weapons you buy in a force round or in a desperate situation. Situational weapons are good in specific scenarios.
- C-Tier: Weapons you most likely won’t use or use in rare situations.
Valorant Weapon Tier List
|S Tier||Operator, Vandal, Phantom|
|A Tier||Guardian, Spectre, Sheriff, Odin, Classic|
|B Tier||Ares, Marshall, Bulldog, Ghost, Frenzy, Judge|
|C Tier||Bucky, Stinger, Shorty|
This Valorant Weapon Tier List of ours will be changed and updated according to the patch release; these are our current choice of weapons.
Type: Sniper rifle; Creds: 4700; Wall Penetration: High
- Operator costs 4700 credits and is most suited on Agents like Jett and Chamber; these agents can take a shot and quickly get back into cover.
- The Operator has a very high damage output and can one-shot enemies at any range if you shoot them in the head or body. Does 120 damage to legs.
- It can be played both offensive and defensive, depending on the agent you are playing, and it is suitable for quick early-round kills.
- Best suited on more extended maps like Breeze and Icebox.
Type: Rifle; Creds: 2900; Wall Penetration: Medium
- They are probably the most used weapons in Valorant, good for aggressive-style gameplay and most suited on duelists.
- Priced at 2900 credits, this rifle can one shot to the head at any range and rewards players with good aiming skills.
- Not the most beginner friendly compared to the Phantom, but it can be easily mastered if practised enough.
- It can be sprayed at close to medium range, but it is better to burst or tap fire at medium to long range.
Type: Rifle; Creds: 2900; Wall Penetration: Medium
- Rivals the Vandal is best suited for beginners and can be easily mastered.
- The suppressor on the barrel helps hide tracers and can spray through smoke without revealing your location.
- Priced at 2900 credits, the same as the Vandal, this rifle can one shot to the head at only close range and has fall-off damage, meaning the more the bullet travels, the lesser its damage will be.
- Best suited for defensive-style gameplay.
Type: Rifle; Creds: 2250; Wall Penetration: High
- Priced at 2250, this semi-auto rifle can one shot to the head at any range, similar to the Vadal.
- However, this weapon cannot spray or burst, making it inferior to the S-Tier rifles.
- Rewards players with good aim can go head-to-toe against the Vandal or the Phantom in long-range scenarios.
Type: SMG; Creds: 1600; Wall Penetration: Medium
- Most purchased weapon in the A-Tier category, this weapon is most used in half-buy rounds.
- Similar to the Phantom, the suppressor on this weapon helps hide your tracers and can be sprayed through smoke without revealing your location.
- It does not have very high damage output but can be deadly in the right hands at close range.
Type: Machine gun; Creds: 3200; Wall Penetration: High
- Priced at 3200 credits, this Machine Gun has very high wall penetration and can be spammed through most of the walls in Valorant.
- Best suited on Agents like Sova, who can reveal the enemy’s location and spam through walls from a safe spot.
- Hipfire on this gun is not the most accurate, so it is recommended to play defensive when purchasing this weapon.
Type: Sidearm; Creds: 800; Wall Penetration: High
- Best pistol in the sidearm class.
- Rewards players with good aim.
- It holds only six bullets in the magazine before having to reload; make sure to go for headshots, as this weapon can one shit to the head in most scenarios.
- It has high wall penetration and can be used to spam through the walls.
Type: Sidearm; Creds: Free; Wall Penetration: Low
- Every agent spawns with this pistol by default; this weapon does not cost any credits.
- This Default sidearm is good for pistol rounds as you only have 800 credits. Those credits can buy the abilities, low armour or both.
- You can right-click to fire three bullets simultaneously with heavy spread and one-shot enemies in the head at a very close range.
Type: Machine gun; Creds: 1600; Wall Penetration: High
- Priced at 1600, Ares is an excellent alternative to the Spectre.
- It suits defensive-style gameplay.
- It has high damage penetration through the walls and can be spammed through them in most scenarios.
- Ares is a cheaper alternative to Odin and can be purchased in half-buy rounds.
Type: Sniper rifle; Creds: 950; Wall Penetration: Medium
- Marshal is the only other sniper rifle in this game, the other being Operator.
- Priced at just 950 credits, Marshal can one shot to the head at any range, and players with the perfect aim can make the most out of this weapon.
- Most are purchased during half-buy rounds; if the enemies do not have armour, this rifle can one-shot them.
Type: Rifle; Creds: 2050; Wall Penetration: Medium
- Bulldog is a good alternative to other automatic rifles when you do not have enough credits for a full buy.
- Right-click to aim down sights and burst fire; this mechanic is very effective at medium to long range.
- Use this weapon to get a pick on the enemy and swap guns; this weapon is very situational and cannot go head-to-toe against the Vandal or Phantom.
Type: Shotgun; Creds: 1850; Wall Penetration: Low
- A highly controversial weapon, extremely good at very close range and almost useless at medium to long range.
- This shotgun can hold close and tight corners and get multiple picks if used correctly.
- Priced at just 1850, this weapon can win you a round with proper positioning.
- It is suited on smaller maps like Ascent, Bind, Split, and Pearl.
- Extremely useless on long maps like Fracture, Breeze or Icebox.
Type: Sidearm; Creds: 500; Wall Penetration: Medium
- A perfect pistol with high accuracy.
- It can be purchased during a pistol round and have a damage advantage over enemies with a classic.
- Priced at 500, this weapon does not allow you to buy low armour during pistol rounds. Making classic another viable option in a few situations.
Type: Sidearm; Creds: 450; Wall Penetration: Low
- The only pistol in Valorant with an automatic firing option
- Frenzy is a cheaper alternative to SMGs and is very effective in close-range situations.
- It holds 13 bullets in the magazine, has a high fire rate, and has a high chance of running out of shells.
Type: SMG; Creds: 950; Wall Penetration: Low
- Stinger is a cheaper alternative to the Spectre.
- Highly inaccurate with an extremely high rate of fire, this weapon is viable in close-range scenarios only.
- Right-click to aim down sights and burst fire, making it somewhat viable at medium range but extremely ineffective at long range.
Type: Shotgun; Creds: 850; Wall Penetration: Low
- Left-click to shoot pellets with higher spread, suitable for close range.
- Right-click to shoot pellets with closer spread, suitable for medium range but ineffective at close range.
- Not the most reliable of the shotguns, constant changes to this shotgun make it an almost unlikely weapon to pick up.
Type: Sidearm; Creds: 150; Wall Penetration: Low
- Shorty is a sidearm and also a shotgun.
- Priced at just 150, this weapon can one-shot an enemy at extremely close range.
- Extremely ineffective in medium to long range.
- A highly situational weapon, suitable for holding sites while hiding in tight corners or smoke.
This brings us to the end of the Valorant Weapon Tier List
Do you have any weapon in mind that deserves a better or worse listing? Let us know in the comments.
To learn more about Valorant weapons, visit our Valorant Weapons Guide.
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